Daishi

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About Daishi

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  • Website URL https://twitter.com/Daishi_KSP

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  • Location New Zealand

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  1. https://bugs.kerbalspaceprogram.com/issues/21278 Upvote away! Fixing this will make the game (and these new revamped parts) look twice as good
  2. @UomoCapra A bit off topic, but this has always bugged me with the game, and I hope it's something that could be tweaked in the future. I guess it goes hand in hand with increasing the texture resolution to increase fidelity - where this as a less resource intensive method would work just as well. It's the view distance from the camera before mipmaps are faded in and out. It's very very 'tight'. I've always been quite dismayed (as a content creator) that i'd go to all these lengths to create a nice texture, yet the game would essentially render it at half res while the camera is only a few meters away. You only see the full detail if you zoom in to the point your nose is touching the screen. I've edited a command pod (that has a high res texture, 2048px by 2048px) so each mipmap has a distinct colour. 1024px is purple (first mipmap, half res), 512px is green (second mipmap, quarter res), 256px is brown (third mipmap, eighth res), 128px is blue (fourth mipmap, sixteenth res). You can see that the actual texture resolution only kicks in when you're unnaturally close the part, meaning that 99% of the time your ship is on the screen, you're seeing it at half or or a quarter of its intended graphical fidelity. So increasing the resolution of these revamped parts does kinda help the issue - but 'widening' the mipmap window to fade lower res textures in at sensible distances would too
  3. Daishi

    [WIP] Universal Storage

    Dmagic's magic strikes again Science parts are now functioning perfectly.
  4. Daishi

    [WIP] Universal Storage

    Feel free to open up the files "AtlasShroudExternal01D.dds" and "AtlasShroudInternal01D.dds" in "C:\Kerbal Space Program\GameData\UniversalStorage2\Parts\Shrouds" and paint over the stripes for your own install. I personally like them; and believe they make sense as a warning on moving machinery that could seriously harm a kerbal if they don't keep their distance. The core is coming in the next update! Ideally we'll get these solar panels, the radiators, the probe cores, and the science parts finished and pushed as one set. Easier to work on multiple parts at once, visual design ends up being a little more consistent when you have a few things in front of you at one time. I've been busy with IRL stuff so i'm not really working as fast as i'd like, but that seems like a pretty common excuse for me nowadays. Branching into a new diameter is a huge can of worms though, but we are missing a few adaptor profiles so i'll have a think about how i'd approach it.
  5. Daishi

    [WIP] Universal Storage

  6. Daishi

    Universal Storage II

    Oh yeah, angle snap mucks up smaller part attachment - forgot about that. >.<
  7. Daishi

    Universal Storage II

    We'll have another look at balancing when we release the proper 1.8m bays They were never designed to have internal nodes sorry - i never thought there were node-based parts big enough to fit in them! Do you think we should add them? Thank you! It would be cool, but I want to get the 1.8m shrouds and bulk tanks done first before I start looking at increasing the size of my parts, sorry.
  8. Saying that, has there been any official talk about this kind of stuff? Are these revamps going forward as new separate parts, with the legacy ones hidden - or changed completely under the warning of a "save breaking update?" I'm loving the definition of these new parts but I'm getting worried about the memory footprint of the final revamped game. Especially so if we're hanging on to old models in a legacy folder.
  9. Daishi

    [WIP] Universal Storage

    Who wants an orbital revolver cannon i mean an advanced goo bay smh
  10. Daishi

    [WIP] Universal Storage

    It's part of the stock science suite we're adding to US2 - our equivalent of the Atmospheric Fluid Spectro Variometer https://wiki.kerbalspaceprogram.com/wiki/Atmospheric_Fluid_Spectro-Variometer
  11. Daishi

    [WIP] Universal Storage

    Guess i had the energy for one more
  12. Daishi

    [WIP] Universal Storage

    In game! Got a neat shading trick hacked together that makes for a nice glowey Mystery-Goo, thanks to @cineboxandrew's wizardry
  13. Daishi

    [WIP] Universal Storage