Hello,
I have run into a small bug, where when running UnKerballed, together with Restock and Waterfall, I don't get the engine running sounds for the engines added by UnKerballed.
Here is the patch that will fix it:
@PART[UKSliquidEngineLVT05,UKSliquidEngineLVT10]:NEEDS[UnKerballedStart&Restock&Waterfall]:FINAL
{
@MODULE[ModuleEngines*]
{
%runningEffectName = fx-LVT05-running
}
}