boomerdog2000
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KSP2 Release Notes
Everything posted by boomerdog2000
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I don't know. A career limit might make players not want to use their favorite kerbonaughts for anything, or it could encourage training new ones once crew training is implemented. You have to keep training new guys since your old ones will reach their radiation limit.
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Locking EVA Hatches
boomerdog2000 replied to Pugspaceprogram's topic in KSP1 Suggestions & Development Discussion
How exactly would this solve the problem you were talking about? Also what's the point kerbals don't EVA unless we explicitly tell them to anyway. -
That's in the same place as the normal beeps it's just called SSTV. Turn the volume off or frequency to never and it shouldn't be a problem.
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That might work, especially with the new science parts coming in .22 those would be especially hard hit from solar radiation. I don't think it should effect engines though, that doesn't really make sense.
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If you put the radiation shielding tech in the tech tree how are you going to keep people from leaving Kerbin's SOI anyway? You can't self-destruct it that wouldn't make any sense. You can't have the random failures only occur if you didn't have the radiation shielding because that would go against the no random rule.
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Science Bay suggestion
boomerdog2000 replied to Bioman222's topic in KSP1 Suggestions & Development Discussion
Shouldn't we wait until the update is actually released? We don't know that squad didn't do that. It's seems fairly obvious that they would given the smaller probe parts they added last time. -
Planet Ideas And Names For The Future Of Kerbal Space Program
boomerdog2000 replied to Dead Pixel's topic in KSP1 Discussion
What about a planet with a moon in an extremely low orbit that we could say was decaying? (Wouldn't actually decay just for info) Could make landing and even orbiting extremely challenging. -
Crashed ships embed in the ground.
boomerdog2000 replied to rjamesking's topic in KSP1 Suggestions & Development Discussion
I thought Unity couldn't handle dynamic terrain deformation? -
A successful SSTO flight into Kerbin orbit. A few more tweaks and should be good to go for some space tourists.
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What do you think about new KSP 0.22 preview viido?
boomerdog2000 replied to Pawelk198604's topic in KSP1 Discussion
Seems like the specimen container would be more like different types of bacteria, at least I hope so. -
Increasing the 2.5km physic sphere
boomerdog2000 replied to Sarge82nd's topic in KSP1 Suggestions & Development Discussion
If they do increase it it would most likely be much later after some physics optimization. -
[B9] [Pwings] SSTO Help.
boomerdog2000 replied to Blue--Tempest's topic in KSP1 Gameplay Questions and Tutorials
I can't tell from the picture, are you using two sabres or just one? If you're using 2 it could be that one engine loses air and flames out before the second one possibly causing your death spin. If you're using 1 engine it could be that once the engine loses air and flames out the angle of attack is too high for it so it flips. Are you switching to rocket mode before you run out of intake air? -
Recover Spent Stages
boomerdog2000 replied to Exsmelliarmus's topic in KSP1 Suggestions & Development Discussion
I think the OP means recovering things like boosters, and the rest of the launch stage. Unmanned bits that you still want to reuse if possible. -
Idea for career mode (Colonizing)
boomerdog2000 replied to 9911MU51C's topic in KSP1 Suggestions & Development Discussion
Once the devs know for sure what they want to do colonization-wise, I'm sure the topic will unlock so people can post ideas about it. Most of the what not to suggest/ already suggested threads are ideas that are either confirmed not in the game, confirmed to be in the game but later, so people asking for them again won't help, or unknown what the devs want to do with it. -
I was talking about career mode. There will most likely be consequences for losing kerbals, and said player would have to suffer those, but that is his choice. This isn't some other nations space program or a copy of some other nations space program. This is my space program, this is your space program. If you choose to model yours after the nations of our world that's fine, but leave us to do it how we want.
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We are not here to judge and control how those players play the game. If a player wants to try and rack up the biggest death count for his space program, that is his prerogative and his program will most likely suffer kerbal media condemnation for it, but it should not be up to us to tell him how to play the game.
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disable braking on the rover wheels
boomerdog2000 replied to goldenpeach's topic in KSP1 Suggestions & Development Discussion
Or you could just tap the brakes as well. Instead of just turning them on and leaving them. Cycle them on and off. Like anti-lock brakes. -
Dangers of Space 2
boomerdog2000 replied to CyclonicTuna's topic in KSP1 Suggestions & Development Discussion
Odds are quicksave will remain since there are just so many ways your craft can break, (and you can lose money since it's career mode) that you couldn't have known about without testing. I know you could test in sandbox but this would require doing all your flights twice. Once in sandbox to make sure it works, then again in career mode to actually do it. Also how do we know career mode won't have some kind of time limit on some missions. I.E. You will get paided x but only if you get our payload to Duna before y. This could encourage Jeb play-styles to get there quickly, or Bob play-styles to have the technology to be safe regardless of you passing through radiation clouds. -
Dangers of Space 2
boomerdog2000 replied to CyclonicTuna's topic in KSP1 Suggestions & Development Discussion
But if you map it out is the space danger really the same thing as what the devs were referring to? If the player can see it and knows it could be a problem it's not random space danger. It's sorta like flying through a storm. You can see it and can choose whether to go around or not.