-
Posts
2,185 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by GusTurbo
-
totm june 2018 Work-in-Progress [WIP] Design Thread
GusTurbo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I've got a workaround for that issue as well. Just close the fairing early and fill in the empty space with parts. -
totm june 2018 Work-in-Progress [WIP] Design Thread
GusTurbo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
R7/Soyuz style: -
Open Source Construction Techniques for Craft Aesthetics
GusTurbo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
This one's more of a PSA than a technique, but here it is. So the new fairing code has some quirks, and one of them is that you cannot replicate fairings with symmetry. This is extremely important for making R7/Soyuz boosters. The Workaround Make your booster using the new fairing system. Once you're ready to add more boosters, like the 4 on the Soyuz, take your booster and make it into a subassembly. Once you've done that, you'll need to pull a new subassembly each time. Slightly annoying, but it's better than having to re-create the fairing each time! -
Pretty much. Oh well, the game should play better after this.
-
Engine "cannot activate while stowed"
GusTurbo replied to GusTurbo's topic in KSP1 Technical Support (PC, unmodded installs)
Maybe we just need to convince them that it's really "Kerbal" to start an engine in an enclosed space. -
Engine "cannot activate while stowed"
GusTurbo replied to GusTurbo's topic in KSP1 Technical Support (PC, unmodded installs)
Ah sorry, I didn't think to search before posting this thread. Maybe the threads can be merged? -
Engine "cannot activate while stowed"
GusTurbo replied to GusTurbo's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks Claw. I will endeavor to model future bug reports on this one. I wish I'd applied to join the experimentals team way back when I had a chance. -
Do you feel KSP is ready for 1.0?
GusTurbo replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
After playing 1.0, I have to say that it really was not ready. They tried to add too much, and they weren't able to pull it off without numerous bugs. Balance and polish are also really lacking. I get the feeling that new features simply were not tested sufficiently. -
Custom interstage fairings prevent engines from firing because they are "stowed." http://forum.kerbalspaceprogram.com/threads/117109-Bug-Engine-cannot-activate-while-stowed
-
Engine "cannot activate while stowed"
GusTurbo replied to GusTurbo's topic in KSP1 Technical Support (PC, unmodded installs)
It's really odd because rocket engine thrust should not have anything to do with airflow/occlusion. They work in a vacuum, after all. - - - Updated - - - That doesn't achieve the look I want. -
Engine "cannot activate while stowed"
GusTurbo replied to GusTurbo's topic in KSP1 Technical Support (PC, unmodded installs)
It does work when staging the fairing first of course, but there are lots of real-life interstages that di not come apart. We should be able to replicate that in KSP. -
Proper Fairings ASAP
GusTurbo replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
Interstages don't work. http://forum.kerbalspaceprogram.com/threads/117109-Bug-Engine-cannot-activate-while-stowed?p=1872063#post1872063 -
Actually, larger fuel tanks are more complicated to engineer, as I understand it. I can't pretend to understand it very well, but I have read that the larger a pressure vessel is, the more difficult it is to manufacture.
-
Engine "cannot activate while stowed"
GusTurbo replied to GusTurbo's topic in KSP1 Technical Support (PC, unmodded installs)
There is a decoupler between the fairing base and the engine. Note my re-creation steps. -
While using the new fairings as interstages, I've discovered that engines cannot seem to fire from within the interstage on staging. They give an error that says "[Engine] cannot activate while stowed." Here's a screenshot: In this picture, there is a Skipper located within that conical fairing section. Re-creation steps: Build an upper stage, place a decoupler under the engine, then place a fairing base under the decoupler. Close the fairing on the upper stage, creating an interstage fairing. Try to decouple the upper stage and fire the engine. The engine will not activate, and it displays the error above. This is obviously a problem, because it makes interstage fairings useless. An example of such an interstage is the one between the S-II and S-IVB stages on the Saturn V.
-
Haha, glad I'm not the only one who noticed that.
-
1.0 Makes KSP Unplayable (resolved)
GusTurbo replied to Clockwork13's topic in KSP1 Gameplay Questions and Tutorials
You're going to have to re-learn how to fly rockets. It will be like when you first started playing the game, which is fun! -
Proper Fairings ASAP
GusTurbo replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
Looks like I need to update the thread. I haven't played 1.0 yet, but the fairings sound worse than I thought -
Its now monday. Where is KSP 1.0?!
GusTurbo replied to Secret Agent Kirrim's topic in KSP1 Discussion
Still 11 hours of Monday left for Squad.