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CatastrophicFailure

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Everything posted by CatastrophicFailure

  1. *evil triumphant laughter* oh, and how's the stability going?
  2. ...or pinched to be used elsewhere... ...found lying by the side of the road... 'tis the Kerbal way...
  3. And here I thought anime had obnoxiously high, squeaky voices....
  4. @Just Jim hah! See you & raise you! since one ear worm leads to another (just ask Chekhov). @adsii1970 what the duece? that's way before CGI! How much paint did they use?!?
  5. You may be running up against that dreaded memory limit, now. Lots of mods will eat up 8 gigs real fast.
  6. Now for the culture shock: "I need how much rocket just to get to orbit?!?"
  7. Well, if their previous version numbering standards are any indication, don't get too attached.
  8. Sure, hit me up, tho I'm on my way in to work right now and away from my comp so answer may be a bit spotty
  9. Erm... then you may have broken more than just Spacedock...
  10. You have no idea. Yup. Now just wait till you start a new stock game on your wife's laptop to muck about with while your main game loads.
  11. Heh. And here I was, flarping about through the whole thing trying to find a long enough USB cable and re-downloading Canon camera tools. never did get either one to work...
  12. One of us! One of us! Yeah, because you killed it. ! No, @qzgy killed it. That explains why I couldn't download Editor Extensions, tho...
  13. FWIW, I'm with @qzgy, here. I've got 16 gigs, and with a heavily modded KSP install and my usual couple dozen always-open Chrome tabs, I was running into memory crashes constantly. Until I realized at some point I'd disabled the page file entirely. Probably way back when I was thrinking, "16 gigs and a RAIDed SSD array? The heck do I need a page file for?" point is, with KSP and lots of mods, 8 gigs can go away real fast.
  14. Year 7, Day 2... Blech! Whaguggle! Glorp! Hwork! Puh-tooie!!!!! Now speaking of rocket fuel, anyone seen that bottle of chlorine trifluoride?
  15. Hello, fellow sweltering, slightly crispier northwesterner!
  16. Sometime within the last couple weeks... Messed about with @NISSKEPCSIM's neat rogallo/Gemini wing mod and @Well's KNES. Tried experimenting with dual parawings, resulting in a craft that was incredibly stable in any attitude... ...so long as that attitude is upside-down. ETA: @NISSKEPCSIM: a. How the flarp do you pronounce that?? b. Any idea if your wing would work in 1.2.2? Then got a bit silly with OTRAG boosters... ...really silly... ...REALLY silly... But they working surprisingly well (dig those numbers). But, hey, I managed to reach the Space Center! ...this might actually work... ... Nope. Tried it again with less wing and MOAR gauges.
  17. Only if you want them to show up. There is no hypetrain. There is no OTV. You saw nothing. Swamp gas refracted the light from Venus and...
  18. @wumpus Joking aside, SpaceX probably has their own fire crews for this very thing, and keeps them on ready standby during a test. That, and keeping the brush trimmed short like it is makes sure any fires that start don't get out of control.
  19. Check out Smart Parts. IIRC, there's one that specifically triggers an action on loss of signal. Can also deploy solar panels, automate staging; good stuff all around.
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