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Darren9
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Everything posted by Darren9
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3 Minute Rover Race (Scenario, high FPS)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
I've been using the racing-slicks-0-19-robaus-warehouse, I also have modular-multiwheels-and-omniwheels. I haven't tried to do it stock, I think only the landing gears will be fast enough. That's fast, about 20 seconds faster than I can manage at the moment. I'll put you in the OP. Using the thrust to steer, I hadn't thought of that, I've got engines that reverse thrust at the moment to brake hard for the corners. -
3 Minute Rover Race (Scenario, high FPS)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
I thought both challenges were a different experience and needed different vehicles/driving style to complete. My main motivation though, as I said, was disappointment at the effect fifteen to twenty probe ships has on my PC, and also the stock only entry that a lot of these challenges have. There are some great well balanced mods/addons, so great that modders have been recruited to the dev team. Why stop people from using them in a challenge when it's so easy to permit them and have a separate scoreboard if you need to \End Rant. Yes, yours was there first -
3 Minute Rover Race (Scenario, high FPS)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
Yep, anything is allowed. Some mods are overpowered and have an advantage over stock, if a scoreboard develops they'll go on a separate one - it's up to you what you think are balanced parts really. All you need is wheels and a craft that can fit between the buildings. -
Just to say before we start, there's similar challenges I know, and good ones as well, flying and driving, and I've tried them but unfortunately too many complex gates cause bad FPS for me. This has four gates, each gate is three parts - it should run well on any PC The Challenge Drive around the simple course that takes in all the sights at the KSC in under 3 mins (or as fast as you can) Yes, it's that simple. Launch to the runway, head out to the Squad Obelisk (gate 1, you must pass to the left of it). Then back to the runway (gate 2, you must loop around it once). Then past the Launchpad complex to gate 3 (you can cut across the raised ground/pipes/ect but at least one structure must be on your left). Pass to the left of gate 3 then slalom to the right of the Comm Center, the left of the VAB (be sure to look at the memorial statue next to the VAB as you pass it) and the right of the SPH. That's it, and all there is to see at KSC, but still though head down to gate 4 (the left side of it) and back between the two spotlights on the runway where you started to finish. Bob Kerman is waiting there, don't make him wait too long! Here's me cruising the course with just a half size 35 thrust small basic jet engine on a mod craft in cockpit view, I nearly went 100m/s And I turned MechJeb off! If you manage to break a gate then just reset the scenario but they're full 40 ton Jumbo fuel tanks so I'd really try to avoid them (and yes I carried them out from the runway with a KAS crane). You can go as [sTOCK] or [MOD] vehicles, the only rule is it must have wheels, vehicle destruction at the finishing post is acceptable but discouraged They'll be [sTOCK]/[MOD] leaderboards if anyone competes. Here is the Scenario, put the "3 Min Rover Race.sfs" file in "saves\scenarios" in your KSP install and for the complete experience put "3 Min Rover Race.png" in saves\scenarios\banners. Launch it from the Scenario load screen. The mission clock starts when you launch to the runway, note your time as you cross the finish line or screenshot it if you want to compete. Go, Go, Go! The Current Leaders 1:38 1096bimu [MOD] 3.00 SirJodelstein [stock]
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Create a sceanario
Darren9 replied to Conte_Vincero's topic in KSP1 Gameplay Questions and Tutorials
You may have got this by now but the search function took me here looking for an answer. There's an option to reset the scenario at the bottom of the scenario loading screen - it resets to the original *scenario*.sfs, any alterations the player makes are saved in a separate folder. -
I put it Here
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Someone asked for a moon buggy I'd made so here they are, Lots of mods are needed - I think I've listed them all. A ship that can get the small buggy to Mun is included. You'll need the following mods installed to load the .craft's KSPX-parts-expansion KAS-kerbal-attachment-system DEMV-mark-3-ex Quantum-strut Improved-trusses-robaus-warehouse Racing-slicks-robaus-warehouse Sceppies-0-5m-minipack Suspensatron (needs the included older Mechjeb .dll to work) InfiniteDice-Strong-Struts-Pack And, there's one more, from a pack that doesn't seem to exist since the forum mishap. OI_Truss_Corner from the OI_Truss_Pack. I've put that single part in the zip, put it in your parts folder. The buggies launch from the SPH, adjust suspension height as necessary, to enter/exit them lower the Suspensatrons so the car body touches the ground, then a Kerbal can just jump in. The Ship launches from the VAB, drive the small buggy underneath it and attach the KAS in docked mode, then raise it and activate the strut guns to secure it. It's quite low thrust for the Mun landing, I wouldn't approach too fast. Buggies.zip on Mediafire For the Large buggy I've made some further edits for firmer suspension and that V8 supercharged feeling. Not necessary for normal operation but a bit more fun. The "mracingWheel3" part has upgraded torque, edit the following in it's part.cfg The "DRSuspensatron.75" part has a stiffer spring, edit the following in it's part.cfg
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DR doesn't use 2.0.7, you need to install the 1.9.8 .dll to the plugin folder for it to work (and keep 2.0.7 if you want to). They seem to all be working together for me.
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I think the problem is you can turn the graphics/resolution up or down to suit the hardware you have but you can't turn down the games physics which is on one thread on the CPU. You can get away with a much lower GPU than CPU.
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With stock parts only the Kerb is hanging on to a small ladder (climb onto it in EVA) and with mod parts there's some pods that are open seats and show the internals in external view (DEMV_EX is one)
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Painting in Blender, help.
Darren9 replied to Fiddlestyx's topic in KSP1 Modelling and Texturing Discussion
I'm new to this myself but it looks to me like you've got four of each colour but just not in the correct order, on the 3D model it's displaying white, white, black, white, black, black, white, black - two whites and two blacks together. Click the islands in the UV view and see where they are on the 3D model - it probably didn't unwrap as any normal person would expect it to. Also you could just drag all the white islands on top of each other and paint them once, and the same with the blacks. -
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How long does it take to load your game?
Darren9 replied to SpaceshipFood's topic in KSP1 Discussion
27 secs for a clean install. 1 min 30 secs with a 2.2GB KSP_win folder full of mods. -
I didn't think it would go together properly but four ships docked into one with KAS ropes and Quantum Struts
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I've stolen your idea again Katateochi I managed to get rid of the middle strut after a fight with KAS. The dark side will never win!
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The light grey side is the fixed side, attach it so the dark grey side point out and move it close to the edge ([shift]+W,S,A,D to adjust angle), the hinge folds up towards the side with the cylinder (not the flat side), then attach to the dark grey side.
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Great craft, I'm trying to make one Every time I connect a second KAS to the third pod (going for no center connection) it either buckles horribly or explodes. Has anyone got a three-part design to work?
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Kerbal Pizza Delivery tryouts
Darren9 replied to RawChicken's topic in KSP1 Challenges & Mission ideas
It's a kappa-pod, it doesn't come with the flight computer (I borrowed that from B9 Aerospace). And it's the huge mk4-fuselage-system engine that has thrust reverse - and it's assignable to an action group, just press a button and you stop, then press it again and you go. I wouldn't use too much thrust when you switch to reverse -
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Kerbal Pizza Delivery tryouts
Darren9 replied to RawChicken's topic in KSP1 Challenges & Mission ideas
I'm not sure I can go any faster but it's still fun trying. I've got reverse thrust and VTOL at the moment and doing the whole thing in cockpit view. I'm getting from 300 to 30m/s in under 2 seconds 3:43 is the best I've managed. -
Kerbal Pizza Delivery tryouts
Darren9 replied to RawChicken's topic in KSP1 Challenges & Mission ideas
I made a 4:09 with two giant engines, it can just about get supersonic before lifting off. There's hardly enough room to turn the corners between the runways. Also the wheels allow a quick 180* while stationary on the dirt runway to fly back. -
Kerbal Pizza Delivery tryouts
Darren9 replied to RawChicken's topic in KSP1 Challenges & Mission ideas
5:17, a more serious attempt than the microlight, the explosion is just the decoupler. I think I'll try with two engines - that'll be 1000 thrusts . -
Kerbal Pizza Delivery tryouts
Darren9 replied to RawChicken's topic in KSP1 Challenges & Mission ideas
My little plane couldn't carry the large pizza box so the lads over at the dirt runway only got a small one. You may notice it's not all stock It's normally only twin engine but I had to stick two more on for this.