

Darren9
Members-
Posts
887 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Darren9
-
Speaking of the noise that little generator makes, I tried running eight of them to power that repulsor field thing - that was LOUD! Louder than a gaggle of boosters at lift-off when they all revved up to full power. I noticed in BD Armory he's got some code that reduces the noise of explosions when there's more than one, just thought I'd mention that, you know, encase you've got a few minutes with nothing to do or something
-
I think I got the whole Kerboodle, twice, and in super slow-mo 1/20x, and with my little car jumping through the middle, and I landed in one piece, and did a loop-the-loop after, and it's nearly Christmas
-
What is this mod called? (Navball instruments on surface)
Darren9 replied to BdBY's topic in KSP1 Mods Discussions
I think it's NavHud-a-NavBall-inspired-Heads-Up-Display-1-1-2?highlight=navball+hud, I haven't tried it but it's the only similar thing I've seen. -
Problem welding B9 Aerospace Parts...
Darren9 replied to jessyager's topic in KSP1 Gameplay Questions and Tutorials
I'm not even sure the Firespitter mesh/texture switcher could deal with that, if it could though you'd need to make your own config for it referencing which mesh/texture for every model. It would be a nightmare I think. It looks like most of the parts you're using are in the old B9 as separate parts without FS switch, I think I'd use those instead of the new ones. -
Hovering Objects Drift West on Kerbal?
Darren9 replied to sonaxaton's topic in KSP1 Gameplay Questions and Tutorials
I think it's just that the launchpad tilts to the west. You're not pointing straight up when sat on it. If you launch a true frictionless symmetrical hovercraft from a stationary start it makes it's way to the VAB slowly accelerating - it always goes the same way and can only stay still or roll down hill. By the same measure the runway (at least at the launch end) tilts somewhere around SE. The whole of KSC just isn't perfectly flat or perfectly horizontal. -
Unless I'm doing something wrong I haven't been able to run a Kerbcam path with TimeControl slow motion, the Kerbcam clock overrides it. Either a compatibility with slowed game time or similar time/physics control in Kerbcam would be good.
-
^ I read that earlier and didn't get it. Now I'm thinking its applications.
-
Jool Wars: The Farce Awakens (Star Wars Parody)
Darren9 replied to glen.mack's topic in KSP Fan Works
I've watched some that have been far too long, this one though, there just isn't nearly enough of it. -
I don't think there's anything more I should say
-
How To Get a Higher Framerate?
Darren9 replied to cameronpalte's topic in KSP1 Technical Support (PC, unmodded installs)
Unfortunately there's not much that can be done, the only way to run more parts is increase single-threaded CPU performance (higher clock speed or better CPU). You should probably look at Ubizor's part welding mod, it's in the most recent video Wednesday with a short tutorial up in the Daily Kerbal section. You'll be able to weld large sections to be single pieces and get the part count much lower. -
Would maybe be an idea to set a master list that can be used, any builder could use all, part or none but not anything not on the list. Seems a shame not to have Baha in there, just the retracting engines and RCS, it adds something using an animated part where possible IMO.
-
I can't seem to get the group select to work, the keys (L-mouse and p) work to select a single kerbal and I get the light grey box with click-drag or p-drag but none are selected. Any idea what could be going on?
-
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Darren9 replied to shaw's topic in KSP1 Mod Releases
Hi again, I got the transparency/reflection working, thanks for that but I have another question. Is it possible to lock a head to a suit, so say 5 suits and 5 heads, suit 1 can only go with head 1, 2 with 2, ect, and the suits (with associated head) get assigned randomly or consecutively? -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Darren9 replied to Locob's topic in KSP1 Mod Releases
Thanks for fixing it, I'll try out the new one -
Pro Props - Wearable items for your kerbals. Updated to KIS!
Darren9 replied to Locob's topic in KSP1 Mod Releases
I have a bit of an issue where light from spotlights/headlights doesn't affect the mask but does light everything around it, I don't suppose you know if this can be adjusted? I also noticed the end of the stock on the ARifle is missing. This is quite fun to play with, cheers. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Darren9 replied to shaw's topic in KSP1 Mod Releases
^ Thanks, I'll have a go. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Darren9 replied to shaw's topic in KSP1 Mod Releases
Does anyone know if it's possible to remove the shine from a Kerbals suit and have the same matt look as the head? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Darren9 replied to sirkut's topic in KSP1 Mod Releases
When you switch the winch to docked it's like a normal docking port, the ships becomes one and the same problem may occur depending which parts get shuffled around in the tree order. -
The modifier key will be really helpful, thanks for the time you're spending on this
- 1,353 replies
-
- edit actions
- actions
-
(and 1 more)
Tagged with:
-
Might be an idea to use the Firespitter skids Zekes, they go really small with tweakscale and you could remove the wheels and stick 4 on the bottom of the cubes. We don't have anyone in texture replacer at the moment either, I had a go and my first attempt is an arctic camo Kerbal. I'll tried canvas/leather for an old style suit but it comes out like shiny plastic, I don't know how to stop that, we need an expert.