apoch1999
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KSP2 Release Notes
Everything posted by apoch1999
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Improved orbits decaying when vessels are not applying any thrust [1] still happening for me. same as SNIPS only with minmus. not only that but when i apply warp, the screen jumps to the opposite orientation and then jumps back. and im reading your bug report guidelines....you dont want multiple people to report the same bug with the info???? looks like you would want as much info about the issue as you can get from as many different sources...if we just reply here most arent going to put machines specs or the other info in.
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in orbit around the mun, 2 vessels in orbit trying to rendezvous, neither have SAS or RCS on. i switch control to other vessel and the other ones orbit decays until it crashes. if i switch back to it the other one does it. if i fix the orbit and switch it decays again. the orbit should stay STABILE!
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i hope this fixes my issue also, sounds related. in KERBIN orbit, if i time warp, the orbit stays the same on the screen as the vessel revolves around the body. making the orbit change and look like its "decayed" when it actually just.."slips" over
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new save under updated version. launch my space station core, decouple and change control to fuel stage for deorbit maneuvers. time warp to node, notice my space station trajectory or "orbit" will "shift" over to the right side making the AP raise and PE lower. these orbits in the screenshot were the same before the shift. https://www.dropbox.com/s/i1ci9htipixf96u/ksp2 orbit issue.PNG?dl=0
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
apoch1999 replied to RoverDude's topic in KSP1 Mod Releases
so..i guess its a problem with some other mod that alters the USItools folder in some way or some other download..i tried JUST the MKS OKS mod and it didnt work..then i remembered i updated those files with some other one so i reextracted them straight from the ZIP and it worked.. then i updated to modmanager 3.0.1 and deleted all the modmanager files and let them repopulate and added in all my mods and it seems im in -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
apoch1999 replied to RoverDude's topic in KSP1 Mod Releases
if i take it out and leave the other 2 in it crashes, if i take all 3 out it loads -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
apoch1999 replied to RoverDude's topic in KSP1 Mod Releases
well.. i take out the files 000_AT_Utils and 000_USITools and the game loads..i put them in and it crashes.. so who do i need to give my log files to to find out whats going on? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
apoch1999 replied to RoverDude's topic in KSP1 Mod Releases
im having some issues with 1.3.1 64 bit game crashing on start up and have narrowed it down to your toolbar addin. or at least one of the 2 that are included with USI Kolonization Systems (MKS/OKS). i have gone and updated my toolbar add on to 0.10.1. included is a link to the error logs dropbox files. any help would be appreciated..in the meantime..is the game playable without the toolbar add ins? https://www.dropbox.com/s/n7qxdx72ai44jtd/error logs.zip?dl=0 -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
apoch1999 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
ok so i installed exactly as described but still no clouds, on kerbin at least, is there some secret im missing? -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
apoch1999 replied to TaranisElsu's topic in KSP1 Mod Releases
ok soooo now when TAC 9.1.11 is installed, game hangs on startup when going to the first in game station view, right after you resume your game. once again.. 64 bit version -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
apoch1999 replied to TaranisElsu's topic in KSP1 Mod Releases
ahhh yup..that would be it. didnt know that would have an affect. thanks -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
apoch1999 replied to TaranisElsu's topic in KSP1 Mod Releases
have TAC 0.9.0.6 and im getting the dying of air toxicity msg and losing kerbals when there is plenty of space in a container for CO2 and even the actual command pod has NO CO2 in it. any idea what to do about this? running 64 bit version KSP -
BobCat Ind. - Colonization, exploring and research vehicle
apoch1999 replied to BobCat's topic in KSP1 Mod Development
ok so am i missing something here? that rover "train" looks functional..has it been released and i just missed it somewhere over the past 30 pages? and if so where? -
so i tried to build my first thermal rocket craft yesterday..i placed the fuel above the genny, then the reactor below it, and then the thruster below it..then i go to take off and it all falls apart...also when lifting a reactor and genny the genny disappears and the craft goes pPPHTHTHTHTTTTT.....any ideas why this is happening?:
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
apoch1999 replied to r4m0n's topic in KSP1 Mod Releases
well i have the old version of the interstellar mod but i noticed the parts showing up in VAB today when i reloaded like they were on some node and i didnt know it. have they said on that thread what is causeing that? -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
apoch1999 replied to r4m0n's topic in KSP1 Mod Releases
sounds like a plan..but the icon for the part isnt showing up in the tech tree node even though it unlocked it. BTW, what line of code determines the parts icon showing up in the tree view when looking at a node? maybe i didnt define that as well? -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
apoch1999 replied to r4m0n's topic in KSP1 Mod Releases
sorry if someone has already mentioned this, but i added mechjeb to the automation node since it already had it as being under that node it just wasnt in my tree cfg file for some reason..so i did this before i purchased the node, then went and purchased it. now it shows mechjeb in the VAB but it says purchase required in R&D or something to that effect. any idea why it says that? -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
apoch1999 replied to r4m0n's topic in KSP1 Mod Releases
so i get right past the parts loading screen where it starts to go to the resume game/new game/etc. menu and i get stuck on this loading message with a blank screen when i have this mod installed. i started it up last night and went to bed it was like this the next morning when i woke up so i cant "wait it out". any ideas? i take it out and game loads up