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KSP2 Release Notes
Everything posted by tygoo7
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I think this mod has one. http://forum.kerbalspaceprogram.com/threads/99013-Pro-Props-Wearable-items-for-your-kerbals-KAS-dependant-KIS-in-progress
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All that's left before bringing it into Unity is making the landing legs, animations, and remodel the windows like sashans suggestion. I am probably just going to weld a stock docking port like SDHI did.
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Patience is key. I want to fly it as much as you do too.
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I'm not planning on using XT Landertron, I'm just going to use the engine module like Laztek because IIRC the Dragon uses it's main engines for things other than landing. I don't really plan to make a parachute for it... Ah...yeah that looks much better. I'll see what I can do.
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Engine texture is done. I think I might have overdone the bolts a bit though. Next up is the docking shroud shroud and then remodel the docking port? Isn't there a way to edit the config to put the stock docking port model into the current model? I think SDHI has it for the paradocking port. I just realized that I still have to make the landing gear...that won't be much work...to model and texture at least.
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Thanks. If I get proper credit you may be able to use it. I want to make a launcher for it after I finish the pod and trunk first though but I am thinking of making the cargo version which is pretty much what the Mars One version is. For modeling, it is pretty fun IMO once you get the hang of it. I recommend either Blender or Wings 3D (I think Beale uses that). There are several tutorials on the forum and online about modeling and texturing in Blender.
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The windows actually are cut in a bit. I made it very subtle because the dragon's windows are not that deeply cut. The hatch's window is not cut but I will add that when I'm certain about the window on the hatch. I'm a bit unsure what you are saying about the hatch window though. It should be round?
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Engine is unwrapped and is ready to be textured.
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The current docking port is really just a quick mockup, I'll have a look at it once I get finished texturing the body and engines. ---Updated--- The body texture is pretty much done, currently unwrapping the engines.
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Texturing is going pretty good!
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
tygoo7 replied to pingopete's topic in KSP1 Mod Development
Pingopete posted a page back on the 13th? That's not 4 months. -
0/10 Never seen you before.
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A refrigerating refrigerator refrigerated for refrigeration, the refrigerator is a frigid refrigerator of refrigerating in a refrigerated frigid refrigerated refrigerator. Refrigerating to refrigerators refrigerating refrigerators, the refrigerator is refrigerator than refrigerator, and should refrigeratedly be frigidly refrigerated from Maxmaps.
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I didn't notice you were making a Kliper! It looks great so far!
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- totm march 2020
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Alright I'm back to working on this! I was taking a bit of a break to catch up on some of my school work. I found a new method that is easier to texture. I outlined the faces like what Beale did in his tutorial. I will have something textured by the end of today to show you guys! EDIT: ... I closed blender without saving...well...time to remap this again. (It only took me like 10-20 minutes so it's not that much to redo)
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Those look fantastic! Looking forward to using them!
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This was pretty much exactly what I was going to say.
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I wish I could have! My phone camera was too dark so pretty much all the pictures came out black. EDIT: Found a picture one of my friends took.
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I saw them tonight but they are pretty much gone now. They were beautiful!
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We're on Ike!
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For once I actually 100% agree with regrex.
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What has been seen, cannot be unseen!