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OrbitusII

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Everything posted by OrbitusII

  1. Space Shuttle at Space Station. That is all.
  2. Figured I would give this a spin again since I'm so hyped up about those rovers. Lozer seems to share my excitement about new KSOS stuff. This is two launches for this small station so far: first was the tug and power module on a Maiden 3-6S rocket, second was the docking module on the Resolute. Flew like a charm all the way to the station. Now I just need to figure out what's up with those launch clamps following me to orbit... Kinda dark but I got the Resolute to land like a dream. Lack's KSC++ and those runway indicator lights really helped with the approach. It definitely feels like a legit Shuttle Program with both this and KSC++.
  3. No problem, I just sent it to you so that you can take a look at it. Very sorry about the shop burning down, hopefully everyone's ok.
  4. Alright, I'll send you a PM with a little sample UnityPackage that you can experiment with sometime today.
  5. I think that's your best option. I've avoided Skillful and Lazor since they are so complicated compared to the overall simplicity of KSP on its own. (I have the same issue with Firespitter and how overcomplicated those landing gear are) This mod is short, sweet, and to the point, making it fit with the overall feel of stock KSP a lot better than Skillful or Lazor or even Firespitter (which isn't even a weapons mod!). You want guns? Throw some on your ship with some ammo and you're good to go! Want to fire a missile at that other plane? Target it and fire that bad boy! Being able to integrate nicely with the stock game and give it that stockalike feel is one of the more important aspects of a mod. In KSP, getting that stockalike feel requires some "dumbing-down" of control systems, and getting the level of control necessary to make your mod function while doing that can be tricky, yet you have done it phenomenally well. For that, I applaud you.
  6. I would not put them on a flash drive, since they're so easy to lose and if they fail you're screwed. A USB HDD would be just fine though since they're a lot easier to keep track of and have a low rate of failure vs flash drives. But it is certainly possible to play from a drive connected via USB.
  7. Are you confused as to how you need to set up a model to make it usable as a spawn point? I have a runway I made for my own uses that I can send to you with some instructions, if you like to see that. The official manual is severely outdated and the version that works with 0.23 and 0.24 uses a different system than the original.
  8. As with any new feature, probe-based science would require balancing against what is already there. Remember that this is a suggestion and not an overview of the final implementation of the feature. That said, I have my own ideas for how this could work. - Instead of doing EVA reports and taking surface samples like a Kerbal, which would indeed make them obsolete, add the new Camera and Scoop parts, but their science activities are "visual analysis" and "surface analysis," respectively. - Visual and Surface analysis science won't be worth nearly as much as EVA reports or surface samples since the analysis equipment is a camera and a shovel, and actually getting analysis done in a sophisticated laboratory is better than a simple scan from a probe. - Just like IRL, until the Kerbals' probe-based science equipment is capable of performing all the functions of a Kerbin-based laboratory, getting Kerbals to bring back physical samples and subjective opinions on the environment beyond simple numbers will yield a fair amount of extra science vs probe analysis. Even if Kerbal technology was on-par with ours (which, IIRC, it's not) they would still benefit from having Kerbals go onsite to perform science.
  9. Now THAT is a feat of Aerospace Engineering! Have some rep!
  10. Yes, yes there is. I would advise you to be careful, you never know what Kraken he'll summon... *looks around warily* Waiter! There's rocket fuel in my soup!
  11. When I have MJ installed (which isn't very often) I just use it for attitude control. Getting space station parts lined up as well as MechJeb does is hard when you're not MechJeb. Delta V is also pretty handy.
  12. Yeah, I keep wanting to watch it leave the station but I either catch it coming back to the station or it's just gone.
  13. Can confirm that it's working fine with 0.24.2. I might have to try and model some buildings to help get this going again, I've had it installed almost constantly since 0.23.5 came out and I always enjoy flying around the buildings.
  14. Messed around with some boat parts and Hooligan Labs today... Unfortunately my aerial aircraft carrier is not usable. I kept dropping planes off the side when bringing them up from the hangar, plus it's 220+ parts, requires infinite fuel, and only goes 10 m/s, even with 4 KR-2Ls! And that's all beside the fact that I got a severe crash after giving it some propulsion!
  15. Which pack are you wondering about? LLL, SXT, or KSC++? Since LLL and SXT are just parts they should work in 0.24.x just fine, and if you have an updated version of Kerbtown then KSC++ will work as well.
  16. Yep! Dropbox Link: MI-Vortex 1.craft It's totally stock, although I do have a variant that uses BahamutoD's Armory mod. The game starts your throttle at 50% now, but the plane can take off and fly with the throttle up to the first notch.
  17. I just played with this a bit and I have to say I'm absolutely loving it! Really simple to use and awesome to explode things with!
  18. Loving the scenery that Lack's KSC++ adds to KSC. Also loving the plane that I flew to get those shots: takeoff at 15m/s, glides phenomenally, and can reach 200m/s at 1.5km altitude! Probably my best plane ever!
  19. Yup yup. I know someone else was working on rover parts similar to the ones seen in the VAB and SPH but I have no idea where those are. I also know that LLL has those rover cockpit parts sort of like the VAB rovers but it'd be nice to have a whole set of parts for building rovers for use around KSC. Edit: oh, those parts are with KSOS P4... Gotcha, just need to wait for them to be done
  20. While it's true that Kerbtown isn't being updated anymore (except for the occasional 3rd party one) there is an update by Snjo (I think) that works in 0.23 and still works in 0.24. The main issue now is just finding people to contribute their work. I can work on finding that updated version, it's somewhere in the kerbtown thread around page 68 if memory serves. Edit: Found it, there's a link to the link to the download on the kerbtown OP, but here's the relevant link to make your lives easier: Kerbtown (fixed for v0.23) I went ahead and saved it to my personal dropbox so if that download ever goes down then I still have a copy that can be shared.
  21. I agree, although I'm sure we'll narrow down the proportions and such as we develop the model. I think this image gives a good idea of how the female kerbal should look: It keeps the proportions about the same and the bodies have very similar joint locations, which will make switching out the meshes without having to do complicated hierarchy changes possible. The simplicity of the plugin really depends on how accurate the new rig is to the original, so if helldiver can get that down then this should be a piece of cake. I'll work on getting the Addon Development thread up and running where we can discuss more of the theory behind this in greater detail.
  22. You'll have to show us what you mean. Are you talking about the part preview that shows up?
  23. Sounds good, I'll see what I can do to get that rig and unity setup to you. Time to do some research on the interwebs!
  24. What I can do is start working on the plugin needed to do this in a "sterile" Unity environment (i.e. a new Unity project so that I can get things running a lot faster) and then develop it into a state where it can work for KSP. The sterile environment will be really helpful since it will give me an idea of how to go about swapping rigged meshes at runtime without major issues. I'll probably start looking at that stuff tomorrow. When I get the chance to I'll open up a thread in Addon Development dedicated to this project.
  25. Finishing up the Mun Landing today and then going to fly the Arkbird for a little while! Don't worry, it won't be faked!
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