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Everything posted by Spartwo
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Role-Mass-Theater of operation-version-Engine type Vector tug around Minmus: CHO3LF They all get their own class names but this helps with organisation.
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I get distracted easily...
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Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
Can I have the 27th-28th slot? I'd like to have a chance of choosing what the remaining 60 tons will be. -
Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
It doesn't need to be shrinked -
Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
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Nighttime // Planes thread
Spartwo replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
I halp -
Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
I'm sorry I didn't make it clear enough what it was. -
Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
It's made to move sections. For example the power array you sent up and want to swap out. Move the two to a new orbit, give them a new purpose in life. -
Paradox games, space engineers, various RTSs, universe sandbox, or cities skylines. Various other games for shorter periods, currently enjoying Party Hard.
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heavy carrier has embiggened
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This specific ship or all round.
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Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
Don't worry about it, that's how these things work. -
Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
I've decided on what to send. I was going to send a glider CTV to the station.... -__- ...But in light of this I've instead opted for core components of a large scale mission and one extraneous item. One nice thing is that the drive section launches itself. Fitted for 100 tons to Jool, 40 already used.. But I'm considering setting it for Dres to carry more equipment without the need for extra tanks. Or is it still just space station for now and will it be in 2 weeks? -
Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
I would honestly rather free reign. Glad my next turn is coming along 30% sooner. Have a few ideas for my launches. -
Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
I've got a stowable one. Maybe we should have a different project for each month? Finish the station this month and start something else the next. Partcount is going to become an issue. -
More a fan of the imperial light cruiser myself. I've revived this from a few months ago.
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Has to be one of my favorite looking back ends. 3 engines worked out great.
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Worked with rotors quite a lot. Also crew vehicles and other near future looking stuff.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Spartwo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Performing well on descent tests. Fuel flow makes it want to go in butt first so airbrakes on the rear are needed. Still got it down though. -
Stock Community Space Program [New Thread by Scientia]
Spartwo replied to DMSP's topic in KSP1 The Spacecraft Exchange
This is looking to be a very tall station. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Spartwo replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Working on logistics craft again. Liking the mid-range transport. Need to work on a launcher and that nose a bit. -
Do you think Life Support should be Vanilla?
Spartwo replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
And a downside is needed to counter the info that kerballed ships won't require a comms link to work properly.- 314 replies
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- update
- life support
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Do you think Life Support should be Vanilla?
Spartwo replied to HoloYolo's topic in KSP1 Suggestions & Development Discussion
I'd be in support of a very basic form of life support if it were a toggle-able difficulty option, much like comms will be in 1.2. I don't like the idea of limitations being forced on people without a way to turn it off.- 314 replies
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- 4
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- update
- life support
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