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Everything posted by CatastrophicFailure
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Yes, that big cylinder in the middle of the cabin is the abort motor... what's cheeky about it?
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First Flight (Epilogue and Last Thoughts)
CatastrophicFailure replied to KSK's topic in KSP Fan Works
That's what I was thinking. Apollo was probably too small for it to be noticeable, but on a Kerbal-scale ISS-sized module in a slow roll, I wonder if the food wouldn't be the only odd-smelling mush floating about before long.- 1,789 replies
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First Flight (Epilogue and Last Thoughts)
CatastrophicFailure replied to KSK's topic in KSP Fan Works
An episode of shout-outs, I see. Be sure to try new Tangy Epoxy flavor on the next flight. It's... Tangy. And speaking of food, you've elsewhere given me my own little case of fridge logic on the musings of emerging sapience. But I digress... So I've been wondering about this... In a slow, continuous roll like that, what happens to the interior contents? Is the interaction between the structure and the inside air enough to "stabilize" things, or would the occupants find loose bits floating around in strange ways?- 1,789 replies
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So when you say save-breaking... how broken are we talking, here?
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Poke around in the GPP thread, I posted a stop-gap config that adds them, until Galileo & crew bring on official support.
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@Galileo AVC is telling me there's an update 1.2 out? Did I miss something??
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Year 3, day 178... As they have a habit of doing, the Kommissar is back! ...and here I thought the smell couldn't possibly get any worse...
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Oh for flarp's sake! You just know since this is KSP someone is gonna make them fly and then they're gonna spin around in circles (since Kerbal stuff tends to do that) and then there'll be rain and wind and funnel clouds and that can't possibly lead to anything good! So... where can I download it?
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
CatastrophicFailure replied to Endersmens's topic in Kerbal Network
Welcome to the, er, club.- 929 replies
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Which one?
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Nuking, of course, is the only way to be sure. Preferably from orbit.
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Year 3, Day 128... With Ferdlin still too ripe for a proper debriefing, we just opened his cage room and threw in a box of Borax and some moist towlettes. Once they'd all run away, I had to explain to Vlad exactly what a "towlette" is, and how it does not, at all, involve juvenile strigiformes. Welp, then we sent a satellite to Rald... ...and so another piece of space junk takes its place among the angry crimson heavens... Oh, and apparently on Gael there are bugs as big as houses. Anyone got a spare room? Couch I can crash on? Dog blanket in the corner? Hellooooo?
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...and here I am just struggling to reach Gael's small moons or lob anything over 10 tonnes.
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Question on that... do multiple Omni antennas "stack," or just it just figure for the single best one?
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A Thread for Writers to talk about Writing
CatastrophicFailure replied to Mister Dilsby's topic in KSP Fan Works
Would totally read this. -
Right, but as you just said, it's laborious. A single "forget" button, if Sai Ninja wants to include one, would be much easier for all those "launch and forget" contract sats.
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@ShotgunNinja as my own game progresses I'm in this boat more and more, too. Perhaps some button could be added to forget retire mothball old craft, where it really doesn't matter if they break down?
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@IncongruousGoat beat me to it, yes. I don't think I've actually mentioned it before, actually. In my game it's about a 600km difference. Just one of the many orbital... incongruities I'm coming up against. Those tanks are an old mod that thankfully was adopted again. I don't use them nearly enough, I haven't looked into making them work properly with SSTU yet.
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Hey, I just had a thought, here. Ok, you can stop laughing now. Anyways, would it be possible to give Gael earth-like seasons by giving it a slightly eccentric orbit? Y'know, cuz lack of axial tilt in KSP & all that. Probably wouldn't actually do much except give slightly different thermometer readings for anyone paying that much attention, and maybe add/subtract a handful of m/s on transfers. But anyway, I had a thought.
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Be a shame if someone.... spared you your life from that monstrosity.
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Yup, @DMagic's right. In fact, SpaceX had been quietly developing a new system to automatically blow up their own crappy broken rockets with the specific aim of speeding turnaround time at the Cape. ULA, et al, would get a similar thing too. SX and the Air Force have said it might eventually make two launches in a day possible.
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Year 3, Day 13... still... also... time is strange, here... anyone have some pi? Ignoring the apparent temporal paradox (and the... odd-tasting calamari Vlad whipped up), or maybe as a result of this and liberal application of mathematical baked goods, we finally came up with this: In other news, the entire complex is now on medical leave due to, er, metabolic difficulties resulting from copious ingestion chloroform-laced seafood... *hurk*
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Wow, you mean other launch providers also experience irritating equipment-related delays? Who'da thunk it. This is awesome. More awesome: someone's been doing donuts on OCISLY.