-
Posts
2,185 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by GusTurbo
-
It's been abandoned. One issue was that when ULA announced the Vulcan, which will use the BE-4, the design changed, so it would require re-modeling. Someone else made a BE-4, but I don't remember who it was or if it was part of a larger mod pack. It's all good though. I enjoyed getting back into modeling after a long hiatus. I should probably have this thread closed.
-
New data. I tested a craft with 16 empty fairings, and it loaded normally. I think it has something to do with my fairing-covered SRBs. There must be something about what's inside the fairings, or about how they clip through the fairings, that's causing the issue. Very strange indeed. Maybe someone could test the craft file? http://bugs.kerbalspaceprogram.com/attachments/download/25676/Space Shuttle Mk1.craft
-
I reported a bug that causes the game to hang while loading on scene change to the flight scene. The more fairings that are part of a craft, the longer the game will freeze on the load screen (before loading normally). http://bugs.kerbalspaceprogram.com/issues/13120 The more you know!
-
Through testing, I've discovered that this is a result of having multiple fairings as part of the same craft. I made a bug report about this in the bug tracker. It was not affected by having KER installed vs. uninstalled. http://bugs.kerbalspaceprogram.com/issues/13120 The more fairings added to the craft, the longer load/hang time. The particular craft (attached to my bug report) I was testing had 6 fairings.
-
This is a newly encountered issue for me in 1.2, despite having the exact same PC. When changing scenes to flight from the VAB, SPH, or the launch pad in the space center scene, the game hangs (i.e. the task is "Not Responding") for an extremely long time. I've seen hang time of between 5-10 minutes, after which the flight scene loads normally. Computer specs (from DxDiag): I recognize that my laptop is extremely underpowered, but scene loading has never been like this. Not sure what could be causing this. [Update] This appears to be some sort of strange interaction caused by parts clipping through fairings. This issue occurred when using this craft file. Needs further testing. Bug report, which is further down this thread: http://bugs.kerbalspaceprogram.com/issues/13120
-
Looking for Apollo Saturn V stock only with lander
GusTurbo replied to Pawelk198604's topic in KSP1 The Spacecraft Exchange
That means a lot to me! Thank you. I'll get right back to it if someone can figure out my game crashing situation. http://forum.kerbalspaceprogram.com/index.php?/topic/129278-crash-on-startup/ -
I recently upgraded to Windows 10 (hey, it was free!) and ever since, I haven't been able to get KSP 1.05.1028 to start. I have the KSP store version, and whenever I click KSP.exe, the window opens, turns white, and freezes. Then, I get a message that KSP "has stopped working." This is on a clean install. Exceptionally bad timing, as I was looking to get back into KSP. Output_log: http://www./view/sha7lz4yf7sz9sh/output_log.txt dxdiag: http://www./view/aade2ziqw6gziqc/DxDiag.txt
-
Looking for Apollo Saturn V stock only with lander
GusTurbo replied to Pawelk198604's topic in KSP1 The Spacecraft Exchange
Well, I'm looking to get back in the game. I'm a stock Saturn V builder from way back. Maybe a revised one is in store. [Edit] If my game will stop crashing on startup! Gah -
This is very impressive. You really went all-out in terms of scale. I know better than most that a KSP stock Saturn V is a journey, not a destination! I look forward to seeing even more refinements to this over time. Maybe after 1.1 (or if I get a new PC) I'll be able to run this! This makes me want to revisit my own stock Saturn V.
-
Squadcast Summary 2015/11/19 - Dr. Turkey I Presume?
GusTurbo replied to Superfluous J's topic in KSP1 Discussion
[quote name='5thHorseman'] Q: How did QA miss the fairing collision? A: (Kasper) QA teams and Experimental test teams focus on a lot of things. And they're small groups. And they are volunteers. If 50 people are testing things like OS specific functions they literally can't test everything. [/QUOTE] What's all this then? -
I also got a World First for diving to 750m underwater. Who knew that jet intakes could use water instead of air?
-
I downloaded 1.05 and started a new career. I like it so far!
-
totm june 2018 Work-in-Progress [WIP] Design Thread
GusTurbo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Wow, who would have thought this would keep up for so long? -
Looks and sounds awesome. Keep up the good work.
-
Squadcast Summary 2015/08/28 - Three For The Price Of One
GusTurbo replied to Superfluous J's topic in KSP1 Discussion
Great summary as always. Well, if you've got another Kerbal still in the ship, you can maneuver the ship to rescue the helpless EVA Kerbal. The danger and daring rescue attempt make it more exciting. Also adds risk to sending a Kerbal out alone on a mission. -
Open Source Construction Techniques for Craft Aesthetics
GusTurbo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That is so cool! How'd you figure that out? -
Endless Ocean 3: Kerbal Sea Program
-
Obviously it's pronounced like "latte." Actually, I just pronounce it like lathe, the tool. It's a fun word.
-
totm june 2018 Work-in-Progress [WIP] Design Thread
GusTurbo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
- - - Updated - - - What needs to be changed/added/removed before release? So it looks cool but runs on magic? Sounds like Star Wars all right. -
Open Source Construction Techniques for Craft Aesthetics
GusTurbo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Total is 422. The fairings added about 80-90 parts, but u think it's a small price to pay. There's also some superfluous struts I can get rid of