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Paul Kingtiger

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Posts posted by Paul Kingtiger

  1. 5 hours ago, Sokol_323 said:

    I think this has already been written, but I will ask the question again. In version 1.5.1, there is a problem with using the EVA X kit.

    The issue effects all wedges and the EVAx, the fix looks simple enough but I need to do additional testing.  
    If you want to give it a go open EVAExtender.cfg the find the line:

    equipBoneName = bn_jetpack01

    And change it to:
     

    equipBoneName = aliasJetpack

     

    This fixes the issue, but I need to make sure it doesn't cause any problems elsewhere.  Let me know how you get on.

  2. On 11/15/2018 at 5:50 PM, StevieC said:

    My reasoning is that the manufacture of LiquidFuel is of limited utility in the absence of oxidizer to burn it with.

    This is a diagram we've been looking at as a possible end goal for the Sabatier.  Essentially it's the ISRU from Mars Direct, except the engines on that burn Methane directly where as we have a part to turn Oxygen and Methane into more KSP friendly Liquid Fuel and Oxidizer (with the bonus that it would work with real fuels 'out of the box').   Some of the parts in the diagram don't exist yet in Universal Storage, this is all in the early concept stage.
    image.png

    On 11/15/2018 at 1:20 PM, danielboro said:

    last night i discovered how OP US1 fuel cell is

    i was updating my mun/minmus rover for a duna mission

    i have in it a US1 4 hub whit 1 fuel cell, 1 H2 tank, 1O2 tank, and elecktron
    this setup gave me ~23 days of 16EC/s
    using USII i had to add 2 2hight  4hub for 2 fuel cells and 4 H2 tank and 2 O2 tanks to get 9 EC/s for ~2 days

    Universal Storage 1 was balanced vs the Apollo and Shuttle fuel cells.  Universal Storage 2 is balanced against the stock fuel cells.

    I'm currently working on a big balance update so these values may change.  I've already updated the capacity of resource tanks ready for the next release and am working on the processors.

  3. @RoverDude Bit of a thread necro but it's a short thread and seems relevant.

    I have a few efficiency related questions I'm hoping you can help with:

    1. Does UseSpecialistBonus effect the speed/rate of ModuleResourceConverter or create more/less outputs for a set number of inputs?
    2. Can you explain how SpecialistHeatFactor works in a bit more detail.  Does the value of 0.1 mean that only 10% of the heat is generated or is it linked to the other specialist numbers?
  4. 5 hours ago, StevieC said:

    I remember in the old Universal Storage, the Sabatier reactor would take Hydrogen & Carbon Dioxide as inputs, yielding LiquidFuel & Water as outputs. Might that be feasible to implement as an alternate configuration in Universal Storage 2? Along that line, a part that converts Oxygen to Oxidizer at a rate (relative to the rate the Sabatier reactor outputs LiquidFuel) matching the rate an engine consumes Oxidizer relative to how fast it consumes LiquidFuel. Just a suggestion.

    Yes that probably is going to change in the next content release (as opposed to bug fix).  TAC LS handles the Sabatier with Water as an input because it doesn't use the Hydrogen resource and has Oxygen as the output, so that's what we have currently.  But I prefer Water as the output as it's more realistic and Water is a useful Life Support resource with TAC LS and Kerbalism.  Plus Universal Storage has the Elektron to crack that into Hydrogen and Oxygen.

    Converting Oxygen to Oxidizer is a little more tricky because we don't know what Oxidizer is, could be liquid oxygen, could be Nitrogen tetroxide in which case we'd need to get Nitrogen from somewhere.  Honestly the same can be said for Liquid Fuel, and I'm toying with keeping the Sabatier output as Meathane (it's a CRP resource) and having it vent into space if no used, or treat it as Waste (like the TAC LS Sabatier).  The attraction of having it as Liquid fuel is that you can use the Sabatier to produce rocket fuel in the style of Mars Direct.

    UPDATE:  We are discussing some plans for the Sabatier internally which will make it a more useful piece of equipment.

  5. Just now, DerekL1963 said:

    This may be a dumb question...  By why do you need to balance them when neither Kerbalism nor TC-LS are installed?  Aren't they just dead weight/decorative at that point?

    "An otherwise stock KSP game will still have the Universal Storage Oxygen tank because it's used with the fuel cell"
    Universal Storage has parts that use Hydrogen and Oxygen so the tanks for those resources are included in an otherwise stock install.

    Universal Storage parts are only loaded if they will be used with the mods present, there shouldn't be any dead weight.

  6. 1 minute ago, garwel said:

    It may be extra work, but in theory you can use MM to balance them against the one mod present (e.g. TAC-LS by default or Kerbalism if present).

    That's been done, the question is when only Universal Storage is installed.

    An otherwise stock KSP game will still have the Universal Storage Oxygen tank because it's used with the fuel cell.  When TAC LS or Kerbalism is installed the Oxygen Tank will be balanced to match.  But when neither is installed, which should I use as a reference (I can't balance against a stock part because Oxygen storage isn't in the stock game).

  7. Hey everybody I need your input!

    There are parts in Universal Storage that are used in an otherwise stock install, namely the Oxygen tank and Hydrogen tank.  They can be balanced against Kerbalism or TAC Life support, which will make a difference as each mod takes a different approach to how resources are stored (compressed gas vs cryogenic).

    Currently TAC Life Support is used to calculate default values, but I'd be interested in user feedback.

    I've created a strawpoll available at: https://www.strawpoll.me/16830069

  8. 7 hours ago, Gordon Dry said:

    btw I still don't understand why this is not on Github ... to easily be fixed and improved by PRs.

    Parts of the mod are licensed 'all rights reserved' and we don't want to host it on a public repository.

    The water issue and others have been fixed and will be be pushed out on the next release.

    10 hours ago, Zankastia said:

    The US2 Battery does not have any charge in it when I launch my vessel (same with the Pathfinder chasis). It shows electricity function on building menu but when launch it does not contain any electricity (like there is not electrical function)

    Someone else had this issue, their fix is in the post below:

     

  9. I've been using the Convert-O-Tron 250 to try and work out what's going on.

    My understanding is that TemperatureModifier is a curve of how much heat a part generates at various heat levels:

    TemperatureModifier
    {
      key = 0 100000
      key = 750 50000
      key = 1000 10000
      key = 1250 500    
      key = 2000 50    
      key = 4000 0
    }    

    In the above example at 0K 2000kJ of heat is generated (the value is kilo-joules * 50)

    Then at 750K 1000kJ is generated and so on.

    I must admit I don't understand why a reaction would generate different amounts of heat based on the background temperature, but I don't know very much about temperature physics.
     

  10. I'm doing some research on the Universal Storage fuel cell and my target values are 2.3Kj per second output (we'll assume that 1Kj = 1 electric charge) so that's 2.3ec per second running at 50% efficiency .

    So I want to also generate 2.3kjps of heat.

    Using the stock ModuleResourceConverter is there a way I can specify the heat generated beyond setting GeneratesHeat = True

    MODULE
    {
      name = ModuleResourceConverter
      ConverterName  = #autoLOC_US_FuelTankCell //Fuel Cell
      StartActionName = #autoLOC_US_StartFuelCell //Start Fuel Cell
      StopActionName = #autoLOC_US_StopFuelCell //Stop Fuel Cell
      ToggleActionName = #autoLOC_US_ToggleFuelCell //Toggle Fuel Cell
    
      AutoShutdown = true
      GeneratesHeat = true
      UseSpecialistBonus = false
    
      INPUT_RESOURCE
      {
        ResourceName = Oxygen
        Ratio = 0.131636140348561
        FlowMode = STAGE_PRIORITY_FLOW
      }
    
      INPUT_RESOURCE
      {
        ResourceName = Hydrogen
        Ratio = 0.261609986312435
        FlowMode = STAGE_PRIORITY_FLOW
      }
    
      OUTPUT_RESOURCE
      {
        ResourceName = ElectricCharge
        Ratio = 2.3
        DumpExcess = false
      }
    
      OUTPUT_RESOURCE
      {
        ResourceName = Water
        Ratio = 0.000211621550127855
        DumpExcess = true
      }
    }

     

  11. 13 hours ago, desolaris said:

    Good day, in file ACD1500.cfg, no writed #autoLOC.

    
    // Base attributes
    		title = #autoLOC_US_USACD1500_Title //Universal Storage: ACD (1.5m)
    		category = Coupling
    		tags = #autoLOC_US_USACD1500_Tags //Universal Storage Decoupler Stack Separator Reaction Wheel Gemini BDB Bluedog Design
    		description = #autoLOC_US_USACD1500_Description //The Attitude Control Decoupler combines a stack separator and in-line stabilizer to provide staging and reaction wheel systems in a single, low weight package with an access void for crew transfer. Designed to interface with the 1.5m BDB Gemini, or similar attachment profiles.
    

     

    We don't currently have German or Italian translation for the new parts, but you should be seeing the information in English?

  12. 23 hours ago, Gordon Dry said:

    Some suggestions:

    • take CRP densities into account, actually Hydrogen and Oxygen have the same amount in their respective 1.25m wedges. I assume that's the same with all other parts.
      I don't know where to start to just do it and provide the numbers, because I don't know the calculation base - how much volume does a wedge have?

     

    We did exactly that with Universal Storage 1, I researched the storage systems for space programs form the 60's until today and worked out everything based on the volumes of the models.  Problem was the parts were totally unbalanced against anything except Realism overhaul.  Great for the RO players but not so much use for everyone else.  With Universal Storage 2 we decided to balance against stock parts or the mod the part was being created for.  That way out parts would be well balanced against the other parts available to the player.

    You can find the balance information for Universal Storage in my public onedrive folder, link in my sig.

    You can find the balance information for UvSii on my website http://www.kingtiger.online/balancing-universal-storage-ii/ (that sheet is still work in progress).

  13. 16 hours ago, Daishi said:

    No worries, thanks for being a fan :D

    Thanks Gordon, we'll roll that change in :)

    Thanks Gordon, I've added that to the development version and it'll be included in the next release.

    6 hours ago, Kevin Kyle said:

    I seem to be missing some parts as well. I Have no idea why. I am assuming of course that there is a 1.875 cylindrical fairing just like the 1.25 and 2.5 size parts? A straight one, not a tapered one, right? Im new to universal storage so maybe im lost somehow but there isnt one in the VAB but I see the other 2 sizes I mentioned.

    Hi Kevin, there isn't a 1.875 cylindrical fairing at the moment, but now we have the 5 bay service core I'm sure one will be added in the future.

  14. I can't recreate either of the missing parts issues above.

    There is a known issue at the moment that the part icon in the part catalog UI has changed.

    In the VAB / SPH the part will be shown in the default (usually single height) size,  but the space used by the larger variants is also shown, so you end up with a smaller part and lots of blank space.  However in the tech tree it shows the part in it's largest variant, so you'll see all the cores in their quad height size.

    Fixing this issue is on the list, but it doesn't appear to be a simple fix so it might take a while.

    image.png

    Above: Icons in the tech tree

    Below: Icons in the part catalog

    image.png

  15. This should be the last patch for this release.

    • Fixed issue with water purifier
    • Added .version file
    • Fixed duplicate code issue with 1.25m fairing

    Download at Space Dock
    Ensure you download the right version of your KSP install
    Direct download link

     

    I am also in the process of updating the parts catalog.  Waiting on some part renders for the images, but the data will be there in a few hours.

  16. New version released!

    Universal Storage 1.5.1.6 for KSP 1.4.x and higher

    Universal Storage 1.3.1.6 for KSP 1.3.

    Full information available at http://www.kingtiger.online/uvsii/

    Known Issues:

    • Parts with size variants appear small in the part picker UI

    Change log:

    • Adds three new parts, designed to work with Bluedog Design Bureau's stockalike Gemini parts, but also useful with other parts.
    • Core parts now include variants for Xenon and Monoprop central tanks, giving you more service module options.
    • Switched to stock part variant UI (not available for KSP 1.3.1)
    • Due to a bug when resizing the KAS wedge this functionality has been disabled, the part is now only available in the default double height variant (will not affect craft currently in a mission). We hope to fix this bug in the future.
    • Tweaked the animations on some fairing doors to avoid them being blocked by other parts.
    • Hydrogen tank wedge models resized to prevent clipping.
    • Minor model cosmetic improvements, including specular maps added to hatch glass in crew tunnels.
    • Improved readability of .cfg files

    As always please post issues or bug reports below.

  17. Hello everyone, 

    We should be releasing a new version in the next 24 hours.

    Updates include:

    • 3 new parts designed to work with Bluedog Design Bureau's stockalike Gemini parts, but also useful with other parts.
    • Switch to stock KSP variant UI to select colour schemes or part types. (not 1.3.1 version)
    • More fuel tank options for core central tanks (Xenon and Monoprop now supported alongside Liquid Fuel and Crew tunnel).
    • Bug fixes and balance changes.

    image.png

  18. I'm getting an issue with AVC not reporting a newer version available.
    I have AVC online set up as shown and the version file bundled with the current (test) version of UvSii is shown.

    When running for the first time the mod does ask if I want to check for versions, but it doesn't report that a newer version (1.5.1.0) is available for download, despite the .version file having 1.4.5.4

    This is running KSP 1.5.0

    image.png

    image.png

    image.png

     

  19. On 10/14/2018 at 7:35 AM, ndiver said:

    Thanks for the explanation.
    I was referring to the bay doors of the 2.5m module of Universal Storage 1.
    The difficult point with this large shroud and the collision is the impossibility to use it for a lander with quad lateral tanks. When each door is independent (or half primaries, half secondaries alternatively), we could lock the doors in front of these lateral tanks and store electrics / propellant behind those doors.

     

    With US1 the doors were built into the wedges, where as now the shroud/fairing is separate from the wedges and cores.  For a lander you can either lock the primary or secondary doors, and place tanks over them, making sure that the wedges you need in mission access to are under the unlocked doors.  Or go without a fairing all together and have everything exposed.

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