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Paul Kingtiger

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Posts posted by Paul Kingtiger

  1. 11 hours ago, Frostiken said:

    Is the eventual intent for US2 to mostly replace US1? The Payload fairings are a way better option than the black-and-white normal housings, and *most* parts appear to be duplicates, just, better as they're scalable and in some cases more efficient. 

    Can't wait for the next version with my delicious 1.8m payload bay.

    Yes Universal Storage 2 replaces the first version and the science parts in the next update should be the last part of the functionality puzzle.  
    1.875m fairings are coming, but I don't know if they will be in the next release.

  2. 16 hours ago, Nikola said:

    Hello, I have noticed that there doesnt appear to be a nitrogen tank for kerbalism, or an option to fill one of the existing tanks with nitrogen. Might this be a bug on my end or does US have no way to store nitrogen? The only mention of it I have been able to track down is an addition proposed november of last year, but I have not found this in the most recent version of the config files, and I am unsure if it would still work if added to the config files in the specified location.

    Nitrogen storage is required for spacecraft in kerbalism to operate long-term, and it would be very convenient if you could store it in US containers.

    I have a list of Kerbalism resources we don't currently have model for, they are on the road map, but not at the front of the queue at the moment.
    There is a couple of ways we can model these tanks in the short term; either having a separate part for each resource, or having a resource that can contain multiple types (using a similar system to the current Universal Storage II radial tanks).
    I'll take a look and see which option works best.

  3. 2 hours ago, _Zee said:

    Has anyone else seen the MM complain about TacGenericConverter when it runs through US2?

    Hmm, those two parts, Sabatier and Water Purifier should only load if TAC LS, Kerbalism or USI LS are installed and include code to remove TacGenericConverter if USI or Kerbalism are being used but I guess it isn't working correctly.  I'll look into it.

    What other mods do you have installed? 

  4. I've been doing some further work on the shaky quad core bug and have a solution I'm currently testing, if anyway wants to implement the fix themselves and test it that would be a big help.  The people who have reported this problem above, @MechBFP, @steve_v, @Jade_Falcon, @PhantomC3PO, @Space Cowboy Bob if you're interested in testing the fix:

    You need to add the line: PhysicsSignificance = 1 to US_Quad.cfg

    That will make the part physicsless which resolved the compression issue and the shaky wedge issue.  This part used to be physicsless way back in the early days of Universal Storage 1, but we changed it due to limitations with the shroud.  Now the shroud / fairing is a separate part the problem is no longer relevant.

    Let me know how you get on and I'll carry on testing this end.

    image.png

  5. People having the quad core structure issue, can you try using an 1.25m Attitude Control Decoupler above the quad core?

    I've found it fixes the issue, which is at least a work around until we fix the bug properly. 

    Universal-Storage-ACD-1.25m.png

    The Attitude Control Decoupler combines a stack separator and in-line stabilizer to provide staging and reaction wheel systems in a single, low weight package. Available in Apollo, Gemini and Portkjet inspired color schemes.
    • Cost: 1200
    • Mass: 0.05
    • Node attach: Yes
    • Surface attach: No
    • Tech level: Advanced Flight Control
    • Research cost: 3600
    • Category: Payload
    • Tags: Universal Storage Decoupler Stack Separator Reaction Wheel
  6. On 1/16/2019 at 3:37 PM, Friend Bear said:

    Hey I have another question. I can't figure out how to transfer resources, like water from one tank to another; useful for if I plan on reusing a lander that needs TAC Life support resources through your mod.

    Perhaps I forgot how to transfer things generally in Kerbal and it's as simple as that but I think I'm lost.

    You can transfer resource using the stock KSP method.  Right click the first part, then hold [alt] and right click the second part, the UI will then include buttons to pump fuel in or out.

  7. 18 hours ago, steve_v said:

    I do not have KJR installed at all, and I am seeing very similar behaviour with the tank module attached to a 4-way core. The tanks appear extremely keen to get out of the bay, so much so that they will fire outwards in a curious spinning dance until the attachment breaks. If autostrutted or otherwise restrained, they cause the entire craft to vibrate.
    I did notice that they clip into each other slightly when 4 are installed on such a core, but that doesn't seem to be it as a single tank exhibits the same behaviour with the other 3 slots empty.
    All module height variants were tested, but not larger cores, as this is an early career game. Can check other parts in sandbox if required.

    I'm not sure if this is simply an instance of the notorious physics bug with heavy parts connected to very light ones or not, but it makes the otherwise phenomenal tank wedge unusable for me.

    This is 1.6.0.9 on KSP 1.5.1, logs are clean FWIW.

    I'm looking into this issue at the moment, I think I know what's causing it and hopefully should have it fixed for the next release.

    17 hours ago, Friend Bear said:

    Thank you for the quick response!

    So there isn't a replacement or workaround right? It simply just isn't ready and 1.875 diameter storage isn't an option for the time being? I just want to make sure I'm not missing anything.

     

    There is a 2.5m to 1.875m tapered fairing that will take the 5 bay core, but nothing in that size for cylindrical storage.  We know it is a highly requested part though and will aim to get it released as a high priority.

  8. 6 hours ago, Friend Bear said:

    Hey there!

    The 1.875 diameter fairing for the bay storage isn't in my mod pack.
    I redownloaded, loaded, and reloaded the mod, but still no fairing. I will keep looking here in case someone has posted the same issue but wanted to get this out there asap.

     

    I hope you can help! Amazing mod!

    There isn't a 1.875 cylindrical fairing available in the current version of the mod, but it is on the to-do list.

  9. On 12/31/2018 at 1:34 PM, Jade_Falcon said:

    Has anyone noticed (on Version 1.5.1.8 and KSP 1.5.1) that the PEM Fuel Cell tends to shake craft apart when attached to the 4 core module? I had issues with craft shaking themselves to pieces after I deployed fairings. (They were fine while fairings were in place, but would start oscillating after the fairings were deployed) Initially I thought it was the 4 core module itself, until it happened on the pad.  The craft stopped shaking after the connection between the PEM and the core failed and the PEM was thrown free.

     

    Edit: Fixed the issue, looks like it was the version of Kerbal Joint Reinforcement Continued (3.3.5) I was using, switched to Kerbal Joint Reinforcement 3.4.0.4, and it stops the shaking on the pad and in most instances in orbit.  I say most instances,  because occasionally there are some oscillations when craft are under automated control (i.e. Gravity Turn, if it uses warp).

    Edit: Maybe not, fixed on pad, the shock of decoupling can still cause craft to go out of control.

    Can you send me a craft file and list the mods you're using?

  10. New Update Released

    Universal Storage II 

    1.6.0.9 released (1.3.1.9 for KSP 1.3.1)

    This is a bug fix and compatibility check for KSP 1.6

    Change log

    • Fixed missing USI Fertilizer part
    • Oxygen and Hydrogen wedges now have correct values when Kerbalism is installed
    • Added 3rd part mod part variations to the website part catalog (required as Oxygen wedges have different capacity depending on which life support mod is installed).
    • Replaced Cost and Mass values in part catalog with Wet cost and Wet mass where part includes resources by default.
    • Updated Module Manager
    • Updated community resource pack

    Known issues

    • USI Life Support Life Support bag has negative dry cost (this is an issue with the USI part and ours has been balanced to match)
    • Some parts are missing Italian and German localization.
    • Some configurable parts are not maintaining correct values when using sub assemblies.

     

    Download from SpaceDock

    Make sure you download the correct version. 

     

     

     

    On 12/17/2018 at 7:11 AM, Steven Mading said:

    Bug: Storage tank slider levels don't persist in craft file.

     

    We've found a few issues like this, obviously not an easy fix, but it's being worked on.

    On 12/20/2018 at 4:01 PM, Daedalus451 said:

    The other thing that seems odd is the very high mass of the cores as fuel tanks. Why does a dry LFO 8-core weigh 1.45 tonnes, when a structural core weighs only 0.225?

    I'm getting a dry mass of 0.413t which seems reasonable.

    image.png 

    On 12/20/2018 at 4:01 PM, Daedalus451 said:

    The fuel cells seem to be massively underpowered compared to the (Kerbalism-ified) stock fuel cell, especially considering their mass. The Kerbalism-modded stock fuel cell produces about 4.7 EC per unit of Oxygen, whereas the two UvSii power cells produce only give 0.94 EC/ox. There is also no difference in terms of their efficiency, despite their descriptions. In order to bring them into line with stock, I suggest that you bump the EC output for the two power cells (when Kerbalism is installed, at least) to 12 EC (50% efficiency) and 33.6 EC (70% efficiency), respectively (assuming the stock cell has an efficiency in the region of 47%). Efficiency is the most important thing with fuel cells, not raw output.

    Processor balance is on the to-do list, however @Daishi is creating new models for some of the processors which will effect how they are balanced.  I'm going to rebalance these parts once those new models are available. 

  11. New Update Released

    Universal Storage II 

    1.5.1.8 released (1.3.1.8 for KSP 1.3.1)

    • This update completely re-balances the resource capacity for wedges to be more balanced against 3rd party mods.  This means that capacity of the Oxygen wedge with TAC Life Support installed is completely different to having Kerbalism installed.  Details on the new values (highlighted green) are available here: https://1drv.ms/x/s!AvmqbLkW8UIH2OwefpQDu5RRUqEvDg
    • The mod has also been updated to match changes in KIS, so you should be able to carry wedges and the EVAx again.

    Note this release is identical to the 1.5.1.8 beta release so if you already have that installed there is no need to update.

     

    Download from SpaceDock

    Make sure you download the correct version. 

    • 1.5.1.8 for KSP 1.5.1
    • 1.3.1.8 for KSP 1.3.1

    https://spacedock.info/mod/1933/Universal Storage II/download/1.5.1.8

    https://spacedock.info/mod/1933/Universal Storage II/download/1.3.1.8

     

  12. 17 hours ago, Steven Mading said:

    Bug: Oxidizer runs out before LiguidFuel. (The 9-to-11 ratio is configured backward.)

    The "Universal Storage: Radial Tank" part seems to have the stock 9 to 11 ratio for LiquidFuel to Oxidizer backward.  It should be 9 parts Liquidfuel per 11 parts Oxidizer, or so I thought.  When I tried making a service module with lots of these little tanks in it, it ran out of Oxidizer when there was plenty of Liquidfuel left.

    I think the culprit is this config in GameData/UniversalStorage2/Parts/Radial/RadialTanks.cfg :

    
                    name = USFuelSwitch
                    SwitchID = 0
                    resourceNames = Oxygen;Hydrogen;MonoPropellant;LiquidFuel,Oxidizer
                    resourceAmounts = 3600;3600;3.5;3.7,3
                    initialResourceAmounts = 3600;3600;3.5;3.7,3

    Notice the way it is set up, it's assigning the "3.7" value to the LIquidFuel, and the "3.0" value to the Oxidizer. Notice that the ratio of "3.7" to "3.0" is almost exactly 11 to 9.  So I think it *is* the right ratio, just swapped around so you have more liquid than oxidizer instead of the other way around like it should be for stock fuel.

    I haven't looked at any of the other part configs to see if they have the same problem.  For all I know they might.  I just happened to encounter the problem with this one.

    Thanks, I'll get that updated.

  13. Hello everyone, 
    I'm going to try a different approach to the next release.  Rather than put it straight up on SpaceDock I'm going to offer it here as a 'release candidate'.

    The files are ready to go but have only been tested by me, so there's a lack of robust QA. Having said that: 1.5.1.8 and 1.3.1.8 are ready to go and can be downloaded from:
    https://1drv.ms/f/s!AvmqbLkW8UIH2PsfIYBmSwhNfYG-pw

    Change log:

    • Fixed KIS compatibility for wedges, they should now correctly mount on a Kerbal's back as they did before 1.5
    • New resource amounts based on balancing with each life support mod.  New values can be found in the spreadsheet (in the link above) as shown in green.  These changes should make the UvSii parts less OP/UP than the Life Support mod you use.

     

    Coming next: New balance pass on processors, we're waiting on new models for that so not sure when it'll be.

    If you find any issues please let me know.  If it all looks good I'll push this release out to Spacedock in a week or so.

     

  14. 1 hour ago, StevieC said:

    @Paul KingtigerI'm currently watching @TheReadPanda's KSP stream and he mentioned wondering about the possibility of a retractable solar panel in a Universal Storage II wedge form-factor. He also mentioned it'd be nice to have a comms antenna in wedge form-factor (I thought, perhaps two each for direct and relay, with the more powerful ones needing to be deployed but the less powerful ones not needing deployment to work?) I also imagined that some wedge-form-factor radiators (retractable or otherwise) might also be a useful thing to have. Just suggesting, is all.

    We've been playing around with having radiators on the inside of the fairing doors, like the Space Shuttle used.  We don't have models for it, but the code is complete and working.  The code could be adapted for solar panels as well, but I don't know if we would get the models updated to include the panels.  We'll add solar wedges to the request list (I believe communication gear is already on the list).

  15. On 11/24/2018 at 5:13 PM, Optimus Princeps said:

    Hi guys, hope u can help me with my little problem here.

    Im trying to mount a cylindircal fairing with a central core but im having probelms with structural integrity of the ship. When I throttle the stages on top of the fairing go "inside" of the fairing and dont let me close bays....

    I can recreate the problem and it's been a known issue for a while, I can only get it to happen when pulling about 10g, which is a lot of acceleration for a rocket.

    I'm not sure what causes it or why it happens to some parts and not others. Sorry.

    On 11/22/2018 at 6:58 AM, Wyzard said:

    On a related note, I also noticed a missing attN link on the octo core in an in-flight vessel (not a craft file) recently.  IIRC, the StackNodeUpper link was correct, but StackNodeTwo, StackNodeThree, StackNodeFour, and StackNodeCentral were all -1 (despite the octo core being within a US2 cylindrical fairing attached at the bottom).  I was focused on something else at the time so I didn't investigate closely, but it seemed strange so I tried to reproduce it later with a new spacecraft in the VAB, and was unable to: the node links came out correctly in the new design.  Unfortunately, I reverted the flight (again, was investigating something else) and later overwrote the save where I'd noticed the problem.  But maybe I should spend some time trying to reproduce it again.

    On a possibly-related note, I have another spacecraft in flight that has a US2 octo core housed within the cylindrical fairing, and the connection between the two always visibly compresses a little  when I do an engine burn; it's not as rigid as node connections between other parts.  But I just checked and that spacecraft's attN links in my .sfs file look correct.

    I've checked the part.cfg files and everything looks as it should, and I'm wondering if they code that switches the part sizes is causing this.  That's a bit of the mod I don't know much about so it's probably better for @DMagic to take a look and comment.

  16. 1 hour ago, Gunslinger1 said:

    Is there an air filter/carbon extractor part? I remember it being in 1.0 but is there a 2.0 equivalent? I didn't see one looking though my parts menu. 

    The closest we have is the Sabatier which will convert Carbon Dioxide and Hydrogen into Water and other products.  You can then use the Elektron to split the Water into Hydrogen and Oxygen.
    The Sabatier will be changing in the next release to make it more realistic but it'll still be good for converting CO2 to O2

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