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mostlydave

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Posts posted by mostlydave

  1. Would it be possible to exempt one kerbal from the life support requirements? I would like to have a robot kerbal to use with MKS, to do all the initial base setup and I'm hoping to there might be an easy way to do this with module manager maybe? I could then use texture replacer to give that kerbal a robot skin! What does everyone think sound possible?

  2. I'm just getting started but this is great so far, I'm new to TAC so that adds some more to learn! One thing I'd love to see is a module sized like the workshop that adds a robot kerbal. The robokerbal would not need life support and could be sent with the initial shipment of modules to do all the necessary EVA setup before the kerbals show up. The robokerbal would use electricity for EVA, and could possibly be limited to the proximity of its control hub.

    I don't know how feasible that is from a modding standpoint but I think it would be great, robot deploys with pioneer mission and you have a fully functioning base before you even launch the crew/inhabitants!

  3. I totally understand modders getting frustrated, but in my opinion bobcat asks for it by posting pictures of what appears to be functional vehicles while saying they're coming soon. Bobcat does this a lot, just look thru his various threads. If he really has a problem with people asking about this stuff, then why post all the pics and info?

  4. Pardon my ignorance but if its such a simple fix then why doesn't bobcat make the fix and then re-relaese the mod. I would really love to use the HOME mod I have alot of reticence messing with the cod and any attempts I have made to fix home to make it work have failed. So I fully admit that my ignorance is the reason I can't get it to work but everyone keeps saying it is such an easy fix. It probably is but with my schedule and the limited time I have to play this game, if I want to fool around with mods they need to be easy to use and work when I want them to. So as much as I want the HOME mod I live without it because I just don't have the time to mess around with the coding no matter how easy it is fix.

    Do yourself a favor and do what I did, forget about the bobcat mods and these threads. bobcat has shown a lot of awesome stuff that looks near release and just never released it. I've moved on and I'm done checking these threads for any news on updates that most likely will never happen.

  5. While this may not be exactly what you're looking for, there is a command module in the Deep Space Mission Pack (link) that holds 5 Kerbins and works well with these parts. It is about the size you seem to be looking for, and it would be easy to edit it to 6-8 Kerbal capacity.

    Ap

    Here's a couple of pics of what it could look like:

    http://i.imgur.com/JYWPZcG.png

    http://i.imgur.com/URwHsnj.jpg

    http://i.imgur.com/kJrqe8i.jpg

    That's pretty much exactly what I was thinking except it would be a separate part that fit the bottom of the 1-2 pod and the sdhi heat shield would fit its bottom. The pod you pictured would be perfect if it had its own IVA!

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