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Everything posted by Christian365
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Intergalactic travel
Christian365 replied to Sun's topic in KSP1 Suggestions & Development Discussion
if we are going to have these, i'm sure squad will make some sort of way to make it's implementation awesome. And as for stars, I'm actually looking forward to seeing & visiting them. But it seems that it is way to early to discuss about it. -
I think this would better be distributed if it was integrated with the Mission Controller Extended mod.
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Perfectly working Space Shuttle!
Christian365 replied to Christian365's topic in KSP1 The Spacecraft Exchange
Glad you liked it I highly recommend that you use dtobi's Space Shuttle Engines mod. It might solve your problem. It's gimbal range is outstanding and it matches with the SSME's in real life. Here's the link for your convenience. -
After two days of trial and error. I have finally come up with a design that is both aesthetically pleasing and functional! This is my first functional Space Shuttle design and it works like a dream (it also works exactly like the space shuttle itself) Although, unlike the space shuttle I removed the cargo bay doors and replaced it with fuel modules (primarily because I'm going to be using this to refuel my space stations). It can carry 1440+ units into low kerbin orbit. But the fuel modules can be replaced with cargo bay doors if I wished. It would only be a matter of balancing. I used KerbPaint on the stock wing parts on the bottom to make a "heat shield" I also used it on StretchyTanks to make the ET. It's ascent is much like the real Space Shuttle. At the launchpad, the SSME's would be activated at zero throttle and moved into 100% throttle. Once at max, the SRB's would be activated and the launch clamps released. Upon clearing the launchpad, the SSME's would throttle down to about 80% to maintain efficiency & balance. At about 10-12,000m the force of the SRB's would push the Orbiter Vehicle and External Tank unto an angle until it runs out of fuel. The SRB's would detach leaving the OV and ET at an angle. The OV would continue ascending until the apoapsis reaches 70,000m (above the Karman line). Once the apoapsis reaches 70,000m the ET would have run out of fuel and it would be jettisoned. Upon reaching 70,000m the orbital maneuvering engines would take over and complete the orbit. The shuttle would dock to the space station and deliver it's payload. De-orbiting proceedure would take place. The shuttle would glide back into KSC and land on the runway.
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[1.1.x] Space Shuttle Engines (2016-07-03)
Christian365 replied to sarbian's topic in KSP1 Mod Releases
I have a question, does the X2 Space Shuttle Engine also rotate much like the new 2m engine does? -
[1.1.x] Space Shuttle Engines (2016-07-03)
Christian365 replied to sarbian's topic in KSP1 Mod Releases
This is pretty nice. I'll try this out later and I might just make my first FUNCTIONAL space shuttle style rocket -
yes but will this construction method still work with the new shocks?
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The Streamline Space Agency (Now 0.22)
Christian365 replied to Christian365's topic in KSP1 Mission Reports
SSA Mission #3 Program: Eagle Program Mission: Eagle I Details: This is the first manned orbital flight to be conducted by the Streamline Space Agency. And to much disappointment, it has failed to obtain a complete orbit. The only accomplishment done was a suborbital flight, which has already been accomplished before. Launch Authorization No: SSA-03 Payload: Eagle I Launcher: Beagle I Total Costs: N/A Objective: Achieve a 70x70km circular orbit around Kerbin. Outcome: Failure - Not enough fuel to attain complete orbit. Capsule was safely retrieved, along with it's pilot Jebedaiah Kerman. The Beagle I Launcher: SSA Mission #4 Program: Eagle Program Mission: Eagle II Details: After the failure of the Eagle I mission, The Agency tries it's luck again. This time with a better launcher, the Beagle II. Launch Authorization No: SSA-04 Payload: Eagle II Launcher: Beagle II Total Costs: N/A Objective: Achieve a 70x70km circular orbit around Kerbin. Outcome: Success The Eagle II in orbit: Objective accomplished: SSA Mission #5 Program: Eagle Program Mission: Eagle III Details: The Agency is going to try something a bit more ambitious than a low-kerbin orbit. Yep, that's right. A high-kerbin orbit. More experimentation on the goo will be done. They plan on achieving this with the new version of the Beagle II launcher. The Beagle II - LR. Although the current iteration of the Beagle II - LR is not the best when it comes to a factor called "aerodynamics". Launch Authorization No: SSA-05 Payload: Eagle II Launcher: Beagle II - Long Range Total Costs: N/A Objective: Acheive a circular orbit around 1,000,000m ~ 3,000,000m above kerbin. And to create an EVA report wherever the capsule lands. Outcome: Success The Beagle II - LR: Complete Science Report from the Eagle III Mission: -
how is this going to work with the new landing legs with suspensions/pistons? wouldn't it go out of alignment?
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The Streamline Space Agency Welcome to the universe of The Streamline Space Agency. The kerbals will finally be considered a space-faring civilization because of the research and innovation provided by The Streamline Space Agency. Currently, it is the only existing space agency on the planet. It is privately owned and it's missions are funded by the United Kerbal Nations Space Initiative. It's goal is to explore space by sending both manned and unmanned missions to select celestial bodies within the Kerbol System, to seek the truth behind the mysteries of the universe, and to generally advance the Kerbal Race into the final frontier of space. The Agency's current innovative advancements in technology: Mods used: None at the moment (due to 0.22 update) Current Programs: Destiny Program - To explore the Kerbin System with the use of unmanned scientific exploration probes Previous Programs: Eagle Program - To conduct manned research and experiments in low-kerbin orbit. X-perimental Rockets Program - To test and design experimental/suborbital rockets in order to advance rocket propulsion technology. SSA Mission #1 Program: X-perimental Rockets Program Mission: X-perimental Flight 1 Details: This is the first flight conducted by the Streamline Space Agency, and the first time in Kerbal history that rocket propulsion technology would be used. Jebedaiah Kerman will be risking his life by being inside a capsule creating crew reports for science while a 250kN solid fuel booster is underneath him, propelling him up into the sky. Launch Authorization No: SSA-01 Payload: Command Pod Mk1 Launcher: X-1 Total Costs: N/A Objective: Create crew reports within the upper layer of Kerbin's atmosphere and to test new rocket propulsion technology. Outcome: Success The X-1: Crew reports from the mission: SSA Mission #2 Program: X-perimental Rockets Program Mission: X-permiental Flight 2 Details: We have learned just enough for us to advance into the next level. We have developed a goo-ish substance which we can use in experimentation in order for us to know more about the universe. The Agency has designed another rocket capable of sub-orbital flight, it is time for The Agency to test weather or not the substance can be scientifically useful. Launch Authorization No: SSA-02 Payload: X-2 upper stage w/ scientific modules Launcher: X-1 Total Costs: N/A Objective: To send a spacecraft into space. And to try out the new substance developed by The Agency's R&D team in space. Outcome: Success The X-2 during ascent: In space:
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Welcome to the forums Dennis! And I agree, the game has potential written all over it. Good luck with your latest endeavors in-game.
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KIDI- Kerbal Interplanetary Defence Initiative
Christian365 replied to sodopro's topic in KSP1 The Spacecraft Exchange
Awesome ships -
Show off your landers MEGATHREAD
Christian365 replied to Drunkrobot's topic in KSP1 The Spacecraft Exchange
also, Always cancel your lateral velocity before executing your final decent. I remember my landers keep tipping over because I was still moving sideways while landing, oh the first days xD -
Duncan of the Yogscast has begun a KSP series
Christian365 replied to Rockhem's topic in KSP Fan Works
Tssh. Brace yourselves, tons of players are about to come. And our friendly and great community might be no more. -
How to design rocket to mun flight?
Christian365 replied to Katve's topic in KSP1 Gameplay Questions and Tutorials
Don't go too tall perhaps? Distribute the weight from the internal tank to the external tanks. -
Restarted my entire space program. Launched first orbiter, created some commsats, landed on the mun, created stations, etc.
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Nor am I, I'm just a 14 year old :/ anyways, correct me if I'm wrong but, if there is no center, that means there are absolutely no fixed points in space. And getting something to be stationary should be impossible. If there are no fixed points in space, that means there will be no reference point to determine if you are actually stationary. I agree that this statement is theoretically possible as long as the force that keeps a galaxy together will remain for eternity.
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I was thinking earlier today and I thought, how do you define something as stationary? For example, when your car is parked; your speedometer reads 0 kph/mph. But actually because the earth is rotating, technically you're not stationary. Even the earth isin't stationary since it rotates and it also revolves around the sun. And if the big bang theory is true, the sun isin't stationary either since the force from the big bang is propelling all of existence outwards from the original point where the big bang occurred. Which also leads me to another point, the only fixed point in space is the center of the universe, since everything else is moving. And it lead me again to another point. If all of existence is moving away from each other gradually, that would mean in the FAR future you will not be able to determine if time is actually passing. Since you can determine time when events are happening. And because everything is moving outwards, all the matter in existence will be extremely spread apart that you won't be able to see anything but the black sea of space. You can't see any stars because they would be SO far that the number of lightyears to determine how far they are from you will be incomprehensible by any type of artificial or living intelligence. Therefore no observable events are taking place. well, my philosophical side got the best of me. lol. Anyways, what do you think? Also, please try to prove me wrong.
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[Rocket Builder] NASA [SPACE LAUNCH SYSTEM]
Christian365 replied to NASAFanboy's topic in KSP1 The Spacecraft Exchange
Correct me if I'm wrong but, isin't that supposed to be "National Aeronautics and Space Administration"? -
The orbital-injection stages on my rockets are designed to crash into the planet/moon it's orbiting. I put probe bodies on them and leave some extra fuel so that I could de-orbit them and leave their payload in orbit. The only debris you can see on my tracking station are the ones from missions that I had to eject those stages due to loss of fuel/etc.
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Each time I record gameplay videos with quicktime player, the gui and the loaded spacecraft disappears and reappears all the time. It makes a flashing effect which makes the video nearly unwatchable. Maybe I need another recording software? Mind giving me any suggestions or help?