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Jokurr
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Everything posted by Jokurr
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KW Rocketry offers some nice, easy to use fairings but when it comes to oddly shaped parts it may not be the best. As mentioned the Fairing Factory is your best bet at that point but it is rather cumbersome and harder to use compared to KW's fairings.
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The faces are the same temperature as the corners. The issue is that when you touch the face of the cube, the contact surface area between the cube and your fingers is much greater. This means more heat will be transferred in the same amount of time, making it feel hotter, and a higher risk of being burned.
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Fascinating video but the guy doing the presentation has it backwards I think. Unless I'm hearing it wrong he says you are able to touch the tiles because they dissipate heat very rapidly. It should be the opposite, these tiles are a near perfect thermal insulator and dissipate heat so slowly that you can touch the tiles before any significant amount of heat is transferred to your fingers. When we feel hot things, it is not the heat we feel, but the rate at which heat is being transferred to (or from in the case of cold objects) our hands.
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why does a rocket seem to lose lateral velocity?ty.
Jokurr replied to tipsyMJT's topic in Science & Spaceflight
This can also be represented mathematically if you are interested (neglecting loses due to drag): Simple equation is that rotational velocity (usually measured in degrees per second or radians per second) is equal to velocity divided by radius. In this case your velocity is fixed at 180 m/s. As your rocket goes up, your radius from the center of Kerbin increases. Thus, according to that formula your rotational velocity must go down as radius increases. Since your rotational velocity is less than the surface of Kerbin, you appear to be moving westwards. -
When I first saw the coupola module...
Jokurr replied to borzwazie's topic in KSP1 The Spacecraft Exchange
That is awesome. -
what was the first thing you landed on (not in the kerbin system)
Jokurr replied to duncan1297's topic in KSP1 Discussion
Strange that Gilly is not on the poll, while it was not the first place I landed (in fact I haven’t landed there at all yet) it was the runner up for the first place for me to land since it’s nearby and has such a small delta V requirement. Anyway, the first place I landed was Duna. -
Why are more people Right-handed than Left-handed?
Jokurr replied to ZedNova's topic in Science & Spaceflight
For that matter, is left handed vs right handed a trait that is genetic? For them to be weeded out through bronze age battles, it would imply that the offspring of left handed people would be more likely to be lefthanded themselves. Is there any correlation there? Both of my parents are left handed but I am right handed. That's just me though, I don't know if there is a trend. -
Laythe is supposed to be a mix of Io and Europa. Quote from Nova:
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Currently 14, though that number will soon increase. There is a transfer window coming up to Moho, Eve, and Jool all occurring within 10 days of each other and I plan on sending multiple vessels to each world.
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Do you use probe components to de-orbit large booster stages?
Jokurr replied to Markus Reese's topic in KSP1 Discussion
I used to because in 0.19 it became very hard to click on objects I had in an equatorial orbit around Kerbin, then I downloaded the haystack mod and didn’t bother anymore. Now that mod is redundant and I still don’t bother deorbiting since I can easily click on whatever vessel I’m looking for without having to click on debris in the same orbit 20 times. -
I would very much like to see Mars One succeed, though I don’t think it is going to happen.
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I suppose in the setting of KSP I suppose CoM is more accurate since your craft is not necessarily influenced by gravity. At work, I refer to it as a center of gravity since that is what everyone else calls it. And since the machines I deal with are always firmly attached to the ground, it is just as accurate.
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Congrats! I've yet to go to Jool or its moons yet myself, though I'm currently in the planning phase of an unmanned mission to orbit Jool and a few of it's moons, then return.
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Indeed, getting into older games can be difficult when you’ve tried the more recent titles first, even if the older game is widely considered the superior one.
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Project Name: Aristotle II Estimated Cost: A number with a lot of zeros behind it. Target: Eve & Gilly Goal: Send a manned capsule to orbit around Eve, and land on Gilly. Why should we spend billions of Kerbits and possibly lose expensive equipment or even lives to do this?: Sending an unmanned probe to these worlds was a success. Sending live Kerbals to these worlds will bring prestige to our glorious space program. Also, science.
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The worst in when you are driving and start thinking in terms of maneuver nodes.
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I’ve never actually written anything down but I’ve considered it after I miss something that totally screws up a mission. So far I’ve just made mental notes not to forget something, but sometimes I still forget. Maybe I should start.
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Even after G&K I still prefer CIV4 to CIV5. It was a good expansion and added quite a bit to the game, but CIV4 still feels so much more complete, and with better AI. Brave New World looks pretty promising though, perhaps it will be able to put CIV5 in front of CIV4 on my rating scale.
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I’m building a base where I’d like the Kerbals to have access to the roof, but I seem to be having trouble giving them access. I build a latter going up the wall of a building, and continue it around the 90 degree bend onto the roof. However, whenever I try to climb it with Kerbals they just fall off and can’t make it around the bend. Does anyone know if there is a way around this?
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FINALLY got my first spaceplane into orbit, and successfully landed it at KSC. Man, I don't know how many hours I put into developing this thing. But hard work pays off!
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Drove back a rover on Duna to the landing site after an 80+ km excursion.
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That first picture of the mountain is one I've never seen before, it's quite beautiful. Thanks for sharing! OtherDalfite: yes please!
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Help me understand this overheating issue
Jokurr replied to PaleoGamer's topic in KSP1 Gameplay Questions and Tutorials
Interesting, I never noticed this phenomenon. I've always just kept my throttle below 85% when using a mainsail. -
Well firstly you won’t be seeing any rockets flying around without a nose cone like you currently see so often in the game, that creates a huge amount of drag. Depending on how complex the drag model Squad implements is, flying several rockets close together is also a very inefficient idea. You now have multiple objects flying in each other’s boundary lairs, where all sorts of drag can occur. When compressible flow is introduced the situation can become very nasty. This is why rockets such as the Soyuz that have stages in parallel with the main engine, sort of “stem out†from the main rocket body, if you know what I mean. The space shuttle was not like this, but that wasn’t really the best design for that matter.