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tygoo7

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Everything posted by tygoo7

  1. I think this mod has one. http://forum.kerbalspaceprogram.com/threads/99013-Pro-Props-Wearable-items-for-your-kerbals-KAS-dependant-KIS-in-progress
  2. All that's left before bringing it into Unity is making the landing legs, animations, and remodel the windows like sashans suggestion. I am probably just going to weld a stock docking port like SDHI did.
  3. Patience is key. I want to fly it as much as you do too.
  4. I'm not planning on using XT Landertron, I'm just going to use the engine module like Laztek because IIRC the Dragon uses it's main engines for things other than landing. I don't really plan to make a parachute for it... Ah...yeah that looks much better. I'll see what I can do.
  5. Engine texture is done. I think I might have overdone the bolts a bit though. Next up is the docking shroud shroud and then remodel the docking port? Isn't there a way to edit the config to put the stock docking port model into the current model? I think SDHI has it for the paradocking port. I just realized that I still have to make the landing gear...that won't be much work...to model and texture at least.
  6. Thanks. If I get proper credit you may be able to use it. I want to make a launcher for it after I finish the pod and trunk first though but I am thinking of making the cargo version which is pretty much what the Mars One version is. For modeling, it is pretty fun IMO once you get the hang of it. I recommend either Blender or Wings 3D (I think Beale uses that). There are several tutorials on the forum and online about modeling and texturing in Blender.
  7. The windows actually are cut in a bit. I made it very subtle because the dragon's windows are not that deeply cut. The hatch's window is not cut but I will add that when I'm certain about the window on the hatch. I'm a bit unsure what you are saying about the hatch window though. It should be round?
  8. Engine is unwrapped and is ready to be textured.
  9. The current docking port is really just a quick mockup, I'll have a look at it once I get finished texturing the body and engines. ---Updated--- The body texture is pretty much done, currently unwrapping the engines.
  10. Pingopete posted a page back on the 13th? That's not 4 months.
  11. 0/10 Never seen you before.
  12. A refrigerating refrigerator refrigerated for refrigeration, the refrigerator is a frigid refrigerator of refrigerating in a refrigerated frigid refrigerated refrigerator. Refrigerating to refrigerators refrigerating refrigerators, the refrigerator is refrigerator than refrigerator, and should refrigeratedly be frigidly refrigerated from Maxmaps.
  13. Alright I'm back to working on this! I was taking a bit of a break to catch up on some of my school work. I found a new method that is easier to texture. I outlined the faces like what Beale did in his tutorial. I will have something textured by the end of today to show you guys! EDIT: ... I closed blender without saving...well...time to remap this again. (It only took me like 10-20 minutes so it's not that much to redo)
  14. Those look fantastic! Looking forward to using them!
  15. This was pretty much exactly what I was going to say.
  16. I wish I could have! My phone camera was too dark so pretty much all the pictures came out black. EDIT: Found a picture one of my friends took.
  17. I saw them tonight but they are pretty much gone now. They were beautiful!
  18. For once I actually 100% agree with regrex.
  19. What has been seen, cannot be unseen!
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