Daishi

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About Daishi

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    Nox Industrial

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  • Website URL https://twitter.com/Daishi_KSP

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  • Location New Zealand

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  1. Daishi

    [1.4.3] AnimatedAttachment 1.1.0

    My attention has been piqued
  2. Daishi

    [1.4.3] AnimatedAttachment 1.1.0

    Wait, so RCS quads on a cargo bay door will follow the opening arc, and still function? :O
  3. Daishi

    [WIP] KewtSAT Development Thread

    Exactly this. I'm sorry if i burst your bubble, it definitely wasn't my intention. You just need to put a different spin on it somehow! I mean, having a mentor with interests so closely aligned to yours isn't really a bad thing
  4. Daishi

    [WIP] KewtSAT Development Thread

    Nah, don't just stop, look at other projects to model and work on The game really lacks small detailed parts (EVA stuff especially), or you could spin the satellite idea off into something similar, but unique in it's own certain way.
  5. Daishi

    [WIP] KewtSAT Development Thread

    Hiya, welcome to the wild world of modding! Always need more talent around here! Just a heads up that somebody has kind of followed the same train of thought you have, and rebooted Cubesats too. I'd hate to see you pour so much work into this only to realize you have a direct competitor right around the corner. Maybe you guys could work together?
  6. Daishi

    [WIP] Universal Storage

    They'll likely be MM configs to swap out the TAC converters to function as USI ones, pretty sure US1 does this? Or you after specific models?
  7. Daishi

    [WIP] Universal Storage

    Got a bit of hype going We're in the final stretch, don't worry.
  8. Daishi

    Rack Mount Spcecraft Parts [Dev thread]

    1500 tris is nothing to worry about. Like Cobalt said, (and through my experience, I'm very guilty of it) KSP can handle a lot of mesh detail with very little performance impact. The biggest thing to watch out for is overly large texture maps (you're golden, so no worries there), and draw calls (that only start to balloon with animated parts using multiple unity materials). Those things will bottleneck a GPU and cause the game to choke before anything else does
  9. Daishi

    [WIP] Universal Storage

    Of course not, what an outrageous statement to make
  10. Daishi

    [WIP] Universal Storage

    Yeah it always bugged me too. The revamp has been on-and-off amongst lots of real life dramas, but i'm happy to say we're very close to a first release
  11. Daishi

    Rack Mount Spcecraft Parts [Dev thread]

    A modder after my own greeble-laden heart Excited to see where you take this!
  12. Daishi

    [WIP] Universal Storage

    Thanks guys! Small update, new radial tanks. These are meshswitchable to support essentially every resource the wedges contain, so you're not just limited to 02, food and water for your small landing excursions. Labels will be optional for those who want a craft that isn't covered in decals
  13. Daishi

    [WIP] Universal Storage

    I just modeled extra piping as a stock "engine" fairing that spawns in when the attachment node was used. Once it's on, you can toggle it off in the right click menu. I've been toying with some kind of "fake" ambient occlusion for a while to help make the wedges "sit" in the bays more believably, this was kinda the result. Nothing else really worked well enough to justify the time i'd spend on it.