betaking
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Everything posted by betaking
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oh sorry, did you lose the pre .mu- compiled model? yeah that would suck if that were the case.
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no I was meaning like, you'd put a robotic arm in a bay, rather than like have it stick out of the side of your craft or something, idk,
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this would be awsome for a robotic arm.
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[0.20] Munstrosity I - Russian N1, LOK, LK Lander!
betaking replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
should of put a hitchhiker for the orbital module on the soyuz. -
hey what would you say about MOL? (manned orbital Labratory) -purposed space station using gemini
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I think it would require a plugin, but it would be nice.... and it could lead the way for custom IVA's.. (you have algorithims that are able to generate a 3d space for the fuel tank based on the capacity of said fuel tank.) If only in real life had nasa used a wet workshop (as in the big external fueltanks for the shuttle, which actually would have cost less fuel wise to bring up than to drop)
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[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
betaking replied to yongedevil's topic in KSP1 Mod Releases
I think this would be awsome if like you teamed up with the guy who did the "amp year" mod, and the deadly re-entry mod. combining the features of electricity management and life support, along with deadly reentry. would be great -
Yesterday I tried out the pre-released version. It was pretty good, though I have some minor complaints. I don't like that the diameter of the adapter interior (the 1.25-ish node) has a radius larger than the 1.25m docking port, but this is really minor, heck Its probably just misobservation or something. I had some issues at first with the IVA view, and I'm happy to hear that this is intended to be fixed. have you by chance, (or could you) try to team up with fusty? also: are you planning like basic external lights? not the stock spotlights, but like small radial omnidirectional lights that I can mount on the outside of a station so Its lit evenly even when sunlight is blocked?
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
betaking replied to JDP's topic in KSP1 Mod Releases
you'd be surprised, but in any case you're taking the !!!FUN!!! away.... and besides only during liftoff are rockets on a form of autopilot, most manned vessels relied quite a bit on their pilots... (there were quite a few unmanned vessles that were manually piloted though a lot of time that didn't go so well (see MIR and the incident that occured when a progress slammed into it)... ) there were manual overrides even during launch. -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
betaking replied to BigNose's topic in KSP1 Mod Releases
could you perhaps have simple lights for like illuminating a spacecraft evenly regardless of sunlight?- 799 replies
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could you perhaps make a simplistic IVA for the gemini lander?
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[0.20] Subassembly Loader - 0.20 Compatibility Patch
betaking replied to TheUndeadFish's topic in KSP1 Mod Releases
>Aspie-regus staging I think you mean -
What Parts and Addons do you want to see made?
betaking replied to Shrogg's topic in KSP1 Mod Development
I would like to see something resembling the lander can (2 seat), but modified in such a manner that it is like in line all the way, (does not change its diameter as it goes up). Having it in the style of the hitchiker containter would be another plus. -
I think it would be nice if there was a model that was somewhat different looking than the model currently with the pack... I'm just saying.
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Dragon Rider Capsule [0.23 (2/14/14)
betaking replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
my one and only problem is the sort of emptiness of the interior. If you could add some stuff inside it would be appriciated. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
betaking replied to Tiberion's topic in KSP1 Mod Releases
I wish there were more/better IVA for the capsules in this mod.