mostlydave
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Posts posted by mostlydave
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9 hours ago, Bit Fiddler said:
I am assuming this is 1.2.1 compatible, but since the info all says 1.2.0 CKAN will not list it for install. if this is indeed 1.2.1 compatible can the info be changed for CKAN?
@mostlydave where did you see the version 2 stuff. I do not see any links to the project anywhere.
2 pages back:
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Version 2 is looking great, I can't wait for the built in tanks for building service modules!
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On 10/25/2016 at 10:59 PM, Rhedd said:
All of these parts are 100% awesome! Thanks!
I would love to see one "simple" addition. Do you think we could get a docking port like yours without the nosecone cover? I'd love to have one that matched the style for mounting on space stations, etc.
Yeah, this would be great!
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9 minutes ago, Alshain said:
Interesting. So they decided to hold an event, told everyone to wait for the details, held the event, but never told anyone about it.
It's a good thing Squad isn't a marketing company.
Nothing like having an event during business hours, I'm sure a lot of people will not be watching from work!
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Ok, I switched to firespitter and everything works now, I also didn't realize that color coded cans was need for stock tanks. Everything works great now.
Thanks for taking the time to make this mod, I can't stand the stock 2.5 textures!
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I tried this out yesterday on a space station to attach a fuselage and docking port to a 4 sided hub and after collapsing the ports half of the surface attached items on the station (RCS, solar panels) are floating about a foot from the station. reloading the craft didn't fix the problem, is this happening to anyone else?
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1 hour ago, NecroBones said:
It looks like he took down the one I'm testing with. I'm using 2.2 at the moment. He has 2.2.1 and 2.2.2 out here:
https://kerbal.curseforge.com/projects/interstellar-fuel-switch/files
Maybe I'm doing something wrong, and I know it's not your mod but 2.2.2 throws a message on launch that it's only compatible with 1.1.3. I have tried redownloading and reinstalling several times but I always get that error.
The tanks and new couplers show up for me, but you cannot change textures and some have bright pink spots.
Just out of curiosity does 2.2.2 work for anyone else?
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The newest version of interstellar fuel switch is not working for me on 1.2, would you mind linking to version you are using?
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Version 2.2.2 is not working for me with KSP 1.2, there is a message on startup that the mod is only compatible with 1.1.3.
The included Module Manager is also not the newest, but I get the same result with MM 2.7.1
this is the latest 1.2 version updated via steam.
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18 minutes ago, sh1pman said:
It's like a regular rover seat, you have to transfer a Kerbal there from somewhere else.
OK, maybe the core could have the command attribute like most of the other parts do?
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The Akita seat doesn't seem to have the command attribute and cannot have crew loaded before launch, or is it just me?
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I wish they would just wait until the beta was ready for testing before announcing. We know you're working on the next version, what's the point of all the hype?
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I can't find the stack separator for the observatory, and the observatory doesn't seem to have the node at the top for it, is it missing or is it just me?
Edit: Never mind, it was just me missing it!
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9 hours ago, Noah_Blade said:
Mod lags like crap with and without ATM. multiple crashes
it like im watching a slideshow
I've got both shuttles and the station pack installed and it's working great for me
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Anyone have any luck with reentry? I just tried the old landing method and everything but the main shuttle cabin burned off and exploded!
I also noticed the super 25 craft file doesn't work unless the smaller shuttle parts are also installed.
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This sucks and I really appreciate the effort that went into kerbal stuff, but this if probably the exact reason squad doesn't officially endorse it. I'm sure they get a cut of the ad revenue on curse, and as we see here all it takes is one man's change of attitude to take the site offline.
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On 1/29/2016 at 11:15 PM, hoojiwana said:
That's a good idea, I won't make such a change just yet since I prefer the completely smooth look rather than having that lip stick out from the stack where every heat shield is. I might try increasing the depth the shoulder on the current heat shield models to make that thin edge look a bit chunkier.
In other news:
these doors (specifically the orange chevrons) are amazing! Are you planning on adding these type of light up stripes to the Pod?
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On 1/9/2016 at 6:12 PM, Stone Blue said:
Have you TRIED the current version?...This is a relatively simple mod, and may be backwards compat that far, or even earlier...
Yes, I have TRIED the current version, the parts show up but are pure white, I think somthing with the textures was changed in the newest version, that's why I'm looking for the older version.
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Are older versions of this available? I'm looking for a version that works with .90
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Thanks for taking the time to make this, it works great with the SDHI Service module system!!
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I also found the stock LES under powered, but I found this alternative that looks great is is more than up to the task:
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bobcat had a kliper that actually would glide pretty well, but it had seperate wings and flaps
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Is there a way for kerbals to carry KIS containers on their backs like the KAS ones? I'd like my kerbals to be able to pick up a container from a supply ship and move it onto the other end of a station if necessary.
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
in KSP1 Mod Development
Posted · Edited by mostlydave
I cannot get a craft with the parachute-equipped Mk16-XXL docking port to dock with the standard port. I have noticed that the parachute version is missing the controls to retract the bumper, is this the case for everyone or just me?
Edit: The Mk16 works for docking, the bumper button is present, but the bumper doesn't stay deployed.
The SDHI Service Module docking port doesn't dock, and it cannot retract the bumper.