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betaking

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Everything posted by betaking

  1. its best when things get like that, it means people aren't idiots. its worse when they get into discussing forum rules or stuff that has to do with "fanart" and other garbage...
  2. yeah, having to place things like the fuel release ducts, the windows, ect (possibly life support equipment or a set of solar pannels or heck even batteries) would be cool too.
  3. wouldn't mind it if it could collapse in a fashion similar to mechjeb. it would make for much easier flights. Also: have you ever thought about having a sort of autopilot that would rely on something like prog-com, possibly using telemetry data gained through orbital satalites.
  4. I don't mean to beg, but what about something to tell my trim, for like aircraft or rockets, you can edit trim with alt + wasd, but they don't have anything on the navball that actually tells you where that is. in any case, thank you, this is really helpful.
  5. it would be very very interesting if youngedevil were to make contact with those behind AMPYEAR... as it would mean that electricity management and life suppor could be combined into a single sort of overarching mod that would overall be realistic and aesthetically pleasing.
  6. I wouldn't mind some stockalike radial lights. that's it really.. I mean other than that it would be nice for some of these parts to have like gameplay functions. but I understand if that' isn't possible. It would be cool though for iconocross or amp year to have something like these parts for their various functions. May I also Advise utilizing some of sumghai's fuzetech expansion parts if you're actually going to build station modules/buildings. Or some form of stock-like package. However I know I am not your boss
  7. I just want randomized planets, at different scales and different densities. it would be so cool to have probes unexpectedly die due to climate.
  8. Could you please use module manager? it would make this so much better to use.
  9. you might want to make sure you have the authors permission first... but thank you.
  10. Well, its odd, but like the stock wheels I can send signals to move forward or make a turn of X degrees over Y distance, I can't seem to do that with some of the modular multiwheels parts. I don't know why.
  11. it could be done by having a base class that has the basic things needed for a part that is proceedural. then individual parts could be derrived from that class
  12. are you going to ever make IVA's I apologise in advance if this has already been answered.
  13. could you make a remote-tech compatible CFG? I'm just curious, because like remote-tech is treating your parts different.
  14. not you, I meant the OP. sorry I might have replied to your post by mistake.
  15. http://kerbalspaceprogram.com/flush-heat-shield/ look at this, I didn't make this, but I think it would be awsome to have in deadly-re-entry.
  16. to be honest I think like amp-year should be combined with something like this.
  17. hello Ferram4, Have you ever considered doing something along the lines of having deadly re-entry or G-forces? I apologize in advance if you've answered this before, but I see these things as closely related.
  18. yeah, fairings and stuff would be awsome to have proceedural. just like a cylinder who's radius at either end can be set by the player. if you set one end to 0 it becomes a cone. it would make farrings a lot more easy to build.
  19. I guess I might have said that, but I was fairly certain that the term "dry workshop" also applied to purpose built space station modules that never contained fuel.. they did use TKS-derrived components for a great number of the russian parts, but I'm not sure that exactly qualifies as a rockets so much as a general "spacecraft"
  20. a wet workshop is really just another space station module, so it can be used for whatever. its opposed to a "dry workshop" which is what skylab was,
  21. are you planning on IVA or interiors for these craft? I'm just curious.
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