hoodedarche0
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Everything posted by hoodedarche0
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[WIP Plugin] Extraplanetary Space Centers!
hoodedarche0 replied to skykooler's topic in KSP1 Mod Development
Just be patient guys when developing a mod it takes a ton of time as when you fix one bug and think thats the end of it, 3-5 more usually come up so as long as you are patient the release will come Soonâ„¢ -
Rubber Band Inc: Caterpillar tracks.
hoodedarche0 replied to electronicfox's topic in KSP1 Mod Development
Don't be afraid to tell people no to any suggestions as to what you make. On the InfiniteDice release thread I have told people many time to not demand stuff because if they do we will never even consider making it for release to the public as we will probably only make it for ourselves. Also don't be afraid to shoot down completely useless Ideas such as Armoured tracks. As KSP other than through mods will never be weaponized so there is absolutely no need for them. Just keep up the great work and don't worry about other people just make what you want to make for yourself and if you feel like it then release and share it with the community. Keep up the great work as you are creating something no else has ever attempted (such as true boat parts, Sorry selfish shameless plug) so do what you have to do to be happy not what other people need to be happy. -
Just be patient guys we are working on getting it ready as well as at 1 other pack of parts and things that you will be able to use! So Just give us time and it will be done, tested, and released Soonâ„¢
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You have to validate your account before other people can access it.
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They are boats and they craft will probably not fly if you have ferram aerospace installed.
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Rubber Band Inc: Caterpillar tracks.
hoodedarche0 replied to electronicfox's topic in KSP1 Mod Development
Has he given an update in a while as to his progress? As I am very interested in getting a hold of them to build an amphibious assault vessel with tracked landing vehicles. -
[0.22.X] BobCat ind. Historical spacecraft thread
hoodedarche0 replied to BobCat's topic in KSP1 Mod Releases
Oh So Romfare asked you to remove his plugin from your addon? AWESOME THAT MIGHT MEAN Lazor Addon will be added to the vanilla game! -
BobCat Ind. - Colonization, exploring and research vehicle
hoodedarche0 replied to BobCat's topic in KSP1 Mod Development
The Soviet Pack and the Home Pack have now both been updated. -
- InfiniteDice Strong Struts Pack - KSP 0.20.1 -
hoodedarche0 replied to InfiniteDice's topic in KSP1 Mod Releases
We have pulled all of our addons down to review them and fix any problems that might be in the coding ect. It will be re-released when this process is finished. You learn something new everyday. BTW this was not meant in spite it was meant to be a friendly reminder that our stuff was pulled down and is being worked on as I type this by InfiniteDice. P.S. This is also not a sarcastic comment. So I apologize for the confusion. -
- InfiniteDice Strong Struts Pack - KSP 0.20.1 -
hoodedarche0 replied to InfiniteDice's topic in KSP1 Mod Releases
Mod please delete this second post as I mistakenly recreated it with improvements down below. Thank you. P.S. any mod that sees this that know when we will be regaining our ability to delete double posts ourselves again please PM me and let me know. -
- InfiniteDice Strong Struts Pack - KSP 0.20.1 -
hoodedarche0 replied to InfiniteDice's topic in KSP1 Mod Releases
Look at that i had no Idea where it came from but now I do and you also pointed out a spelling error that myself a regular Grammar Nazi missed. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
hoodedarche0 replied to Yogui87's topic in KSP1 Mod Releases
When Yougi gets the time tomorrow he should be uploading the updated flag pack that I did for him using the textures of his old flags. ie. Country flags -
The Baxter MkI - A new rover concept
hoodedarche0 replied to Parkaboy's topic in KSP1 The Spacecraft Exchange
This is the one of the best rover designs I have seen in a very long while! Downloaded! Great job sir! -
Any chance you could share the craft file as this is the Spacecraft Exchange. Apologies if I sound a bit pretentious that was not the intended purpose.
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Btw InfiniteDice and I have to chat tonight but we are getting very close to release guys so stay tuned! (As we were working slowly to release but basically we were waiting until 0.20)
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Probably not as that is just another thing that we will have to create with coding but we still have no idea what our limit for the code will be.
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It could also just be forgotten in the great forum disaster.
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I will PM you with my skype address give me a call and I will work with you one on one to fix your problem. Ok?
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Who said anything about arming submarines? We haven't made anything that "IS" a weapon at all yet we have made ships that carry weapons but we have made nothing weaponized ourselves.
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Yes but these will actually be able to go underwater as we are currently working on removing the camera block that stops you from being able to see underwater. As well as a few other things.
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Exactly.
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You guys do realize how much coding that would require on our teams part? If you can write the basic code and create a basic working part that attaches to the carriers then we will see but unless you start the project I'm sorry to say that as a team with only one coder on it right now it will never be a thing unless we decide at a later date that we want to add it. But as I said if anyone is will to code it, create a part, create a gui for the system, have it recognize other craft as objects on the radar and then make it work even if just a basic version then we will see.
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There will be no R4 release of the carrier parts. Once we are finished with the R3 we will be moving on to other/new endeavors that as of right now are top secret but if InfiniteDice lets me drop some hints I think you might be singing a certain Disney song come the time of our next projects release.