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apoch1999

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  1. Improved orbits decaying when vessels are not applying any thrust [1] still happening for me. same as SNIPS only with minmus. not only that but when i apply warp, the screen jumps to the opposite orientation and then jumps back. and im reading your bug report guidelines....you dont want multiple people to report the same bug with the info???? looks like you would want as much info about the issue as you can get from as many different sources...if we just reply here most arent going to put machines specs or the other info in.
  2. literally game breaking and no news if or when it will be fixed.
  3. in orbit around the mun, 2 vessels in orbit trying to rendezvous, neither have SAS or RCS on. i switch control to other vessel and the other ones orbit decays until it crashes. if i switch back to it the other one does it. if i fix the orbit and switch it decays again. the orbit should stay STABILE!
  4. i hope this fixes my issue also, sounds related. in KERBIN orbit, if i time warp, the orbit stays the same on the screen as the vessel revolves around the body. making the orbit change and look like its "decayed" when it actually just.."slips" over
  5. new save under updated version. launch my space station core, decouple and change control to fuel stage for deorbit maneuvers. time warp to node, notice my space station trajectory or "orbit" will "shift" over to the right side making the AP raise and PE lower. these orbits in the screenshot were the same before the shift. https://www.dropbox.com/s/i1ci9htipixf96u/ksp2 orbit issue.PNG?dl=0
  6. so..i guess its a problem with some other mod that alters the USItools folder in some way or some other download..i tried JUST the MKS OKS mod and it didnt work..then i remembered i updated those files with some other one so i reextracted them straight from the ZIP and it worked.. then i updated to modmanager 3.0.1 and deleted all the modmanager files and let them repopulate and added in all my mods and it seems im in
  7. if i take it out and leave the other 2 in it crashes, if i take all 3 out it loads
  8. well.. i take out the files 000_AT_Utils and 000_USITools and the game loads..i put them in and it crashes.. so who do i need to give my log files to to find out whats going on?
  9. im having some issues with 1.3.1 64 bit game crashing on start up and have narrowed it down to your toolbar addin. or at least one of the 2 that are included with USI Kolonization Systems (MKS/OKS). i have gone and updated my toolbar add on to 0.10.1. included is a link to the error logs dropbox files. any help would be appreciated..in the meantime..is the game playable without the toolbar add ins? https://www.dropbox.com/s/n7qxdx72ai44jtd/error logs.zip?dl=0
  10. might have been answered already and i havent seen it..but i DLed the newest version of MJ and my ascent guidance window is gone. no options for it no nothing. is it farther along on the tech tree now? im not seeing it listed if it is. anyone have any ideas how to remedy this?
  11. ok so i installed exactly as described but still no clouds, on kerbin at least, is there some secret im missing?
  12. do we have to use treeloader? ive tried it before and am not impressed with adding it just to get things into the tree when other mods simply add without it. if i DO have to use it, will it totally start my tree over again or will it just add stuff?
  13. ok soooo now when TAC 9.1.11 is installed, game hangs on startup when going to the first in game station view, right after you resume your game. once again.. 64 bit version
  14. ahhh yup..that would be it. didnt know that would have an affect. thanks
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