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Everything posted by TerrificToby
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Hello People, A thought occurred to me earlier that the majority of my probe failures are caused by forgetting to extend my solar panels. So I thought, would it be possible to tie an action group to a stage, ie: my fairings, so that my solar panels extend at the same time my fairings are jetissoned. This could also be applied to a two stage lander, so that your ladder retracts automatically.
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Finding Rocket Mass?
TerrificToby replied to Nikolai's topic in KSP1 Gameplay Questions and Tutorials
simple, download Kerbal Engineer. Gives you mass as well as TWR, delta-v etc. the part weighs nothing, so if you are trying to stick with just stock you'll be fine. -
Anybody use Chatterer? Need help.
TerrificToby replied to Aethon's topic in KSP1 Gameplay Questions and Tutorials
Have you attempted to tweek the settings in the chatterer settings menu? I had the same problem, but after turning all of the beeps and chatter on, it worked perfectly. -
Hello fellow kerbonaughts, I have run into a slight problem. due to an inconviniently placed bulkhead and probe core, I can't move my kerbals from one pod to another using the connected living space mod. This presents a large problem as without access i can't effectively do science. i know there is a workaround of using an EVA transfer, but i feel this takes the realism away. cheers, Toby
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photon torpedoes! I blow the living daylights out of your hill, then i roemove the planet upon which the hill is on from normal space time. my hill.
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I bombard your hill from space using photon torpedoes. my hill
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Hang on a minute - the (my) hill is outside normal space-time, therefor you couldn't exactly saw through my bones as you can't get to me to do it. Therefore all posts after that are invalid. my hill
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yes, but due to it being outside normal space time, you can't reset it. (also I removed the reset button) My Hill
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Build the death star, blow up your planet, find a planetary system with a habitable body and put it outside normal space time, find the tallest point and claim it. By hill.
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does this work with .23?
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I'm having a really bad day
TerrificToby replied to TerrificToby's topic in KSP1 Gameplay Questions and Tutorials
i do use the mechjeb readouts though -
Well then, after two attempted mun landings, I have the blood of two kerbals on my hands. Jebediah Kerman and Luke Kerman were both killed trying to land. Jebediah ran out of fuel en route back to kerbin and ran out of supplies, Luke kerman was killed when his craft colided with the mun's surface after attempting to launch back off. my question is: does anyone know of a way to land on the mun using minimal fuel? (BTW, i'm in career mode so mechjeb is out of the question) cheers, Toby
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I disbatch Jebediah Kerman, piloting a C-130 crammed full off nukes, on a kamikaze run onto your hill. Simultaniously, i detonate 360 thermonuclear warheads buried at strategic points on fault lines, ending the world as many huge volcanoes suddenly errupt due to the massive holes blown by my nukes. Finally, i travel to Eve and set up shop on the highest point there. My Eveian Hill.
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
TerrificToby replied to nothke's topic in KSP1 Mod Releases
will this work with ferram? -
When does mechjeb come into the tech tree - i suck at redezvous...
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Hello fellow kerbonauts. I have just made a successful mun landing, in career mode, but i now need to know what the best way is to gain science quickly and efficiently. I am up to the 4th tier of the tech tree. What should i do next? thanks, Toby
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Mechjeb/Novapunch & career mode
TerrificToby replied to AlamoVampire's topic in KSP1 Mods Discussions
what do i do with the dll file? -
Greetings people. Haven't as yet got KSP 0.22, but i was wondering if Mods such as B9 aerospace and KW rocketry will have an R&D tier. Or will they only be available for sandbox? thanks, Toby