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ThatBum

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Everything posted by ThatBum

  1. I use EVGA Precision. Some use FRAPS, but that's more for video capture than for benchmarks and such.
  2. They're a lot shorter than the T-30s/45s. I guess that's a benefit if you use it on a spaceplane, so when you're taking off it doesn't smack the engine into the ground.
  3. I tried to play it on my work machine, a Pentium D with 2GB of RAM and a 8500GT. Not a good idea. It literally consumes every drop of available memory and runs at about 5 seconds per second. If it even starts at all. It runs much better on my main machine, though
  4. Yeah, it's inefficient and expensive, but the program was long running and it's now an indelible cultural icon. At least they did it right with the public image.
  5. I think you mean DEADB33F's Editor Tools.
  6. I do think they're intended for spaceplanes, once the air-breathing engines die out. Some real-life info on them.
  7. It changes your orientation. For example, if you select 'control from here' on a docking port, it changes your 'forward' to straight out from the port, instead of wherever the front of your command pod is. It flips around your navball accordingly, so it makes lining up with another docking port easier. Remember that orientations are very weird and relative in space.
  8. Oh. Sorry. I didn't know. I wasn't thinking about that.
  9. It's not a cartoon, it's an anime! It's a subject a lot of people get pissy about. Look up Cowboy Bebop.
  10. Hm, yes, that's reasonable. It's just that Newegg is so awesome, they have absolutely everything and they ship very fast. Also I've had a couple of bad UPS related incidents with Amazon before. Oops, your package was lost in transit and is a week late. Oops, we mangled your package again!
  11. That would be this. MechJeb 2 also has that functionality, if you're not one of those people who oppose MechJeb.
  12. Yeah, I had no idea that it actually rendered the Kerbals inside command pods while in ship view. I just assumed their little Starfox-esque portraits were rendered independently. It goes to show they got the scaling of the parts right, at least.
  13. Hm. Those are some long trusses, I'm thinking the physics engine doesn't like them and is spazzing out a bit. You might want to use the Kosmos Space Station Parts Pack, it actually has visually accurate ISS solar arrays. Edit: Also Quantum Struts, they create struts to docked parts in-flight, reduces the weakness of docking ports.
  14. Try not to have multiple gimbaling engines doing their exhaust vectoring thing simultaneously. I once had 4 in a square, and as the rocket got more top heavy as fuel was burnt, it started gyrating out of control as described. They seem to fight each others' vectoring. They're best used alone or in the center of non-vectoring engines.
  15. The parts are partially transparent, as if the camera was clipping through them. I've seen this before but I don't know the cause.
  16. I'd say check out NovaPunch parts first. KW's payload fairings are better though, IMO. No hard done if you don't like it, anyway, just remove its parts.
  17. Yes, there seems to be a problem with KAS not wanting to stay attached to something containing rover wheels at launch. Try detaching whatever it is first with a decoupler, then picking it back up by dropping the winch onto it.
  18. KAS has been a bit derpy as of late, I think it needs updating since it was only guaranteed to work with 0.18.2. Its forum thread got eaten in the database crash, so I dunno where it's going to go from here.
  19. A big part of getting to the Mun (or anywhere else for that matter) is knowing when to do your trans-Munar injection from your Kerbin parking orbit, so the Mun will indeed be there when you intersect its orbit, and no wonky midcourse corrections are required. For the Mun, you should wait till the Mun is 45 degrees (or around 2 o'clock) from Kerbin, and burn prograde when the moon is just rising over Kerbin's horizon. When landing, you should kill your horizontal speed early by burning retrograde, and falling the rest of the way with low engine power.
  20. Awesome. That is indeed quite a thing, I feel it would make a good Kethane miner if the capsules were replaced with mining equipment. The fairings can be separated better with the thrust from sepratrons, as demonstrated in katateochi's . It seems they have zero ejection force, which is a bit of shame. KW rocketry's fairings eject pretty vigorously, as well as the NovaPunch ones.And it does look like an RPG. That made me laugh. Edit: Try it with Ferram. Hah, that will be nuts.
  21. IIRC those are just two landing gears next to each other, there's only one size of landing gear in vanilla. I don't have KSP on this machine, can't check. Surely it's not rover wheels...
  22. You can also grab the entire node from the center and slide it around the orbit, changing the time the burn starts.
  23. I thought I read some science fiction about terraforming involving electromagnetically accelerated comets being fired into Mars, to increase temperature from the energy of entry and the COâ‚‚ content. One of the Asimov stories or something like that. It could conceivably work on Duna, if there were any comets around. Edit: Something like this.
  24. I don't really care about that. I'd rather put the money into computing power.
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