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WCOLE360

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Everything posted by WCOLE360

  1. I'm really bored so I'm working on an ISS project video, any ideas on the song it should have? legal rights remember also..
  2. So don't the solar panels also spin on the axis. Effectively what you're saying is that instead of making the solar panels rotate to the sun, they should be still and the station should be what's rotating? (Not necessarily towards the sun, but you get what I'm saying)
  3. Update on development, doing MPLM update work, gonna fix that white spot. Also, I'm adding multiple textures for the MPLMs, aka Rafaello and Leonardo.
  4. Not possible right now. I still do not know how they do it in LEO.
  5. That's weird you know, because the PMA doesn't have a docking object...hmm? Edit: And they go on harmony, not tranquility.
  6. SORRY FOR DOUBLE POST. Yogui I think since it's done by ratios, this should be the consume rate, here's the original code (censored out part name ) // --- general parameters --- name = NAMECLASSIFIEDFORYOGUI module = AdvSASModule author = Yogui // --- asset parameters --- mesh = model.mu scale = 1.0 //rescaleFactor = 1 // --- node definitions --- node_stack_top = 0.0, 0.0, 0.0, 0, 1, 0, 2 node_stack_bottom = 0.0, -3.5, 0.0, 0, 1, 0, 2 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -0.2577, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.2577, 0.0, 0.0, 0.0, 1.0, running fx_exhaustSparks_flameout = 0.0, -0.2577, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- cost = 300 category = Propulsion subcategory = 0 title = CLASSIFIED description = Lionhead Aerospace Classified Engine // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 0.3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 3600 CoMOffset = 0.0, -2.0, 0.0 // --- SAS parameters --- Ki = 1 Kp = 0.6 Kd = 1 // --- fuel tank parameters --- fuelCrossFeed = False RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 } RESOURCE { name = MonoPropellant amount = 100 maxAmount = 100 } // --- liquid engine parameters --- MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1000 heatProduction = 300 fxOffset = 0, 0, 0.8 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 370 key = 1 320 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } // --- Animation --- MODULE { name = ModuleAnimateGeneric animationName = antenna startEventGUIName = Deploy antenna endEventGUIName = Undeploy antenna } This should be the new one: // --- general parameters --- name = NAMECLASSIFIEDFORYOGUI module = AdvSASModule author = Yogui // --- asset parameters --- mesh = model.mu scale = 1.0 //rescaleFactor = 1 // --- node definitions --- node_stack_top = 0.0, 0.0, 0.0, 0, 1, 0, 2 node_stack_bottom = 0.0, -3.5, 0.0, 0, 1, 0, 2 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -0.2577, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.2577, 0.0, 0.0, 0.0, 1.0, running fx_exhaustSparks_flameout = 0.0, -0.2577, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- cost = 300 category = Propulsion subcategory = 0 title = CLASSIFIED description = Lionhead Aerospace Classified Engine // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 0.3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 3600 CoMOffset = 0.0, -2.0, 0.0 // --- SAS parameters --- Ki = 1 Kp = 0.6 Kd = 1 // --- fuel tank parameters --- fuelCrossFeed = False RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 } RESOURCE { name = MonoPropellant amount = 100 maxAmount = 100 } // --- liquid engine parameters --- MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1000 heatProduction = 300 fxOffset = 0, 0, 0.8 PROPELLANT { name = LiquidFuel ratio = 0.09 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = .11 } atmosphereCurve { key = 0 370 key = 1 320 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } // --- Animation --- MODULE { name = ModuleAnimateGeneric animationName = antenna startEventGUIName = Deploy antenna endEventGUIName = Undeploy antenna } Instead of .9 Liquid Fuel Consume and 1.1 Oxidizer Consume, lets try .09 Liquid Fuel Consume and .11 Oxidizer consume. That should be 1/10th of the consumption rate from before.
  7. Soon, I'm finishing up testing the new MEM (lovin it), it's ready except for that Yogui has internet issues at the moment, and that he needs to do an engine tweak to an overpowered engine. By overpowered I mean it consumes fuel faster than the mansail consumes the fuel of a FL-T200 fuel tank. It has enough power though, just fuel consuming needs to be lowered.
  8. I would, I've compiled them into the folders. But I don't have access to bobcat's spaceport. Legitimate reason, right?
  9. ISS Parts work fine in .20, we can even use the cupola as a placeholder until devo is done.
  10. I see we have 3000 people viewing the forums, I think that's the highest ever, I might be wrong, but congrats SQUAD!
  11. Woah woah easier there! A lot is coming in the future.
  12. It might kill crafts with mods, shouldn't kill stock crafts though, I think, I hope.
  13. I did a static version. Also bobcat Devo told me he's fixing PMA.
  14. I'd take it, in fact I'd need it, lol.
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