Daishi

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About Daishi

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    Nox Industrial

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  • Website URL https://twitter.com/Daishi_KSP

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  • Location New Zealand

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  1. Daishi

    Universal Storage II

    I don't know, sorry. We just found a ton of issues with my earliest parts, meaning i need to take them all apart and rebuild everything under the hood. I'm using this opportunity to fix all the holes in the meshes that i can find, which will take a fair while. It's really up to the other guys to push out an update before that, while they're waiting on me
  2. Daishi

    Universal Storage II

    I don't think it ever existed? And yep the doors are aware of what's in front of them now. Proper part collision is a requirement for interaction with the new upcoming Dmagic parts. They'll be able to 'see' the bays, and automatically open them when deployed with an action group.
  3. Daishi

    [WIP] Universal Storage

    Yeah, sorry. Just keeping it around for legacy craft, until a KSP update breaks it entirely.
  4. Daishi

    [WIP] Universal Storage

    Core fuel variants are done! We've added monoprop and xenon options, with xenon wedges coming later (yes I forgot about them). Starting work on the probe core brain - an expensive, primitive flight control computer that can attempt to fly your ship if you've left your crew on the moon again. Rope core memory easily accessible for when the unit goes homicidal for easy in-orbit maintenance
  5. Daishi

    Universal Storage II

    Yeah, a few people have mentioned that. Bout time I fixed them I guess! Good catch, cheers
  6. Daishi

    Universal Storage II

    Correct! We didn't want to overwrite the old one and screw up peoples active crafts they have in their saves (tons of new changes, so that wouldn't have really worked anyway), so yeah US1 is quietly being depreciated
  7. Daishi

    [WIP] Universal Storage

    Cheers! Yeah with all the tank variants, version 2 was always going to be a little harder to work with. MM patching proper fuels is possible though, but i'd be a big job that'll tie up a lot of time. Not sure if someone on the RO threads would jump at the chance, but it wouldn't hurt to ask them RO is one of the reasons why we created legacy game versions for 1.3, so it's definitely something we'd like to see done. If something doesn't make sense in the configs we'll try our best to help them here Almost done with the 1.5m BDB parts, clamp clamp
  8. Daishi

    KSP Weekly: Mapping with Magellan

    Loving these new parts! Things are really starting to shine now, massive props to the skills of the art team
  9. Daishi

    [WIP] Universal Storage

    1.5m -> 1.875m (BDB) adaptor shroud almost done. http://giant.gfycat.com/BeneficialLoneCapybara.mp4 -> HD version
  10. Daishi

    Universal Storage II

    Could you provide a craft file, if it's only US2 and stock? I'll see what's happening on my end. Just realized something - are you using the old version? Wedges with black and white stripes on the outside? They are sized to the 1.25m radius but are terrible with the drag system.
  11. Daishi

    Universal Storage II

    It's the nature of the beast i'm afraid - if this was the old version every single wedge would compress upwards under stress and clip into each other. I think it's node sizes vs what it should be for the diameter of the parts, we just need them smaller because everything else is a little more granular. Having expandable cores and wedges to reduce that vertical stacking we used to have to do should have reduced that compression, but the game isn't a super perfect simulator A few struts should help, i hope. Urgh so many holes in my old parts, the whole lot needs going over with a fine toothed comb! I'll have a look soon
  12. Daishi

    [WIP] Universal Storage

    1.875m tanks, Titan lower stage themed. Engine mounting ribs optional, for when you want to use it for conventional LF\O
  13. Daishi

    [WIP] Universal Storage

    Ḃülk
  14. Daishi

    Universal Storage II

    Considering how much we changed, and how much other mods relied on the older version, we thought it was a better idea to keep them separate. The last thing we wanted to do is corrupt everyone's saves, break Dmagic's mods, and make people read through an old forum post that was four years old for info that isn't relevant anymore. Starting fresh was the best way for everyone Thanks for the feedback, we'll look into making it clearer. Probably the SMURFF thread for starters, see what they think