Oh yeah, so basically what I did is separated the objects, but not into 2 parts just 2 meshes. Then you have stuff like this in Unity Parent -Object1 --mesh --mesh --mesh --mesh -Object2 --mesh --mesh Something like that. And each object has an animation but they are each different like it would originally be like this if you had all animations on one object. -Default Take (depends on how you export it) -Shroud -LandingGear But with 2 objects you would have: Object 1 -Default Take -Shroud Object 2 -Default Take -LandingGear I hope this wasn't too confusing because I didn't know that much on how to explain it.