Jump to content

Mechrior

Members
  • Posts

    76
  • Joined

  • Last visited

Everything posted by Mechrior

  1. can not wait for this to be 1.1 only just found it and it looks AWESOME! I am always looking for amazing mods to add to my game and this is one of them! will be following for updates
  2. will there ever be plans to release this for android please? I have been away from ksp for some time and this was one of the mods I REALLY wanted to use with my children. Any response welcome
  3. if you install the models rework for IR it DOES get its own category! http://forum.kerbalspaceprogram.com/threads/65365-WIP-MSI-s-Infernal-Robotics-Model-Rework-%28Updated-28-04-2015%29
  4. Thank you ever so much, me and a friend were waiting for this among a few other mods to revisit our multi manned IVA missions that I stream over at www.twitch.tv/mechrior they use the cam feed to watch semi-real time video from the craft as well as me as we try to keep as much of the stream IVA as possible. having the cams stream in a slightly better way would be awesome!
  5. me and the guys i was running the TM streams with have done a little testing already and the basics seems to work, and the touchball seems smoother in 1.0.2 if you need any help just gimme a shout as we are hoping to start the daily TM IVA missions again soon
  6. is there any way to have them keep transmitting their feed to a craft they are not attached to if they were previously attached?! say i add one to a lunch clamp and then set it to show inside say the ALCOR pod, when i launch can it keep showing the craft launching away from the launch clamp?!
  7. after installing this mod my solar panels REFUSE to stay out even if I turn of the auto deploy part in the right click menu any help please?!
  8. i can not wait for this update, it is the only thing holding me back from recreating this vehicle but bigger and better! http://www.twitch.tv/mechrior/c/2229137
  9. Hey Rich, just to let you I am not dead buddy. Coming back to KSP streaming soon and will be running my multi person missions again. Let me know if you need another tester to work out the bugs!
  10. I am having a weird issue with using this with telemachus and firefox. Me and a few friends use telemachus for multiperson controlled flights, the biggest problems I have is over the course of maybe a minute or two this ui causes my firefox to gradually get slower and slower to the point where it will NOT accept ANY input at all and then crash, and if more than one person connects to my telemachus the ui flickers VERY badly. Any ideas?
  11. might even bring me back to playing XD
  12. OK I think I have some sort of answer........ on its own your mod works fine, as does Telemachus.......... THE SECOND I add your mod into the same install as telemachus your mod refuses to work and the edited dll you linked does NOT parse the "FB - False 1886 23 120 127" line to the KSP.log and telemachus throws this error "[EXC 02:15:56.976] FileNotFoundException: Could not load file or assembly 'Telemachus, Version=1.4.12.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies." And this also spams the log as well [EXC 02:15:36.752] NullReferenceException: Object reference not set to an instance of an object Whatever interaction your mod has with telemachus is breaking BOTH when it tries to access it. I deleted and completely re-installed BOTH addons with the latest updates just to check!
  13. in the KSA folder there is a file named addModule.cfg in this file add this to the bottom ///////// Aviation light green nav /////// GRAB { stockPartName = lightnav_green evaPartPos = (0.0, 0.09, -0.23) evaPartDir = (0,0,-1) physicJoint = true storable = true storedSize = 0.05 attachOnPart = True attachOnEva = True attachOnStatic = False attachSendMsgOnly = False } just change the stockPartname = lightnav_green to the name of the part listed in the CFG for each light I might even make a module manager cfg file just for aviation lights
  14. OMFG PLEASE DO THIS!!!!! I personally use numpad * for my PTT key in multiple programs!
  15. on the rover im making its fine until I add the rotators to angle the drive wheels..... then all the joints turn into jelly, fine without after a restart though
  16. just wondering if its a known ussie with the 1/4 rotatatrons being REALLY flexible with anything attached to them?!?!
  17. now shows up in SPH but does nothing right now in the VAB OR SPH [LOG 04:33:39.896] Load(Assembly): Fusebox/Plugins/Fusebox [LOG 04:33:39.897] AssemblyLoader: Loading assembly at F:\Steam Games\steamapps\common\Kerbal Space Program\GameData\Fusebox\Plugins\Fusebox.dll [LOG 04:36:04.249] FB - Checked for mods [LOG 04:36:04.250] FB - Aviation Lights present [LOG 04:36:04.251] FB - KAS present [LOG 04:36:04.251] FB - SCANSat present [LOG 04:36:04.252] FB - Telemachus present [LOG 04:33:41.599] [ModuleManager] Processing Node Switch. Avaiable DLL are Assembly-CSharp ModuleManager aaa_Toolbar ActionGroupManager AviationLights TextureCompressor Chatterer CrewManifest EditorExtensions EditorHotkeys Engineer EngineerToolbar EnhancedNavBall Firespitter Fusebox HLAirship HLBallast RasterPropMonitor KAS HyperEdit KineTechAnimation km_Lib InfernalRobotics MechJeb2 MechJebMenuToolbar MechJebRPM PartCatalog ProbeControlRoom RCSBuildAid RCSBuildAidToolbar RealChute Romfarer RomfarerHSTWlaser SCANsat SCANsatRPM Targetron Servers Telemachus TacFuelBalancer Tracks KSPAlternateResourcePanel Ballshark Basicpropscript VesselView VesselViewRPM FrementGUILib VanguardTechnologies EVAParachutes FrementGUILib VanguardTechnologies [LOG 04:34:00.997] Load(Texture): Fusebox/TB_icons/1of3green [LOG 04:34:01.016] Load(Texture): Fusebox/TB_icons/1of3red [LOG 04:34:01.031] Load(Texture): Fusebox/TB_icons/2of3green [LOG 04:34:01.049] Load(Texture): Fusebox/TB_icons/2of3red [LOG 04:34:01.065] Load(Texture): Fusebox/TB_icons/3of3green [LOG 04:34:01.083] Load(Texture): Fusebox/TB_icons/3of3red [LOG 04:34:01.098] Load(Texture): Fusebox/TB_icons/draining [LOG 04:34:01.116] Load(Texture): Fusebox/TB_icons/emptyred [LOG 04:34:01.131] Load(Texture): Fusebox/TB_icons/posgen [LOG 04:36:04.151] AddonLoader: Instantiating addon 'Fusebox' from assembly 'Fusebox' Here you can see I have batteries and solar panels and some lights installed and no plugin screens are appearing even if i click the button!
  18. random one for you rich started up today and log got spammed with this [EXC 01:17:47.699] FileNotFoundException: Could not load file or assembly 'Telemachus, Version=1.4.12.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. ...:::EDIT:::... WTF I was not running the latest version?!?!?! WTF?!?! ok STILL claiming im running 1.4.12.0 even after deleting the folder and then reinstalling from github
  19. ok was about to come ask you for more monitors Taba but you already did it XD well done my friend!!!! now to make an alternate version using the ALCOR monitors if I can!
×
×
  • Create New...