

hoodedarche0
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Everything posted by hoodedarche0
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halo fan 117 That mod's coding is actually a variant of our code for our carriers that InfiniteDice worked with the creator on as the creator wanted a part that he could use on all stock boats.
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No that is out of the question we have already done what we want in the Naval Aircraft Pack it is nearing completion as is the R3 Carriers. Plus the coding on dyj's minigun is unstable when used with any other addons that use a major plugin (except BobCat's addon) so the answer is thanks for the suggestion but absolutely not.
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He meant like a small picture not 2 humongous pictures that take a very larger amount of space on our forum thread. Please remove your current photos and replace them with smaller ones as soon as possible. I understand that you are new to the forums but this isn't a reddit type forum. We have specific rules that require you to recieve permission from thread owner in order to post your crafts on their thread. We have already given you one warning about this. Please make sure you read the Forum Rules for new users thread that I had directed you towards earlier.
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Please keep this thread related to the Carrier parts, as in ships in some way shape and form.
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[0.22.X] BobCat ind. Historical spacecraft thread
hoodedarche0 replied to BobCat's topic in KSP1 Mod Releases
BobCat's regular photo saying: "Just bear with me." -
[0.22.X] BobCat ind. Historical spacecraft thread
hoodedarche0 replied to BobCat's topic in KSP1 Mod Releases
Creative juices were flowing and he just did but that shuttle is like nothing he would ever make just saying. -
[0.22.X] BobCat ind. Historical spacecraft thread
hoodedarche0 replied to BobCat's topic in KSP1 Mod Releases
He wont make anything that never actually flew and that was never used in a practical matter. -
The "Freyja"-System - A satellite-network in a box
hoodedarche0 replied to Spanier's topic in KSP1 The Spacecraft Exchange
Looks awesome! Great job!! -
- InfiniteDice Strong Struts Pack - KSP 0.20.1 -
hoodedarche0 replied to InfiniteDice's topic in KSP1 Mod Releases
Are you really that conceited that as soon as someone who is an already trusted member of the community would attempt to sabotage other peoples things just because of one single instance of a forgotten source file? Think thru your comments before posting as this one makes you sound like you are accusing InfiniteDice and the rest of our team without any proper evidence, and as the old proverb says when you accuse you make an ass out of you and me. -
Lol thanks Capt. We are really just essentially making the parts that we wanted to play around with in KSP, so if other people like them then thats just an added bonus
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Just wanted to say that all the problems I was experiencing with your lazor addon before are all gone now that you have released an updated version!!
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If you use hyperedit once you deploy your carrier to the water normally you can detach the wheel struts from the carrier and then use hyperedit to delete the wheel strut parts that are left over.
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I've tried elsewhere on the forums but I guess I will come here; I really suck at building helicopters with this addon and would really appreciate it if someone could share their helicopter designs with me so I could figure out what I am doing wrong. I am trying to build a heavy lift helo that could use KAS to lift some payloads but I can't even just build a working Helicopter so thats the first hurdle. Thanks so much if anyone can help! Just PM me with any .crafts you have.
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I have been playing around with both Snjo's Firespitter Parts and Hooligan Labs' Airship addons recently and I have been struggling to make successful craft. I was wondering if anyone had any crafts that they have made sitting about such as larger helicopters or "Blimp" type airships? Please share any if you have since I am completely useless when it comes to making helicopters and Blimps.
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[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
hoodedarche0 replied to Pelf's topic in KSP1 Mod Releases
I have been updating the models and their .cfgs since he released his very last partial update in october an it is almost done but as I don't know how to contact the maker I guess they are just for myself then. Btw I have them working perfectly in 0.19.1.54 -
- InfiniteDice Strong Struts Pack - KSP 0.20.1 -
hoodedarche0 replied to InfiniteDice's topic in KSP1 Mod Releases
Making parts placeable in EVA is alot harder to do as are many of the amazing addons teams or single people have created, because as an addon consumer you don't have to go threw the incredibly long process of creating them. So in short I don't think anyone knows how to allow the placing of parts in EVA yet. -
Sorry Halo but we have a full team of testers now and the weapons as I have said before are no where near completion. Sorry.
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[0.22.X] BobCat ind. Historical spacecraft thread
hoodedarche0 replied to BobCat's topic in KSP1 Mod Releases
Agreed! If you want I can try to build one for you? -
[0.22.X] BobCat ind. Historical spacecraft thread
hoodedarche0 replied to BobCat's topic in KSP1 Mod Releases
No they shouldn't. No offence to BobCat but I think he does a great job just where he is and If BobCat goes all of his addons will disappear as squad doesn't want addon makers when and if they try to bring them into the company they will not, I repeat not bring your addons into the vanilla game at all. -
As I have mentioned before if you use the most recent version that we have out now on the main page of the thread, the newest version has the R3 Carrier ships rudder that makes water navigation and maneuvering a ton more easier.
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Thanks I don't know why but his comments (also coming from a bigger name in the addon community really pissed me off as he should know better as an established person.) Plus I got messages from other "Really Big" community members backing me privately but not publicly as you have done so thanks so much! Glad to see that you are really pushing the boundarys of our addon! Great Designs keep up the good work.
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Number 3 is not a bug and if people actually read forums instead of just randomly downloading there would be no problem. The reason we don't update the upload on the spaceport is that the fix is a very small thing not that big at all. Number 1 problem is actually fixed by the fix downloadable from this threads first post. And onto your Number 2 problem it is not a problem at all it is actually a suggestion that you could have posted in a nicer manner as we welcome suggestions from the community on what they think would be cool in the addon. (Though keep in mind this is mainly an addon that is being fueled by the developments that InfiniteDice wants in his game and he is just decided to share it with others.)