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Everything posted by ArkaelDren
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Component Space Shuttle V 5.0.1 (July 14, 2013)
ArkaelDren replied to Cepheus's topic in KSP1 Mod Releases
Yeah Dragon, I know with the "IRL" shuttle systems, they use the OMS for orbital adjustments and reentry retro burns. I was unaware your intentions were to be exact replica "like" or I wouldn't have asked the question. No problem at all with your intended plan for your shuttle Mods. I was just thinking for uses other than what was originally intended, like using it as a "multi-purpose" deep space craft. I have built many ssto's, but I just love the look of the models you guys create. Thx for the reply, will be looking forward to the release. As always man, thx for doing all this work for us "uneducated in the ways of game creation" space enthusiasts. Dren -
Component Space Shuttle V 5.0.1 (July 14, 2013)
ArkaelDren replied to Cepheus's topic in KSP1 Mod Releases
Good to hear. I know this would take serious changes so I don't know if this is out of line to request. One of the features of the Buran that I enjoy so much is the shuttles independent ability to use its main engines for orbital transfer, re-entry exc. With your current build, the engines are set in such a way that this is completely impossible. I know that is the purpose of the secondary engines, but it just doesn't seem to feel right. If its possible it would be great to see it work in the same manner as the buran, or many of the other shuttle Mods that have been released over the years. I know its a bit much to request such a thing, but I think the community would enjoy this over the long run a bit more. btw: Requesting how to handle bug reports was a bit lame, I know better due to the countless requests on "how do I report bug issues".... Thx for the build though, it is an impressive model. I would REALLY like this to replace the buran as well as many others here. Cant say it enough, if it wasn't for guys like you, KSP would be removed from my SSD space. Dren -
[1.0]Vanguard Technologies | EVA parachutes | still works
ArkaelDren replied to Kreuzung's topic in KSP1 Mod Releases
Hey Kreuzung, long time no text. A while back I saw some new models for both boxes. Really was excited about them, but I have not heard nor seen anything more. Are they still in the making, or did the deal fall through? Thx to all Modders for keeping KSP alive for many of us. Dren -
Component Space Shuttle V 5.0.1 (July 14, 2013)
ArkaelDren replied to Cepheus's topic in KSP1 Mod Releases
Hey Dragon, Great to see someone of your talents doing a shuttle. I have had a few issues with the current dev build and was just curious if I should just PM you the bugs I locate. Small or large I will make sure they are repeatable and on a fresh build. As you know I have a high regard for this modding community, and I have no problems saying what needs to be said. But the first thing I want to throw in, is just a big hug with a frenchie. I love shuttle mods and find my self extremely upset at Bobcats lack of finished work, on what most would consider, in the top ten of greatest additions to KSP. Thanks man, your work is low cost, and incredibly beautiful. keep up the work so we can remove the Buran and replace it with your very detailed craft. From Oregon(pronounced Ore-Gun) with tons of love.....Dren -
1) This is by far an "Argument" 2) Until people in general start remembering what common codes of conduct between each other should be, then this "discussion" will pop up on a huge percentage of these Mod threads. 3) I would agree we are here to discuss Bobcats Mods, but since a major part of this discussion is absent, then it will continue to shift towards, "hey, where in the hell is Bobcat?" 4) As for this discussion having much more deeper interests than the simple, "When is this going to get finished", it cant be about an ETA without the creator of the Mod being present or an ETA for his presence. I beg to differ the contradiction, "Hey this is not a debate Forum", "its for discussing the Mod"... Forums=Debates Sorry, I had to do it this time. A get back on track post worded this way, was to much to resist. Discussion: Work on the great Mods old and new or, let us know an apx eta when you will be returning, tell us your really not interested enough atm to continue, release a few of the parts/packs you have been working on or hand some of this great **** off to someone that wants to continue your work. Lastly thx a ton for the Mark 2, Soviet and American packs....exc. With out them my Kerbin existence would have been much much less interesting. Hope your feeling ok Paul, and drop in once in a while with your "true" intentions.
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I have always made it clear, with in my parting statements, that I appreciate what these great Modders have done throughout the community. In fact I started a thread about the legality of allowing people to place donation tabs. I am sure I was not the only one, but very soon after, several Modders placed them into their DL pages. What I am saying is I support this side of gaming, but on the other hand, I agree with those that choose to say, "Look (insert Modder name here), you have said you will not allow others to continue your work, but yet you choose to leave 80% of your mods in disrepair, all along claiming you are going to fix them". Hell man, just say NO, I am not fixing it, its dead, then hand it off. Or take a bit of time to fix some of them. Ask for some help.... I am sure their are tons of people that would be glad to help just to play with the Mod again. Bobcat, you have created Mods that kept my interest in KSP for a very long time. But on the other hand, you have shown some of us something that is a bit hard to explain with out sounding rude or disrespectful. And since when is it politically incorrect for a release ETA? I am not talking about the morons that post this question directly under one of the same. But its a common courtesy to let your fans know approximately when you are planing on releasing. Finaly and lastly a small list of Mods that a Huge amount of Kerbals cant come to work without. 1) A few of your select Rovers. 2) Functional Russian and American parts packs. (I miss the Buran and cant for the life of me figure out whats wrong) 3) Get the Co-op with the ISS running at full speed, this is something that KSP lacks big time imo. 4) Hand them off to some of the qualified Modders. We all know how many exist that are more than capable of handling them with taste and respect. Please do not take these comments as an attack, or that I have "ANY" intentions of being a ****, I am a huge fan that misses your Mods, that's it. BTW: Forums are for input and info. All kinds, not just the kind that makes you look like the teachers pet, nor one that makes you look like the entitled spoiled prick. As always, from Oregon, thanks Dragon, Laz, r4m0n, Athlonic, Winston & Kickasskyle, bac9(MIA), Dani-Sang, Kulesz, Majiir, Keptin, David, sirkut(Special to me), Forecaster, Payo, KospY, Winn75, Romfarer, ferram and Bobcat. Im sorry for not including more, but we all do think about what you guys have done for all of us. Last but first on my list.......STUBBLES. Its kinda sad that when I thank a Modder, I only get a "your welcome" about 8% of the time. But I still take the time to say THANK YOU DREN
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Horizon Aeronautics - Development Thread
ArkaelDren replied to stubbles's topic in KSP1 Mod Development
Wondering if anyone else is having sound issues with the RD120's secondary engines? I have no sound with the primary engine shutdown. I have read quite a few pages but did not see a post related to this issue. Damn it I am so excited about future releases stubbles. I just cant seem to use many other Mods except for the older KerbX and the KOSMOS mod. Between KOSMOS and your release, I am kinda sad to see most others loose the space race. Thx as always for your contributions to the community Dren -
[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
ArkaelDren replied to sarbian's topic in KSP1 Mod Releases
I'm sure you get this enough sarbian, but a huge thanks for helping maintain these "mandatory" mods. -
[0.23] [Horizon Aeronautics] Zenit-3SLB [v1.2] updated 3/9/14
ArkaelDren replied to stubbles's topic in KSP1 Mod Releases
Absolutely an Epic first release. The sounds and detail are amazing man... I don't get very many approvals here in this community, but I cant see one person having anything negative to say about your release, except possibly MOAR... -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
ArkaelDren replied to Yogui87's topic in KSP1 Mod Releases
**** Yogui, sorry for the request... I was tired as hell the other night and did not look back in the thread. Good to hear you are going to revise some landers. Thx for the work -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
ArkaelDren replied to Yogui87's topic in KSP1 Mod Releases
Would love to see the Pandora revised. With science active it could become a valuable tool. Not to mention it is by far my favorite unmanned rover. Thx for your great contributions Yogui. -
Am I missing something, I cant seem to see anything in the parts cfg's that have anything to to with "water"... Sorry if I'm wrong, but needing food but not water, to do all of these wonderful things, is a serious mystery??? None of the Green houses require water, and as far as I cans see, the Kerbals don't either? This is a serious wtf moment for me here guys. Just threw the mod in a backup 0.23 and that is a bit disappointing. As soon as food, oxygen, water, waist water and some greenhouse stuff is finally agreed upon, I will be a number one supporter of a life mod, but Tac doesn't have the whole greenhouse deal. Come one guys, please put the water back in, without it, it just seems like to much of a leap. I mean why just need Oxygen and Co2??? or Food but not water??? Great mod and appreciate the time you guys take to make my KSP exp that much better. Dren from Oregon
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International construction ISS in Kerbal orbit.
ArkaelDren replied to BobCat's topic in KSP1 Mod Development
@Razor and Dragon: I submitted a question on my last post and did not receive an answer, thought it might be due to the question being hidden in all the Praise I ass kissed into the post.....jk its mostly true, but all of the thanks is the real deal. 1) Is their a current build for the ISS that you guys are working on, if so I could not find a link. I didn't see any changes on the OP page so I choose not to download it due to the old release date. Please and thanks again for all the great work you guys do. Dren -
International construction ISS in Kerbal orbit.
ArkaelDren replied to BobCat's topic in KSP1 Mod Development
First off, thank you, to all those that helped put this project in the state its in now, and for the people attempting to quasi resurrect it.... Please, that's all I can say is Please. It gives so many of us real world interest in KSP. As for the overwhelming duty of making the NASA shuttles pack, I would be hugely impressed if they were done as well as Bobcats if not better, I take some of that back, it would be hugely impressive if it half way sucked. As always from Oregon...thx a ton for making "my" KSP exp that much better. Dren BTW: I did go back 20 or so pages and did not see a link to the state of current build. Could some one link that soon. -
That's the answer I was looking for. I never could get it into my head, that the KSP folks would do something, that would stop the modding community, from allowing their fan base to adjust these settings. Its really to bad that Unity decided to make an alteration that took this away from us. Truth, its complete BS, but I hope their was a very specific, valid reason they felt this change was needed.
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Nah, sometimes I come off sounding(text) a bit pushy, its the lack of expression more than anything else. I'm from a bit older generation and I have yet to figure out a good constant way of saying **** without sounding like I'm a bit pissed off. But thx for the tips, I think the spring rate and dampening are really more my hopes and dreams, due to the needed weight variations. I have no problem with understanding the torque curves within the cfg's, i merely added that in, due to it being so nice and simple with Bobcats rovers. Guys I sure hope you didn't take my comments as being non appreciative, that is completely not the case. I will say people should take into account that the internet has allowed every one, from every culture, to be able to communicate this way. Its very easy to misunderstand the ways that people deal with each other, due to it being in a text format. looking forward to your finished product. As always thx for the hard work...Dren
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Please, I have asked this question with to many variables within the reply. 1) For the love of god please figure out, or write what ever is necessary to allow adjustments to spring and dampening rates. PLEASE. Its something I just can not understand why the KSP folks would have blocked intentionally. Without the ability to make simple cfg edits on brake, forward, spring and dampening rates, it becomes almost impossible to build functioning trailers, or create our own separate sizes of a specific loved wheel set or track. We really need this ability so they can handle different loads and respond accordingly. If you can do this you will have my vote....doesn't mean anything, but you will have it regardless. Thx for reviving this incredibly useful mod(With those adjustments)......... Great thx from Oregon...Dren I forgot to mention some of the new modeling looks Amazing.
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Orbit, as much as we appreciate the simple ways you have created to adjust these settings, is their "ANY" way you can figure out a way to adjust spring/dampening rates on all types of wheels/tracks. If you could make it possible to change these settings, it would finally, once again, make it meaningful to add multiple sizes of a specific wheel or track. As it stands, you can change, or add another size of any single item with a simple cfg add, but without the ability to change how much weight or dampening settings its useless. Please see if you can figure this out, I love the tracks system that was created a year or more ago but they just could not hold enough tonnage to be very useful. Thx again, Dren from Oregon.
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Im sorry if this has been answered already, but after reading 200 pages of comments, I have only seen the question, not the answer. Has anyone implemented Kethane deposits for Krags Planet Factory. I am still running version 0.22 and refuse to update for now, because I hate redoing thousands of cfg files due to being lazy as hell.
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[0.23.5]General Propulsionâ„¢ SOLD
ArkaelDren replied to Galacticruler's topic in KSP1 Mod Releases
I know this has been gone over a bit but, is their anyway you can put in some cfg adjustments for spring rate and dampening? These are exactly what tons of people need but due to their incredibly weak suspension settings, I cant really use them. I don't have any issues adjusting the torque curves, but "nothing" for spring rate and dampening. Thx for attempting to maintain this Mod. -
Now-defunct-thread-that-should-not-appear-in-google-search.
ArkaelDren replied to Cilph's topic in KSP1 Mod Releases
Ok Cilph, first I would like to thank you for putting up with squads lack of direct informational loops with the greater modding community... we all know why they stopped doing this, those of you hiding your heads, thx a ton. Anywho, please give us a way to include the jet glider(.22 would be great I am not switching till hell freezes) as it was a supreme way of terrain checking for future base landing and mining ops sites. I have tried to edit the cgf's but have issues with loading and wing mirror placement. I'm sorry but I build LSA aircraft for a living and computer language is a direct brain tumor for my old ass. Thx again for all your great work bud. As always much thx from Oregon -
Horizon Aeronautics - Development Thread
ArkaelDren replied to stubbles's topic in KSP1 Mod Development
So far in all the DL's I have used, as well as in creation, this is absolutely top tier amazing work. I used to play Forza2-3 with the 2(Kinda subjective ) of the top 5 Painters/Artists in game. We (Our 8 man racing team) had quite a few pictures publicized within Xbox mag, as well as a couple more(mind I had nothing to do with it). I have always been amazed at how you artists can create such wonderful images out of "thin" air. I do get concerned looking at such images thinking that its going to consume to many resources, but physics seem to be the major culprit in KSP. You are an amazing artist, I see your pack(s) becoming my main launchers in game no doubt. Thanks for your contribution to our KSP. From Oregon, Dren. -
Would donation tabs be appropriate?
ArkaelDren replied to ArkaelDren's topic in KSP1 Mod Development
First I just want to say I had no illicit underlying agenda, by asking if it was something this community would be ok with. Second, I am kinda surprised again, how a simple question can be analyzed in so many unique ways. Some of you were kinda born into the Internet era, but for those of us that have had to adjust to the adversity within its boundaries, it can still be a bit of a shock to have such an adverse reaction to such a simple question. Now people are going to need to respond that its, "Not a simple question" with some extravagant intellectually over-toned response. Their is only one opinion on this matter that was important... The one that would benefit all involved, and that's just not possible anymore. My question was answered even before I asked it, I just didn't realize it was their. Its a matter of feeling Morally contracted to someone due to a donation. This turns the cool gift you guys give to all of us, into an obligated deal. I was merely trying to figure out a way to show my appreciation, by adding a bit of monetary value to the long hours and hard work. Im still a bit surprised by the reaction of this question, that I saw as a simple thing. I made a post not to long ago basically saying, that in some ways, the creators of these mods are obligated to maintain their mod, or take them down if they are broken and no longer going to be maintained. I was completely off base, and being a pretty old guy I have learned its much more beneficial to accept wisdom from others, than it is to maintain an outdated or incorrect view point. Thanks for all of the great work you guys have donated to this community. From Oregon....Dren -
I was just wondering if having a donation tab on some of these great Mods pages, would be within Squads rules and regs, and if the community would feel ok with such a thing. So first, if this is acceptable from Squad, and I cant see how it wouldn't be, could someone make a Poll asking about how the community feels about it. Maybe if we showed some kind of approval, then these guys could set those tabs up and feel like they were not doing something inappropriate. These Mods take a good amount of time and effort to make, and I would be more than willing to donate to the Mod creators I enjoy the most to show my support. Thx Dren
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As for the Mod updates and Squad not letting people in on the exact timing for the new release, maybe you guys could at least get them to notify the top modders of the technical alterations within the new system, as well as maybe some light code info to help you all adjust. Got to remember that if one person leaks this ****, then of course they are not going to give people access. Kinda screws it up for the honest people. Such is life man. Take your time with your Mods, and remember you don't owe any of us these Mods, its a kindness and that is all. I was wondering if it would be appropriate to have a donation tab at the bottom of these threads. I would be more than happy to donate to you guys to help offset all the time and effort that goes into such a thing. Dren