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KSP2 Release Notes
Everything posted by TaranisElsu
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Have you tried the "Balance In's" and "Balance Out's" options in the settings window?
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[1.0.2] TAC Atomic Clock v1.4.1 [24May]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Changes Updated for KSP 0.25 Reorganized the directory structure so that it is no longer placed in ThunderAerospace. Warning: make sure that you completely uninstall any previous versions. I moved everything from KSP/GameData/ThunderAerospace/TacAtomicClock to just KSP/GameData/TacAtomicClock -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Eventually. I need to write a class that handles creating/showing/hiding a button using the stock toolbar or blizzy's toolbar, depending on a setting, and throw it in TacLib so that I can use it for all of my mods. I would accept a pull request, if you want to try tackling it -
[1.0.2] TAC Sticky Controls v0.3.1 [24May]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Changes Updated for KSP 0.25 Changed the default key to toggle on/off or zero controls to ` (The tilde key in the top-left of US keyboards, next to the 1). Locks out normal inputs when enabled. Refactored the way control input works: it moves the controls slowly at first, speeding up as you hold the key down longer. Added a key for capturing the current control positions. Defaults to y. Useful for setting the controls to what SAS was using before turning off SAS. The idea was shamelessly stolen from Extended Trim. Has anyone besides me been using this? I saw a few people try it out but I'm not sure how many kept it. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Very nice. Have fun, and as Scott Manley would say, "fly safe" -- or not -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
How can I ignore that adorable face? But as NathanKell says, we should not have to compile a special version for the KSP Win64 version. I don't for the Linux 64-bit version. Feel free to try it, but I cannot offer support because of how unstable and inconsistent the Win 64-bit version is. I would end up wasting a lot of time chasing red herrings and not be able to make it better . -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
On the Tarsier Space Technology thread. -
I vote to leave it the way it is. I like it and got used to it. And I usually have one hand on the keyboard and the other on my mouse, rotating the view so that I can check the alignment from different directions as I dock. I would prefer the I & K bindings get reversed though. I always swap those so that pressing I moves up, and K moves down. I understand W and S working the way they do for pitching up/down, but translating is different and I never could adjust to it.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Try adding an empty TarsierSpaceTelescope node and an empty TarsierChemCam node, like this: SCENARIO { name = TSTProgressTracker scene = 5, 7, 6, 8 TarsierSpaceTelescope { } TarsierChemCam { } } -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
TaranisElsu replied to tobyb121's topic in KSP1 Mod Releases
@tobyb121, is there a workaround for the exception thrown in TarsierSpaceTech.TSTProgressTracker.OnLoad? I have another user of our mods running into that issue. Thanks! -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
TaranisElsu replied to tobyb121's topic in KSP1 Mod Releases
It would help tobyb121 a lot if you provide a log file (see my signature). You too. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Please report this to tobyb121. I thought he had fixed it -- the issue has come up several times before, dig back through this thread or his. The problem has to do with TST throwing an error when KSP is loading a new scene, like the Space Center. The error is not handled and it stops KSP from loading any more modules, so it never tries to load mine or any that come after TST. When reported to tobyb121 before, he indicated it might have something to do with it not initializing correctly when run on a new save. This is the error (from your log file): NullReferenceException: Object reference not set to an instance of an object at TarsierSpaceTech.TSTProgressTracker.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioRunner.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule.Load (.ScenarioRunner host) [0x00000] in <filename unknown>:0 at ScenarioRunner+.MoveNext () [0x00000] in <filename unknown>:0 Here is the TSTProgressTracker.OnLoad method. I suspect line 168 but I don't know without digging more into his code. After running KSP with TST installed, does it have a node named TSTProgressTracker in your persistent.sfs (or quicksave) file? And does it have a sub-node named TarsierSpaceTelescope? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
I noticed that you also have Tarsier Space Tech. Would you make sure that you have the latest version? (That is compatible with your KSP version, I notice that you are still on 0.24.2.) Also, try making a KSP install with only Tarsier, TACLS, and MM. Please let me know what you find out. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Log file? See my signature. -
The survey that I ran told me that enough people wanted it that way. Case in point: Also, the extra directory caused confusion for some people and led to installation errors.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Log file? See my signature for instructions. It is a stock bug, reported back in 0.23. I have a work-around, which is why the containers have the LifeSupportModule even though that is not its purpose. I would guess that Holyvision does not have something installed correctly but without a log file, I am just guessing. There are two ways: My MM cfg file checks if the Food resource is already defined on the part, and skips it if it is. So you can add 0 Food (or however much you want it to contain instead of 3 days): @PART[HERP_Pod]:BEFORE[TacLifeSupport] { RESOURCE { name = Food amount = 0 maxAmount = 0 } } As they recommended in the MM thread: you can remove the resources in a FINAL or AFTER[TacLifeSupport] block. @PART[HERP_Pod]:AFTER[TacLifeSupport] { !RESOURCE[Food]{} !RESOURCE[Water]{} !RESOURCE[Oxygen]{} !RESOURCE[CarbonDioxide]{} !RESOURCE[Waste]{} !RESOURCE[WasteWater]{} } -
Changes Updated for KSP 0.25 The fuel transfer rate is now affected by time warp. Not sure why I missed that for so long... Reorganized the directory structure so that it is no longer placed in ThunderAerospace. Warning: make sure that you completely uninstall any previous versions. I moved everything from KSP/GameData/ThunderAerospace/TacFuelBalancer to just KSP/GameData/TacFuelBalancer.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
Rejoice! Changes Recompiled for KSP 0.25: fixed Build Aid window and broken part sizes. Updated part research costs to be more reasonable. Updated to latest MiniAVC -
KSP will not launch
TaranisElsu replied to tuckjohn's topic in KSP1 Technical Support (PC, modded installs)
Looks like you ran out of memory: DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDelete Allocation happend at: Line:0 in Overloaded New[] Memory overview Has Active Texture Management (ATM) been updated for 0.25 yet? If so, try using it. Also, there is a "use opengl" trick that I have seen people reference. Otherwise, you will need to pick and choose from your mods and/or use the Linux 64-bit version. (Ninja'd by sal_vager) -
Seems to be working okay in 0.25. I will be uploading a new build soon.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
The Build Aid window in the VAB/SPH is not working at all. Also, the large and small parts are all the wrong size -- all of them are the middle size. I will be uploading a new build soon. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
See lines 36 & 137. And note that I am using STP = 0C, 100 kPa (because STP is not very standard). -
Sorry for the late responses . If you encounter the problem again, please follow the instructions in my signature and upload a complete log file. From your config file, it looks like most of the window was hidden up and to the left, off the screen, but there should have still been 16x16 pixels on screen in the very corner. I'm not sure why the escape key did anything to it. Were you dragging the window when you hit escape (intentionally or accidentally)? Unfortunately, no, this mod does not know where the CoM is. That has been on my To-Do list from the beginning. I'll need a little more info on your resize issue. Would you upload a complete log file (see my signature)? Are any other Mac users having a problem with that? I will look at making the list of resources easier to deal with, but the whole reason that I moved all the control buttons into a drop down was to save screen real estate. You don't seem to have an issue with that -- how big is your screen?!? I am afraid that is one of those things where I cannot make everyone happy. I do plan to allow interacting by right-clicking the parts themselves instead of being required to use the window. For it to keep rebuilding the resource lists, the game had to be changing a vessel's "state" -- i.e. landed, sub-orbital, prelaunch, etc. Was anything bouncing? Did it stop if you stopped moving the rover? I will look into that: https://github.com/taraniselsu/TacFuelBalancer/issues
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TaranisElsu replied to TaranisElsu's topic in KSP1 Mod Releases
That's why I shared my spreadsheet. No calculations necessary since it is all there. Kerbals consume 0.001713537562385 L/sec of O2, and generate 0.00148012889876 L/s of CO2. After being compressed and stored, that works out to 0.167374919820398 L/sec of O2 and 0.067134861694113 L/sec of CO2. Not sure where you got the 0.003. See my spreadsheet. I thought tobyb121 had fixed the bug in his mod. Are you sure that you have the latest version? If you do, please post a full log file (see my signature for instructions). You should probably to let him know too. Emphasis mine. That is false. Please try to help spread the word. The log file that we want is always created immediately upon starting KSP. See my signature for instructions on where to find it. TL;DR is the file we want is named output_log.txt or Player.log (and not KSP.log). Thanks, I'll take a look at that later. I think that I arrived at 0.28102905982906 kg/L. You can see my sources and calculations in my spreadsheet. It's possible that the Army learned from NASA (lessons were probably shared both ways, but NASA probably started with the Army's methods.) Also keep in mind that the containers are fairly big. The middle size container is 1.25m (4.1 ft) in diameter by 0.25 m (0.8 ft) tall. How many days of food and water do you think you could pack in your car if that was all you were packing? And you optimized the packaging to take up as little room as possible? So how many people have followed the link in the OP that says: "Read the full description"? There is lots more info available on my project wiki, including a link to the spreadsheet that I have referenced in this post. Did you know that I made a wiki?