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finkmac
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Everything posted by finkmac
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Is there any to get MechJeb to properly control a shuttle for docking? Currently, it just flies off without properly orienting. I see there's multiple other posts in this thread regarding this issue, but none offer viable solutions. Really frustrating to have a beautiful ship that is unusable for docking
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If you're interested in another tiny shuttle, there was the Chelomei LKS proposal.
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Hey there, I gave this a try. The models are so nice! Amazing texture work. The SRB attachment is pretty wonky. They were flopping around during launch attempts, strut application fixed this however. The jet engine nozzle is blocked. When activated the exhaust comes out of.... nowhere. The jet engine appears to be too weak to push the shuttle, it just falls like a rock even with max throttle on the engine. I can’t for the life of me get into orbit with the launch stack. I’ve tried manual, and mechjeb. There’s just not enough fuel to circularize at a reasonable altitude (100km). The external tank/rocket thing is pretty nifty. Ovalish shape is cool.
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Wow wow wow! Can't wait to rebuild MIR. If I may make a suggestion... Consider some recoloured parts to make a proper Kvant-1 FSM tug? I couldn't find a white or cream coloured Cone, just a black and green one. And possibly a decoupler that wraps over the docking port side of Kvant-1? For reference
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Difference 8 years makes. Nice to have a flexible soviet-style stations kit, but I sure do miss the IVAs and little nifty features from the old mods. Not sure if I should wait for SOCK Buran before I launch Kristall.... Need to make sure those docking ports are compatible
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Okay, so I thought the craft files were messed up... Turns out I installed TantaresLV incorrectly. Now I can load the crafts no issue, other than a few missing parts. KopernicusSolarPanel? ModuleDockingPortNamed? Not sure what those are for. I'm having an issue with KIS though. Kvant-1 and other modules don't seem to have their own Inventory? They want me to stick a kerbal in the module to have inventory? What am I doing wrong now?
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A bunch of the craft files are refusing to load due to missing parts. Did I mess up or are these craft files outdated?
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I'm guessing the answer is no, but does this still work with 0.23?
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Another Buran? This'll go together nicely with Bobcat's Buran!
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[0.90] Kerbin Shuttle Orbiter System v4.13
finkmac replied to helldiver's topic in KSP1 Mod Releases
Landing has to be done manually, MechJeb doesn't really have a spaceplane landing module. -
[0.22.X] BobCat ind. Historical spacecraft thread
finkmac replied to BobCat's topic in KSP1 Mod Releases
I figured as much, but why have spaces in the first place, then? Sure, I'd be very grateful if you would send me one -
[0.22.X] BobCat ind. Historical spacecraft thread
finkmac replied to BobCat's topic in KSP1 Mod Releases
Not sure if this has been mentioned before… But is there any particular reason why the part names changed with the 0.22 Sovet Pack Update? This is the first KSP/Mod update that has completely broken my save… I've moved it all the way up from 0.18… "Mir Core Module" became "Mir_Core_Module" (or something similar)… Why? I decided to launch the Mir modules again… and found that the .craft files didn't exist… As a last resort, I figured I'd follow the directions outlined in those handy PDF manuals… But they are nowhere to be found… -
BobCat Ind. - Colonization, exploring and research vehicle
finkmac replied to BobCat's topic in KSP1 Mod Development
Your modelling and texture skills have improved a lot over the passed year and a half… This is amazing! -
[0.22.X] BobCat ind. Historical spacecraft thread
finkmac replied to BobCat's topic in KSP1 Mod Releases
We already have one thing from that picture Personally, I've never had these issues with AutoCorrect... Don't you proof-read your posts? Besides, if it annoys you so much, turn it off. -
[0.22.X] BobCat ind. Historical spacecraft thread
finkmac replied to BobCat's topic in KSP1 Mod Releases
Well, anyone using XP should be upgrading to 7 or 8, since XP is about to become very unsecured… In just a few months… -
[0.22.X] BobCat ind. Historical spacecraft thread
finkmac replied to BobCat's topic in KSP1 Mod Releases
Hooray! Best news in a few days! Can't wait to try out that N1. -
[0.22.X] BobCat ind. Historical spacecraft thread
finkmac replied to BobCat's topic in KSP1 Mod Releases
From what I understand, Bobcat's mods are optimized for less-capable computers. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
finkmac replied to Normak's topic in KSP1 Mod Releases
carboardboxprocessor/Normak will say that their scale is the correct one, and other people (Bobcat, Yogui[i think]) will say that 64% is the correct scale… There is no universally accepted scale, choose one you like… (I prefer 64%) -
From what I understand, he does that to reduce lag (on less-capable machines) and wobbliness.
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No, the Energia wasn't an ICBM… It was designed for space launches.