mostlydave
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Posts posted by mostlydave
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When your back I think a suit to match the newest version of MKS would be great! I would also love to see a suit that looks like a robot, to be used with Any mod like TAC life support so you can have a robot crewman that doesn't require life support!
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I'm just getting started but this is great so far, I'm new to TAC so that adds some more to learn! One thing I'd love to see is a module sized like the workshop that adds a robot kerbal. The robokerbal would not need life support and could be sent with the initial shipment of modules to do all the necessary EVA setup before the kerbals show up. The robokerbal would use electricity for EVA, and could possibly be limited to the proximity of its control hub.
I don't know how feasible that is from a modding standpoint but I think it would be great, robot deploys with pioneer mission and you have a fully functioning base before you even launch the crew/inhabitants!
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Looking and working great so far!!
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The newest version of realchute fixed my problems, the version I had installed was from March!
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DERP_Lifeboat_0.1.4, is there a specific version of RealChute Required?
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Whenever I place the engine in the VAB it has all the RCS and engines firing constantly, it does the same thing once launched and doesn't seem to want to decouple, anyone have any idea what might be wrong?
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Awesome work as usual! cant wait to fly it.
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Looking amazing helldiver! I can't wait to fly it, I'm sure it's going to be just as great as the original KSO!
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I totally understand modders getting frustrated, but in my opinion bobcat asks for it by posting pictures of what appears to be functional vehicles while saying they're coming soon. Bobcat does this a lot, just look thru his various threads. If he really has a problem with people asking about this stuff, then why post all the pics and info?
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Pardon my ignorance but if its such a simple fix then why doesn't bobcat make the fix and then re-relaese the mod. I would really love to use the HOME mod I have alot of reticence messing with the cod and any attempts I have made to fix home to make it work have failed. So I fully admit that my ignorance is the reason I can't get it to work but everyone keeps saying it is such an easy fix. It probably is but with my schedule and the limited time I have to play this game, if I want to fool around with mods they need to be easy to use and work when I want them to. So as much as I want the HOME mod I live without it because I just don't have the time to mess around with the coding no matter how easy it is fix.
Do yourself a favor and do what I did, forget about the bobcat mods and these threads. bobcat has shown a lot of awesome stuff that looks near release and just never released it. I've moved on and I'm done checking these threads for any news on updates that most likely will never happen.
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Yes I READ what you wrote and it's ridiculous, if you don't like where this mod is moving why don't you just move along?
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I do not like the path you've taken with your mods, but hell, you are a freaking god, every time I check this thread I see something new and not only that but whatever it is it looks great.
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Do you know haw many passengers the crew can will carry? I'm hoping for at least 4, that way it could rescue a KSO crew
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Will the crew can mesh with the bottom of the stock 1-2 command pod and take the sdhi heat shield? That's one part I've been hoping someone would make!
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I understand, let me know if you need more testers for any future phases!
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If you need any more tester I'm your man!
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Looks awesome! Can't wait to try it out!
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I've haven't seen the auto ignition problem with this capsule at all, it's working exactly as intended. I wish it lifted the pod a little higher to give it some more time for parachutes to deploy, but has not auto fired on me yet.
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I like the big windows and I really hope you keep them, this is a game and I want to have fun seeing what I'm doing with a capsule like this. If I wanted real life I'd play a simulator. Being able to see more from IVA makes it much more usable in my opinion.
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While this may not be exactly what you're looking for, there is a command module in the Deep Space Mission Pack (link) that holds 5 Kerbins and works well with these parts. It is about the size you seem to be looking for, and it would be easy to edit it to 6-8 Kerbal capacity.
Ap
Here's a couple of pics of what it could look like:
http://i.imgur.com/JYWPZcG.png
That's pretty much exactly what I was thinking except it would be a separate part that fit the bottom of the 1-2 pod and the sdhi heat shield would fit its bottom. The pod you pictured would be perfect if it had its own IVA!
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Looks great so far, the LAS actually looks big enough to lift the capsule a safe distance! Would you consider making a pod extension like I mentioned here: http://forum.kerbalspaceprogram.com/threads/52362-0-23-5-Sum-Dum-Heavy-Industries-Service-Module-System-%28V1-8-20-Mar-2014%29?p=1046685&viewfull=1#post1046685
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Just wondered if it would be ok to put a link in this thread to a working HOME and the DEMV
Could you PM me that link?
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Nope.... not to go OT but where are those light ports from?
I thinks these are what you're looking for:
http://kerbalspaceprogram.com/surface-lights/
I highly recommend the they're awesome!
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Does anyone know if increasing the Sid fuel in the stock LES will help? I've been using the one from nova punch and it has enough power to easily do an abort from the launchpad.
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
in KSP1 Mod Releases
Posted
Would it be possible to exempt one kerbal from the life support requirements? I would like to have a robot kerbal to use with MKS, to do all the initial base setup and I'm hoping to there might be an easy way to do this with module manager maybe? I could then use texture replacer to give that kerbal a robot skin! What does everyone think sound possible?