mostlydave
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Posts posted by mostlydave
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Quick question: will all of the different size included docking ports work with each other, and are they compatible with the stock ports?
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Looking great so far, can't wait to build my station!
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Take your time and keep up the amazing work!!
Could You possibly hit us with a list of the tentative parts for phase 2 or maybe an album of pics like you did at the beginning to hold us over during the wait?
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The stealth Suit is a super exclusive suit that only myself and CERVERUS have at the minute. They have to be "earned through work for GSI". BUT do not fear I will be releasing a black suit soon but it will not be the same shade or have the exact same decals, but you will be able to personalise the black one for your own use. When you are done I want to see a picture!
Wow, that's a disappointment, if it's not available maybe you shouldn't make it the first picture on the page. It would save the rest of us from having to read 7 pages of posts to find that out.
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Last I checked the starting pod DOES have an iva, whether that fits your idea of proper is beside the point. The 1 man 1.25m pod is built so it's roughly analogous to the old mercury capsules, they didn't have all that much of a view either.......
Yeah that's hardly the only command pod with a jacked up IVA, and if that's the best squad can do, or it's supposed to be finished that's just sad.
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Well there's a thread over in suggestions here: http://forum.kerbalspaceprogram.com/threads/72443-Texture-sharing I recommend everyone let squad know how they feel about this. Maybe it will get some attention and some action.
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Yeah, what the flip Squad? I don't think it's too much to ask for you to start showing the modders that making your game great some serious love.
Please for the love of all that's holy quit adding stuff to the game until you've got your house in order. Doctor Foo is 100% dead on, you're losing awesome mods left and right due to these issues.
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well that sucks! The work you've done is amazing and I for one can't wait to try out the station parts, even with the missing IVA.
I never understood why squad just keeps jamming more crap into the game instead of fixing and stabilizing what they have, both engine wise and part wise. I can't believe they added "career mode" and the command pod you start with doesn't have a proper iva? I can't even imagine what that meeting was like.
Mods are what make KSP a great game, it sucks to see squad not supporting the volunteer mod developers that make the game great and increase profits for them.
Thanks again for the awesome work on this mod!
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The calm before the shuttle launched space station storm...
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What is that last pic of?? Also is that offset cockpit one of your parts or someone else's part??
Post #1158 of this thread has WIP pictures of a lot of the parts mentioned for phase 2 with names.
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The biggest reason is that its a shuttle that actually works well.
Not everyone can afford a brand new top end gaming rig! From what I understand the problem is with KSP, not peoples PCs.
I'm running a core i3 with 4GB ram and a GTX 750 ti, I can play many newer games on very high to ultra settings with no problems, bioshock infinite for example but KSP stutters and generally has issues for me unless I run the texture compressor. I'm running about 6 mods, and none of the huge ones like B9. I also remove whole categories of parts from mods if I don't use them.
This is something squad needs to make top priority! Mods make this game playable, the stock command pods for instance are terrible without RPM. How long are mod authors going to stick around without Squads support?
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A question on design intent: how do you go about linking the tug up with the octagonal station modules? I believe the analogous real world modules were positioned by EVA astronauts and robotic arms, but we have no such thing here (at least at the present time). Are you intending for the modules to be ejected by the KSO and then scooped up by the tug, or possibly to have a radial docking port fitted, and the tug to dock with that before the KSO cuts it loose?
I'm actually really curious about this too. I was thinking once one module is up the tug could dock to it until the next module shows up. At that point the KSO could dock to the first module, eject the new module and the tug will catch it and put it in place. Too bad there isn't a way to rotate the modules up while they are still connected to the bay.
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I picked up a gtx 650 for my older gaming PC on Friday, it greatly improved KSPs performance but the hdmi port would not work. I've returned it and I'm looking at a gtx 650 ti 2gb for $150. This looks like a pretty good deal to me but I wanted to make sure I was getting the best bang for my buck! What does everyone think of that card for $150?
Anyone have any thoughts?
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I picked up a gtx 650 for my older gaming PC on Friday, it greatly improved KSPs performance but the hdmi port would not work. I've returned it and I'm looking at a gtx 650 ti 2gb for $150. This looks like a pretty good deal to me but I wanted to make sure I was getting the best bang for my buck! What does everyone think of that card for $150?
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SST looks amazing! Thanks for the updates, I can't wait to start building my station!
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I just picked up a new video card, here's hoping for a weekend release!!
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Anyone know if the rovers that BobCat posted screenshots of on this kethane page have been released? http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-4-Find-it-mine-it-burn-it!-Now-w-Toolbar-Critical-bug-fixed/page331
As far as I'm aware they're we're never released, this is exactly what I was talking about in my post above. I asked bobcat about them directly and never got an answer. I hope this newest rover doesn't turn into one of his projects that is never released!
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Same here, but I wouldn't get your hopes up. Bobcat makes some amazing stuff but if you look through this thread and his YouTube you'll see some amazing rovers that look nearly complete like this one that never get released or mentioned again.
I've asked about one of these other WIP rovers and never got a response.
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We're dying to try it out!!!! Keep up the awesome work! Any more pics of phase 2 progress?
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I can't wait to try it! I'll admit I was skeptical before I saw the parts in progress, now it's my most anticipated mod!
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Bobcat, are you going to release the rover by itself once it's complete, or is everything going to be together in a pack?
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Looks awesome BobCat, Can't wait to try it out!
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Looks great bobcat! I can't wait to try out that rover!
It looks like the chassis is a separate piece from the body, if it is can you add a bracket for a KAS winch to the front or back?
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Revision 2 of my ALCOR LEM. Lots more stable and the LRV has a better stowage arrangement.
What mod is that rover from? is it premade?
[0.90] Kerbin Shuttle Orbiter System v4.13
in KSP1 Mod Releases
Posted
Why don't you take the mechjeb discussion over to its own thread or keep it too yourself, know one cares if you like it or not. Let's keep this thread uncluttered!