rosenkranz
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Everything posted by rosenkranz
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Which key is for stage lock
rosenkranz replied to Pawelk198604's topic in KSP1 Gameplay Questions and Tutorials
I was just having a similar problem last night. I had a sky crane set up and the decoupler was the last stage. The idea being to stage a few meters from the ground and let the skycrane go off on it's own. However, the staging locked itself and I could not for love nor money get it to unlock. Once down, i had to manually bring the throttle back up just below liftoff thrust and right click the decoupler to decouple manually. -
Stabilization of Rocket flight
rosenkranz replied to chrisparypa's topic in KSP1 Gameplay Questions and Tutorials
Since probe cores have trouble controlling anything larger than a satellite it's important to shed mass as you go. It sounds like your insertion stage is to big. If you really need a probe core to control a large mass, I'd suggest an empty mk1pod or something like it. There is a control moment gyro mod on spaceport that will help a lot. It's essentially a pod with no crew capacity (about the same size and mass of a mk1 but stackable). It's advantage is it won't autopopulate a kerbal on board at launch. -
I've had something like this happen during Mun landings. Setup for landing and then timewarp to 20km and my landing prediction pulls in 10km. I've seen this if I time warp at all during landing approach. The orbit decays every time i come out of timewarp.
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Do you use probe components to de-orbit large booster stages?
rosenkranz replied to Markus Reese's topic in KSP1 Discussion
I always put a probe on my orbit insertion stage just in case it doesn't run out of fuel before circularization. That said though, I always try to make sure the insertion stage runs out before the periapsis gets above 0m and add some dV to the transfer stage to make it up. -
You want Müner Anomolies? I'll give you Müner Anomolies
rosenkranz replied to Runescope's topic in KSP1 Discussion
The real question is can that effect be duplicated artificially? -
How long until you learned to orbit?
rosenkranz replied to Spaceisbeautifulul's topic in KSP1 Discussion
This. Though to be honest, a few launches and seeing what the orbital projection looks like, it's kinda intuitive as to what you need to do. -
RemoteTech Satellite Network
rosenkranz replied to Dortmunder's topic in KSP1 Gameplay Questions and Tutorials
This is one of those situations that i think hyper-edit is a good thing as opposed to trying to monkey with the persistence file manually. Make the replacement probe in the VAB by itself. Get it to the pad and use hyper-edit to rendezvous with the sat you want to replace. You should end up 250m away. Rename the new sat to the old sat's name. Then switch ('[') to the old sat and end flight. Just don't forget to deploy the antenna on the pad before you hyper-edit anything. Otherwise, it'll lose contact after it's teleported. -
I just discovered this feature in the assembly room...
rosenkranz replied to hubbazoot's topic in KSP1 Discussion
Actually, you'll note that the root part of a ship no longer needs to be a pod. It can be a tank if need be. -
Part generator Version 2.X release / open beta
rosenkranz replied to Lando's topic in KSP1 Tools and Applications
KSP liquid units (L) seem to be equal to 5 liters. -
[0.20.2] Thermostabilizers and Solar Heating (0.1 Alpha)
rosenkranz replied to OrbitusII's topic in KSP1 Mod Releases
So just what does this do? I've only ever seen mainsails and jets overheat and explode. Would this help during re-entry? -
Satellite Spacing
rosenkranz replied to IllicitMedic's topic in KSP1 Gameplay Questions and Tutorials
Really? That should have worked. When i did it, i hadn't tried to do it from the tracking station though but i thought that should work as well. I just stayed with the first satellite until its MET read 2hr. Sorry, i thought waiting in the tracking station would amount to the same thing. -
Satellite Spacing
rosenkranz replied to IllicitMedic's topic in KSP1 Gameplay Questions and Tutorials
Well, this link http://www.1728.org/kepler3a.htm is for a keppler calc which i've found very useful for problems like what your're asking. A 300km orbit (900km including Kerbins 600km radius) has a period of 47.587 min (47m:35s). One quarter of this is 11m:54s. Thus, launch your first satellite and once in orbit, retreat to the tracking station and wait until the first one has a MET of 11m:54s. Then goto the VAB and launch the next one. Using the first one as the standard you launch the other three at MET 11m:54s, 23m:47s, and 35m:41s. For the KSO orbits remember that the period is 6 hrs. So launch the first KSO sat and then launch the others at MET+2hr and MET+4hrs -
Is anyone else having issues with the attach nodes on some KSPX modules? I'm seeing decouplers clipping into engine bells (to great detriment on decouple). I'm seeing some other clipping issues on top/bottom nodes on other KSPX parts as well. Any ideas?
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Look at as an opportunity to do it bigger and better next time.
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yep, jeb on an SRB yes
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How/will persistent debris work in the next update?
rosenkranz replied to GalaxyGryphon's topic in KSP1 Discussion
Actually, wouldn't it make more sense if flags that more like unmanned probes rather than debris? If the game looks at as a probe, it won't matter what your debris limit is set to. -
Dang, minmus took over 36 days to set up it's net. 12 satellites in all to compliment the 12 at the Mun and the twelve orbiting Kerbin. I think rather than post some 30 images here a link to the album in imgur would be better. http://imgur.com/a/whd7I While the carrier crew took the oportunity to land on Minmus and return, I've not actually sent the remote lander yet. I'll have to do that tomorrow and add the images to the album. That was fun. I might stick a small kethane satellite on top of the carrier and send one of these out to Duna. Might need to add some dV to the carrier though.
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lol, i just got done doing this but it was mun rather than minmus. Though I didn't have any KSO sats. The mission used a single launch for each network. Kerbin NAV sat carrier (3-man pod with a commandmodule and antenna) launches into a 0 degree orbit to 1588km circular orbit. Carrier deploys 3 NAV sat packs (each has a remote module and antenna) and holds position to maintain comms. Packs beta and gamma burn for a transfer orbits to position themselves at a +/-120 deg phase angle to carrier and hold. Packs alpha, beta and gamma burn for a 55 deg inclination change. Each pack deploys 3 NAV satellites (each has a remote module, an antenna and two dishes) Sats 2 and 3 of each group burn for transfers to position themselves +/- 120 degrees from Sat 1 in each group. Each sat points a dish at the Mun and Minmus. The pack modules have enough dV to deorbit themselves and the Manned Carrier has enough to make a powered landing at KSC. The Mun Carrier follows the same pattern and has enough dV to land and return. I'll relaunch a kerbin carrier to get some pics and edit this post with some illustrations.
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[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
rosenkranz replied to chickenplucker's topic in KSP1 Mod Releases
Darn, i remember having one of these as a kid.