Wice
Members-
Posts
155 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Wice
-
I've seen a couple of videos on this and it looks nice but I can't help but hum that particular A-Ha song whenever I see the name of this game...
-
So, today I read somewhere that "Olympus Mons is so tall that it essentially sticks up out of Mars’s atmosphere." The first thing I thought was that it would be awesome if there was a planet in KSP, with an atmosphere that has a mountain that sticks out of it. It would make a cool spot to land, wouldn't it?
-
Both these suggestions would make the game a lot more accesible as well. Ive seen a few friends try KSP but bail on it because they couldn't really get used to the editor
-
Exactly, I'd like resources and life support as well but those things can wait, tweakables would make building so much better
-
You all raise very good points, I guess careermode isn't so bad after all I still hope tweakables come sort of soon-ish though...
-
Ok, I get that but the effort they are not putting into the mechanics now, will have to be put in eventually, so there's no benefit, right?
-
Ability to set vessel type in VAB/SPH.
Wice replied to Fifi's topic in KSP1 Suggestions & Development Discussion
A simple yet very good suggestion! -
I was wondering: Why are the devs focussing on careermode now? Wouldn't it make more sense to implement things like tweakables first and get all the mechanics (resources, re-entry damage etc) in order and improve the editor (sub-symmetry, multiple parents for parts etc) in order to make the core aspects of the game function before they start making the career? I'm not saying that's what they should do, I'm just wondering wether or not that would make more sense. What do you guys think?
-
Maybe you can add some screenshots and descriptions. I get what the ÃŽâ€v Calculator is for, but it would be nice to see some description, list of features and a couple of screenshots to see what the program looks like and what it's capable of doing...
-
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Wice replied to Majiir's topic in KSP1 Mod Releases
Hm, that's quite a shame. I really hope the devs will come up with something for that... -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Wice replied to Majiir's topic in KSP1 Mod Releases
Is it just me or does kethane scanning only working when the vessel is active? -
List of working mods working/not working for 0.21.1
Wice replied to sidfu's topic in KSP1 Mods Discussions
Maybe you can place links to the working versions? -
List of working mods working/not working for 0.21.1
Wice replied to sidfu's topic in KSP1 Mods Discussions
Also, please put the version number this post is about (.21) in the topic title and maybe divide it into a 'Working' and 'Not working' category -
Grim Fandango Zelda: A Link to the past And Heavy Gear
-
Show us the pictures!
-
Thanks, I'll take a look at these!
-
I'm familiar with things like Newtons law from my physics class in High school but seeing as that's been a while, starting from scratch to refresh my memory would probably be the smartest thing to do.
-
I've been watching a lot of videos lately by people like Scott Manley and what I've noticed is that those people know their fair share of rocket science (Both the physics aspect of it, as well as what's going on in current day space technology) and I was wondering, since KSP has really sparked my enthousiasm for anything space related, what would be a good way to expand my knowledge on this subject. Which books should I read, which websites should I follow, which documentaries should I watch, which kinds of theory should I study to broaden my knowledge on the subject? I understand most of the instructions that tutorial videos give me but a lot of the time, I can't help but wonder "Yes, but why?"
-
[WIP v0.1] Wet Workshops - Live inside your fuel tanksâ„¢
Wice replied to NovaSilisko's topic in KSP1 Mod Development
I'm curious to what IVA will look like when you put a Kerbal in there while it's still full of fuel... -
Awesome, I really felt this was missing, thanks for the update!
-
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Wice replied to BigNose's topic in KSP1 Mod Releases
It would be VERY handy to have an enable and disable option in the Action Groups, apart from the Toggle. I want one action group to Always enable a certain light and another to Always disable it. Now if I press 1 twice, the light first enables and then disables...- 799 replies
-
- aviation
- aviationlights
-
(and 1 more)
Tagged with: