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apoch1999

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Everything posted by apoch1999

  1. Improved orbits decaying when vessels are not applying any thrust [1] still happening for me. same as SNIPS only with minmus. not only that but when i apply warp, the screen jumps to the opposite orientation and then jumps back. and im reading your bug report guidelines....you dont want multiple people to report the same bug with the info???? looks like you would want as much info about the issue as you can get from as many different sources...if we just reply here most arent going to put machines specs or the other info in.
  2. literally game breaking and no news if or when it will be fixed.
  3. in orbit around the mun, 2 vessels in orbit trying to rendezvous, neither have SAS or RCS on. i switch control to other vessel and the other ones orbit decays until it crashes. if i switch back to it the other one does it. if i fix the orbit and switch it decays again. the orbit should stay STABILE!
  4. i hope this fixes my issue also, sounds related. in KERBIN orbit, if i time warp, the orbit stays the same on the screen as the vessel revolves around the body. making the orbit change and look like its "decayed" when it actually just.."slips" over
  5. new save under updated version. launch my space station core, decouple and change control to fuel stage for deorbit maneuvers. time warp to node, notice my space station trajectory or "orbit" will "shift" over to the right side making the AP raise and PE lower. these orbits in the screenshot were the same before the shift. https://www.dropbox.com/s/i1ci9htipixf96u/ksp2 orbit issue.PNG?dl=0
  6. so..i guess its a problem with some other mod that alters the USItools folder in some way or some other download..i tried JUST the MKS OKS mod and it didnt work..then i remembered i updated those files with some other one so i reextracted them straight from the ZIP and it worked.. then i updated to modmanager 3.0.1 and deleted all the modmanager files and let them repopulate and added in all my mods and it seems im in
  7. if i take it out and leave the other 2 in it crashes, if i take all 3 out it loads
  8. well.. i take out the files 000_AT_Utils and 000_USITools and the game loads..i put them in and it crashes.. so who do i need to give my log files to to find out whats going on?
  9. im having some issues with 1.3.1 64 bit game crashing on start up and have narrowed it down to your toolbar addin. or at least one of the 2 that are included with USI Kolonization Systems (MKS/OKS). i have gone and updated my toolbar add on to 0.10.1. included is a link to the error logs dropbox files. any help would be appreciated..in the meantime..is the game playable without the toolbar add ins? https://www.dropbox.com/s/n7qxdx72ai44jtd/error logs.zip?dl=0
  10. might have been answered already and i havent seen it..but i DLed the newest version of MJ and my ascent guidance window is gone. no options for it no nothing. is it farther along on the tech tree now? im not seeing it listed if it is. anyone have any ideas how to remedy this?
  11. ok so i installed exactly as described but still no clouds, on kerbin at least, is there some secret im missing?
  12. do we have to use treeloader? ive tried it before and am not impressed with adding it just to get things into the tree when other mods simply add without it. if i DO have to use it, will it totally start my tree over again or will it just add stuff?
  13. ok soooo now when TAC 9.1.11 is installed, game hangs on startup when going to the first in game station view, right after you resume your game. once again.. 64 bit version
  14. ahhh yup..that would be it. didnt know that would have an affect. thanks
  15. have TAC 0.9.0.6 and im getting the dying of air toxicity msg and losing kerbals when there is plenty of space in a container for CO2 and even the actual command pod has NO CO2 in it. any idea what to do about this? running 64 bit version KSP
  16. installed this, went to sciene archives to see where i shoudl go next..and they were all gone..also no new ones are being placed in my list. uninstalled it..still nothing.
  17. ok so am i missing something here? that rover "train" looks functional..has it been released and i just missed it somewhere over the past 30 pages? and if so where?
  18. so tried to run the phased array transmitter and everytime i launch it changes to a microwave beam transmitter...any idea why this would be happeneing?
  19. so i tried to build my first thermal rocket craft yesterday..i placed the fuel above the genny, then the reactor below it, and then the thruster below it..then i go to take off and it all falls apart...also when lifting a reactor and genny the genny disappears and the craft goes pPPHTHTHTHTTTTT.....any ideas why this is happening?:
  20. well i have the old version of the interstellar mod but i noticed the parts showing up in VAB today when i reloaded like they were on some node and i didnt know it. have they said on that thread what is causeing that?
  21. sounds like a plan..but the icon for the part isnt showing up in the tech tree node even though it unlocked it. BTW, what line of code determines the parts icon showing up in the tree view when looking at a node? maybe i didnt define that as well?
  22. sorry if someone has already mentioned this, but i added mechjeb to the automation node since it already had it as being under that node it just wasnt in my tree cfg file for some reason..so i did this before i purchased the node, then went and purchased it. now it shows mechjeb in the VAB but it says purchase required in R&D or something to that effect. any idea why it says that?
  23. so i get right past the parts loading screen where it starts to go to the resume game/new game/etc. menu and i get stuck on this loading message with a blank screen when i have this mod installed. i started it up last night and went to bed it was like this the next morning when i woke up so i cant "wait it out". any ideas? i take it out and game loads up
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