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GusTurbo

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Everything posted by GusTurbo

  1. Fairing separation isn't really supposed to occur in thick atmosphere. The whole point is that they separate after the thick atmosphere's effects are no longer a factor.
  2. By "anchored," do you mean the high clearance decouplers that I used in this craft?
  3. How does that explain the interaction with the nose cones? Did you watch the video?
  4. Version: 1.0.2.842 Attaching boosters by their nose cones will break normal fuel flow rules. Fuel will flow outward through the decouplers. Originally posted about in this thread: http://forum.kerbalspaceprogram.com/threads/118597-Decouplers-nose-cones-now-do-crossfeed See video below for a demonstration of this effect: Re-creation steps: Create a core stage and attach radial decouplers. Radially attach nose cones to the decouplers. Then, add fuel tanks and engines below the nose cones. The outer stages will draw fuel from the core, across the decouplers (which are not crossfeed compatible). If you attach the fuel tanks to the radial decouplers, fuel will not flow across them (the correct behavior).
  5. I have heard anecdotal evidence that the fairings could be causing the lag. What happens when you load one of your 1,000 part ships from .90?
  6. Version: 1.0.2.842 Parts covered by fairings cannot be properly duplicated using symmetry. I have created a video demonstration of this effect. As you an see, the fairing will only be on the original part, not the duplicates created by symmetry. I show the workaround in the video (which is also found in this post: http://forum.kerbalspaceprogram.com/threads/43086-Open-Source-Construction-Techniques-for-Craft-Aesthetics?p=1880822&viewfull=1#post1880822), which is that you have to create a subassembly of the fairing-covered part, and place each additional part one-by-one. Re-creation steps: Create a core stage out of fuel tanks. Radially attach fuel tanks to the core. Add a fairing of any size and shape to the radially attached part. Take the radially attached part and activate symmetry, then place the part back on the core.
  7. Yeah, this is a serious problem. This game has no reason NOT to be colorblind-friendly.
  8. While using the new fairings as interstages, I've discovered that engines cannot seem to fire from within the interstage on staging. They give an error that says "[Engine] cannot activate while stowed." Here's a screenshot: In this picture, there is a Skipper located within that conical fairing section. Re-creation steps: Build an upper stage, place a decoupler under the engine, then place a fairing base under the decoupler. Close the fairing on the upper stage, creating an interstage fairing. Try to decouple the upper stage and fire the engine. The engine will not activate, and it displays the error above. This is obviously a problem, because it makes interstage fairings useless. An example of such an interstage is the one between the S-II and S-IVB stages on the Saturn V. Here's a link to my bug report thread on this issue:http://forum.kerbalspaceprogram.com/threads/117109-Engine-cannot-activate-while-stowed
  9. This thread is full of awesome stuff lately. It's really exciting to see!
  10. And people say that you can't make good looking spaceplanes in 1.02! This looks great!
  11. Could you post some screenshots of your craft?
  12. I think you're onto something. I was trying to make a Soyuz replica, and I had attached the nose cones to the decouplers to be more like the real thing. I couldn't figure out why the boosters were taking all the fuel from the core. If this hasn't been posted in the Support forum, it should be -- it'll be a confirmed bug quickly. My craft here:
  13. I would say this likely isn't an intended behavior. Heat shield ablation only makes sense in the context of entry/reentry.
  14. Consider that some players spend a lot of time designing and building, and attention to detail is important to them. For these players, not being able to build things a certain way is very important because it constrains designs.
  15. I think the slight smiles are a trick of perspective because of their cylindrical heads. Val's head is angled away from the camera, causing an apparent frown.
  16. You actually can make interstage fairings. You mouse over the part above your fairing base and it should give you an option to close the fairing. They currently don't work right though: http://forum.kerbalspaceprogram.com/threads/117109-Engine-cannot-activate-while-stowed What would be nice is the ability to make fairings open ended.
  17. I was having this issue with radial decouplers. I had 4 outer boosters with no crossfeed, but they were mysteriously draining fuel from the core.
  18. Definitely agree that the tech tree needs an overhaul. I don't understand the "rockets first" reasoning. If people want to jump in and build rockets, they can play sandbox. Career doesn't feel like a progression at all, it just feels like randomly unlocking parts.
  19. I made a bug report thread for this issue here:http://forum.kerbalspaceprogram.com/threads/117109-Engine-cannot-activate-while-stowed It's a big problem.
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