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Everything posted by CatastrophicFailure
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KScale64 v1.2.2 16th April 2017
CatastrophicFailure replied to Paul Kingtiger's topic in KSP1 Mod Releases
Sort of. You can launch from other places but there are no "facilities" there, you might spawn on the side of a mountain or some such. -
I seem to be having trouble getting KCT and Kerbinside to play nice together too. I've gotten that weird "game cannot be played" error, but mostly, when I tell it to "build" a vessel in the VAB, somehow it ends up in the SPH. Then when trying to load it, all hell breaks loose. Is this a known thing, or have I found a new one?
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KScale64 v1.2.2 16th April 2017
CatastrophicFailure replied to Paul Kingtiger's topic in KSP1 Mod Releases
Just throwing this out there... The issue with hangs/crashes on first achieving orbit in career, I think I got the same with simply escaping the atmosphere. Game froze consistently on reaching 93.8 km. Tried the same solution as the reddit link, also set max survey contracts to 0, seems to have fixed it for now. -
Brilliant! Hadn't occurred to me to try dx11 or OpenGL. I hate the loss of shadows there but that may be the lesser of evils at this point. I'll give that a try tonight if I can tear myself away from the TV (because PLUTO!). I'm thinking my problems might actually be a physical memory wall too. I noticed I'm running close to 90% usage when KSP is running even though it's below the 3.5ish limit its self. Think it may be time for an upgrade. Any idea how edge of oblivion compares to stock EVE (what I've got now) on resources?
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@Landwalker: Credit for the map goes to Pds314, fixed that on the OP. The stamp is from the Historian mod. Had to nix it early on cuz it was killing my memory and ironically preventing the game from taking screenshots. (The first flight of SKI went about a meter high then dropped to the ground, the engine didn't fire due to same memory bug. But with no evidence, it didn't happen! This we do not speak of either.) @GehringGame: Dunno about the ground scatter, I just have it turned all the way up. 64k *might* have something to do with stretching it out more. @Shania_L: Indeed. This is the official Imperium-sanctioned chronicle, plus boring stuff (Valentina watched a satellite go up... Valentina watched another satellite go up... would get old pretty quick, lol). Be VERY careful if you decide to upgrade. It seems to me 1.x has been the buggiest rendition yet. Even with only a couple of mods and nowhere near the 4 meg memory limit I've had frequent CTD's ever since. Seems something in the code its self (as opposed to visuals) pops the memory limit and kills the game. With everything you've got established already, I think it would be dicey. Those mountains are probably in your game too, my current launch site is actually a couple of klicks from the "Old KSC" Easter egg. KerbinSide doesn't play well with 64k so there's no launch pad, hence the need for Yuri. (the big H-shaped pit is where the actual buildings end up) And speaking of poor Yuri, that's the only way I could figure out how to launch. The site is a couple hundred km from the nearest Remote-Tech-recognized tracking site, so there's no signal. I thought of adding one, but where's the challenge in that? Remains to be seen how high I have to get a rocket to get a connection. 35km ain't it yet. The Japanese Mu-series was also unguided until the final stage or two, I figure it's something to aspire to. I just need to remember not to leave poor Yuri out in the pod for days at a time.
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There's a difference, too, between reasonable and unreasonable risk. The D2 (and Apollo, Soyuz, etc) has abort capability all the way to orbit. By design it can mitigate and survive 99% of what could possibly go wrong. There's always that last 1%, but nothing worth doing is without risk. And most things not worth doing too.
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After much frustration, I'm finally trying to go ahead with this. What was supposed to be "lightly" modded became my most bloated save ever. 60! 60 mods! No wonder it crashes every three minutes! The extensive modlist is as follows: CKAN file of my mods as of 1/3/16. Some entries were manually removed, RCSFX is NOT needed or compatible with 1.0.5, for example. https://www.dropbox.com/s/9fig6y3hfrytzqj/UssariSpaceProgram.ckan?dl=0 Primary mods are Tantares and of course, 64K, with a seasoning of various visual & realism mods that are HIGHLY SUBJECT TO CHANGE! But, I'm gonna stick with it and see where this goes while also writing a fanfic to go along with it. Difficulty settings: quicksave/reverting ON because crashes, no respawning, 200% funds rewards because 64k is EXPENSIVE, with 200% penalties, and starting funds around ₽100,000 after some necessary Kerbal changes. All launches are from territory controlled or "borrowed" by the Imperious Union of Ussari Republics. If you see KSC, someone is probably going to Kerberia. I've tried to get Kerbal Construction Time working but it doesn't seem to play well with KerbinSide's launchpad switcher, which is disappointing as it's such a vital realism mod. Any resemblance to the excellent career reports byShania_L and Landwalker is completely unintentional, absolutely not the result of careful reverse-engineering, and purely a case of convergent evolution. So, without further ado, I'll turn the floor over to Comrade Political Officer Credit for map to this guy.
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
CatastrophicFailure replied to shaw's topic in KSP1 Mod Releases
So, how do I figure out what it is I've got wrong? Gotta be something, somewhere that's misplaced. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
CatastrophicFailure replied to shaw's topic in KSP1 Mod Releases
Hmm, not quite... Gives the right suit IVA, but still the stock white suit EVA. Only have the one option with the in-game GUI, soviet IVA, stock EVA. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
CatastrophicFailure replied to shaw's topic in KSP1 Mod Releases
Hope someone will help a doofus out here. I've been playing with this for the last couple hours and just can't get what I want, which is really simple: the off-white, Soviet-style suits for all Kerbals EVA & IVA, from the (rather old) GreenSkull pack. Here's the folder where as far as I can tell everything should be: I've been backwards & forwards in the directions but it all reads like stereo instructions. This is the (default) @GreenSkull cfg: // TextureReplacer Config By Green Skull // Pack version - v0.38 // TextureReplacer Version - 1.4.1 // For help with changes please read the Green Skull READ ME file. // // A few basic configuration file rules: // Lines of code that start with // are ignored by the programme // The brackets denote opening and closing of parts of code and are VERY important // Each configuration file must open with the programme or part name then { // Each part of instruction has to open with a { then - instructions - then close with } // At the end of the instructions there must be a } to close the file. // Brackets, Spaces, = equals signs, comma's and file name SPELLING are super important to getting good results TextureReplacer { // This part of the config is where the settings for TextureReplacer live // These settings are standard and very well proven // By default all Green Skull configs will turn off compression and mipmap generation // to help avoid conflicts with other programmes // // TextureReplacers compression setting. // When to enable texture compression. // Possible options: `always`, `never` and `auto`. Auto means it is enabled // unless TextureCompressor mod is detected. isCompressionEnabled = auto // Turn mipmaps on or off. // Generate mipmaps for PNGs and JPEGs in certain directories (specified in // the next option) to a fix KSP bug that doesn't generate mipmaps for these // images and makes them look ugly under high angles. // Possible options: `always`, `never` and `auto`. Auto means it is enabled // unless TextureCompressor mod is detected. isMipmapGenEnabled = auto mipmapDirSubstrings = /FX/ /Parts/ /Spaces/ TextureReplacer/ KAS/ Engineer/ FASA/ ASET/ FusTek/ // Turn visor reflections on or off // Replace helmet visor shader to support reflections (EVA only). isVisorReflectionEnabled = true // Sets the reflection colour for the visor // Reflection is multiplied by this RGB colour before it is // added to the visor colour. visorReflectionColour = 1 1 1 // Adjusts spawning kerbals in atmosphere with or without jetpacks and helmets // Spawn a Kerbal on EVA in his/her IVA suit without helmet and jetpack when // in breathable atmosphere (oxygen + sufficent pressure). isAtmSuitEnabled = true // The atmospheric pressure at which the above operates. Stops you spawning on the Mun with no helmet atmSuitPressure = 0.5 CustomKerbals { // This is where you go to change custom kerbal textures. // The format here is: // Add your kerbals name. Then a space. Then an = sign. Then a space. Then Suit Texture name in the suits directory. // // Name SPACE = Head Texture SPACE Suit Texture Bill Kerman = BILLkerbalHead Koviet_Orange_Suit Bob Kerman = BOBkerbalHead Koviet_Orange_Suit Jebediah Kerman = JEBkerbalHead Koviet_Orange_Suit } GenericKerbals { // Adjust these settings to effect your regular kerbals and kermins // Prevent the following heads from being assigned to generic Kerbals. // The list must be space- and/or comma-separated. excludedHeads = BILLkerbalHead BOBkerbalHead JEBkerbalHead // Prevent the following suits from being assigned to generic Kerbals. // The list must be space- and/or comma-separated. excludedSuits = Koviet_Orange_Suit // Female heads. Those will only be paired with female suits. // The list must be space- and/or comma-separated. femaleHeads = // Female suits. Those will only be paired with female heads. // The list must be space- and/or comma-separated. femaleSuits = // Whether generic suits should be assigned pseudo-randomly based on a // Kerbal's name's hash or consecutively based on a Kerbal's position in // the global roster. // Possible options: `random` or `consecutive`. suitAssignment = random } CabinSuits { // Cabin-specific suits. These are enforced even if a Kerbal has a custom suit. // Entries look like this: // // internal name from the cockpit or pod config file = suit directory // // e.g. for the standard mk1 squad pod take the name of the internal space // // mk1PodCockpit = KSP_Orange_Suit // // Format: // // Part internal name SPACE = SPACE Suit directory } } What am I missing here? -
Chapter 3: Politics "It's been an honor and a pleasure to meet ya Luftennant, truly, and the best of luck on your flight tomorrow." He released her hand and wandered off to find some other as-yet unshaken hand, his mop of red hair tinged with grey blowing in the breeze. He was so dashing! Not at all what Valentina had been expecting. Of course, she wasn't quite sure what she'd been expecting. She'd never met a Foreigner before. No one had. The occasional exchange trainee from some far corner of the Union, perhaps, but none of them were so... foreign. They milled about on the concrete apron not far from the launchpad, where her rocket had been erected earlier that day and was now draped proudly in the Great Flag of the Ussari Union. "Her" rocket. It seemed like such an odd way to think about it, it belonged to the People of the Union after all, but never before had she had something so completely her own. Every dial, every gauge, she knew them better than her own face. Blindfolded, upside-down, and under water, she could operate every switch and locate every button not even by feel but by pure muscle memory. She knew her pod better than the engineers who built it by now, they still had to reference manuals and diagrams. Valentina sighed and looked away. She would rather be up there now, training, than down here with... politics. The whole day had been handshakes and speeches about courage and sacrifice and awkward small talk. The Foreigner had brought a small cadre of comrades, and representatives from the Empress, the Imperium, the military, the Academy of Sciences, the design bureaus, the NKOTB, and all the Union Oblasts were in attendance. She'd never seen a bigger group of people who really didn't want to be around each other. Off in a corner, a traditional Ussari band played traditional Ussari music. They had tried playing the music of the Foreigners for a time, until it was mutually agreed that continuing to do so might inadvertently trigger a war and the band should just stick to what it knew. And of course, the Political Officer, wandering through the crowd in his never-ending quest for papers. Strange, that he seemed to keep his distance from the Foreigners. At least things were winding down now. The flow of awkward handshakes seemed to have tapered off. And come to think of it, she hadn't even seen-- "Valentina." PЦTIЙ. "Sergei." She kept her eyes forward as he sidled up next to her with his usual smug grin. He nodded towards the Foreigner, off aways talking to the Premier of Nusad, "ДИЙД КФЦЯИIКФVД DФ SVIDДЙIУД VФDКД?" Well that was a rude thing to say. Valentina kept her face neutral. What was Sergei up to? "ИУЗT?" He grinned, "MДЯIД SHДЯДPФVД SPДSIЬД STФLICHИДУД, DД?" Her eyes widened. Now that was uncalled for. She thought she'd seen the Foreigner twitch, and... oh, no, he's coming this way! She took a sidestep away from Sergei. The Foreigner stepped right up to Sergei with his perpetual, mischievous grin, that stood in such contrast to Sergei's smug smirk. "Ah dunna believe we've met, sir," he said, extending his hand. Sergei's smirk deepened, "Kipitan Sergei Ilyich Kermanski of People's Imperious Crimson Air Force," and he snapped a salute. The Foreigner stood there grinning, his hand still outstretched. Sergei let it hang well into awkwardness before slowly lowering his own hand and taking the Foreigner's. Which was followed immediately by a soft, wet, crackling sound. Sergei suddenly stiffened, eyes wide, smirk gone. The grin never left but something subtle changed in the Foreigner's eyes, "and you know bloody well who Ah am b'now. Ah dunna care a RatSquirrelFish's fluffy wet behind what y'say of me, but Ah'll have y'know m'mum was a damn fine lady, rest her soul, and Ah'll not have her spoken ill of in m'presence. So if'n Ah hear any such as that out of you again, then international relations be damned, and Ah'll be obliged to show you y'r own elbow." Valentina clapped a hand to her mouth to stifle a giggle. He gave Sergei's hand a single, brisk shake, eliciting another squeak as something popped, then released it. He turned to Valentina, the mirth back in his eyes. The Foreigner tipped a non-existent hat to her, "and once again, a great pleasure to have met you, Luftennant, and the best of luck tomorrow." And with that, he was gone. The other two Kerbals stood silently for a moment, shaded from the spring sun by their wide-brimmed hats, one with his hand still hanging in the air, fingers bent into headache-inducing forms, twitching slightly. "Did you not know?" Valentina finally asked, looking off towards the Foreigner. Sergei stood perfectly still, other than his twitching, but his huge eyes slowly moved to her. "The gentleman speaks fluent Ussari. Quite well for one not born to the tongue." Sergei's eyes crept forward again. Then he slowly turned on his heel, and walked stiffly off, his hand still sticking out in front of him. Valentina folded her hands behind her back and looked around the crowd once more. Other than Sergei, everyone seemed to be getting along quite well, for people who weren't supposed to like each other. Were these really the untrustworthy adversaries? Only months ago, this place, built in a deep pit, dug out of a hidden valley, surrounded by impassable mountains, in the middle of inhospitable steppe, had been the most closely guarded secret in the Union. Now the very people it was most to be kept secret from were wandering about looking at everything. She looked again toward the Foreigner, having a very animated conversation with an adjunct from Abvonovichatkaderivokistan, though she was quite sure neither spoke the other's language, and finally saw a friendly face coming her way. "Have you ever seen hair like that on a person? Why, it doesn't even look real, and yet it is." "They are strange people," said Valentina. "Indeed," said Dibella Kermanov, smiling. Like Sergei, she was the progeny of a respected Imperium official, but quite decent despite that. "Here, try this," she said, handing Valentina a cup of dark, steaming liquid. Valentina grimaced at the smell, but took a small sip anyway. And immediately wished she hadn't. "Remember where you are," Dibella said with a wry grin. With difficulty, Valentina choked the bitter stuff down without gagging or spitting, "gah, tastes like rocket nozzle!" "Quite. It's a drink the Foreigners have brought. They call it 'coffee.'" Valentina stared at the cup of black fluid, "they drink this? Willingly?" "It would seem. I am told, it is an acquired taste of sorts." Valentina blinked. It was clear these Foreigners were not to be trifled with, "surely, acquiring such a thing is an act of great will." "Indeed," Dibella took a sip and grimaced, "supposedly it's a motivator of some sort." "DД, I am very motivated to never touch it again!" Valentina said, her eyes wandering back towards her rocket in the distance. Dibella followed her gaze, "are you getting nervous?" "I do not get nervous." "I do," Dibella turned to look off towards the rocket, "enough for two. Really, I am grateful. You get all the attention and notoriety and politics. No one will care about my flight. I can just focus on the science." "That, or I could spontaneously explode." Dibella gave her a look, "I thought you didn't get nervous." "I acknowledge risk." "Indeed. That is why you were chosen as the first pilot." "We are hardly even pilots. The rocket is unguided, and even the attitude controls are locked out without the emergency override code." "It's simply a precaution. We might go mad up there, after all. No one knows." "He seems normal enough," Valentina nodded towards the Foreigner, who was now dancing the prisyadka with a rather bewildered-looking technician, "well, mostly." Dibella gave her a heavy-lidded look, "I have my doubts." "Sergei's flight has no such precaution." "Well, we will know by then-- ahhhhhhhhh," Dibella smirked and raised an eye... bulge, "so that's what this is about." Valentina blinked, "what?" Dibella smiled warmly and took the other Kerbal by the elbow, "Tia, even knowing you this fairly short time, I know that no one on this world wants to be up there more than you. No one deserves it more. You will get an orbital flight. And it will be longer than Sergei's. Or Tercella's. And you will do greater things. Remember, this is still just the beginning." Valentina smiled, "where is Tercella, anyway? I have not seen her since that third round of boring speeches." Dibella rolled her eyes and then scanned the crowd, "last I saw, she had that foreign engineer cornered. Or perhaps he had her? Anyway, they were discussing technical specifications on the new liquid engine." Valentina frowned, "the Political Officer--" "DД, Comrade Pilot?" PЦTIЙ. The pair turned and saluted. "Why, Comrade Political Officer," said Dibella, "'tis a busy day for you, DД?" He smiled his cold smile and threw his arms wide, "'tis a glorious day! Our poor, backwards rivals come to us in peace to behold the bounty of the great Ussari Union! We take our place as leaders in the great march forward, and look to a future of cooperation!" The two short Kerbals shared a look. "Papers, please." There were the usual automatic exchanges and shuffling. "As expected, all is in order Comrades. Now that you mentioned Comrade Sergei, where is he?" Valentina looked at him innocently, "he said he was going to see the flight surgeon. To give him a hand." "He did?" "He did?!" "He did." The Political Officer blinked with wide eyes. "Well, then," he scratched at his chin, "that's quite... decent of him. “ He stood, looking very confused for a moment, which was a rarity in itself. Valentina desperately tried tried to keep a straight face, and Dibella narrowed her own eyes and looked at her. Finally, some distant act caught the Political Officer's eye, and the mirthless smile returned. "I must investigate this matter further. Good day, Comrades, glory to Arstotzka!" He said, and stormed off. Dibella and Valentina looked at each other, then shrugged. "You there! Hiding beneath the table! Papers, please!" Dibella sighed, "what a country," took another sip of 'coffee,' and grimaced. "Perhaps this would be better with some milk and sugar?" She said, "come, let us find the teacart." *** Later that evening, long after the spring sun had set, Valentina Kerman plodded into her small room in the barracks, feeling completely spent. This is no way to begin a historic space flight, she thought. She didn't even bother turning the lights on, just collapsed onto her hard, narrow bed. She looked out the window towards her rocket across the facility, lit up by floodlights. She noted a scaffolding around the second stage now, and thought that odd at this hour, but any further contemplation was quickly cut off as she slipped into a troubled sleep.
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So the other day I made this flag: And I can't get the dagnab thing to work! Yes, I resized it to 256x160, put it in /GD/squad/flags, but it doesn't show up. Even tried throwing it in an old .24 install and it still doesn't show up. I must be missing something incredibly simple here, I've made flags before and plopped them in the folder and they worked just find, even with weird sizes.
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Didn't do much, but I stretched my meagre image-futzing skills to the absolute limit and made a flag : GIMP L×Ãâ€Ã¯ÃËœIÃâ„¢GS Fäï MÃâ€Ãšàì×ÃËœÃÂFIT GLäïIäæS æSSÃâ€Ã¯I æÃâ„¢IäÃËœ!
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It was his diplomatic, lawyer-approved way of saying "all we know at this point is that it was going well, until it exploded."