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rosenkranz

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Everything posted by rosenkranz

  1. Excellent, looking forward to testing it tonight. What is the proper method to mechjeb a pod btw? I've seen a couple of examples floating about that call out different modules. I've tried calling the modules in the existing parts but that doesn't seem to work as that is the root module.
  2. I think scott was using a combo of no-grav and infinite fuel cheats. that ship was built around hooligans airship mods. That thing would literally float at low altitude. But once you get high enough the airship mods won't help, you gotta have thrust and fuel to get into orbit.
  3. I ORDA for docking. It seems to work pretty well. Manually dock is way painful, especially if your part count is high and the lag is bad.
  4. Does anyone have a link for the current debugger for Kethane? Alternately is there another way to replenish or increase the default deposit size? The deposit sizes seem way under. Once you start converting it into LP, OX and MP it goes a lot faster than I had imagined and deposits run out way faster than they probably should.
  5. I have found that quicksaving prior to initiating the landing sequence and then load the quicksave will get it to do the deorbit, course correction and braking burns right. Why this works, i've no clue. However, it still goes toes up right after it kills the last of the vertical velocity and is supposed to assume a 90/90 heading for final decent. Instead it starts twirling about like jeb lost his mind or something. Aborting and hitting land somewhere doesn't seem to help. I've had to do the final manually or with the help of smart ass holding the 90/90 heading.
  6. You can bias it by manually plotting an exit burn to kerbin escape manually and then have it plot the transfer node. I've tried this and it put the transfer node out just before it would have left kerbin SOI.
  7. Ummm, what exactly did happen? Was it the Kracken or what?
  8. yeah, it looks like they had to revert the forums all the way back to last october before i had registered so I had to recreate mine. Or, at least, this is what I assumed happened.
  9. Alright, here's another try using imgur. Here's a segment of the 'KSP Plague' with a crew capacity of 30 and enough fuel and monoprop for most small missions. The plan is to have 3 of these hooked up to a central fuel core. Finally.. Got imgur to work.
  10. Ahhh, for as long as i've been visiting this forum the spoilers have been disabled due to a worm of some sort so I had never seen them when they worked. Here's a test image from my Kerbin Station Project 'KSP Plague' since it looks like a biohazard symbol. I'm using KSPX, HOME and a few other mods. This has a max crew capacity of 30 with enough fuel and monoprop to refuel most outbound trips all by itself. Not sure if this worked or not preview post only shows the url text not the picture. I'm using dropbox and this is my first shared image. Advice is welcome
  11. Suffering serious withdrawals That must have been a serious forum crash. OH NOES, THE KRACKEN LIVES!
  12. Pyotor, How did you do that with the buttons and all?
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