If time warp was implemented for multiplayer, there would be a lot of things that ruin what you're trying to accomplish. I mean, if you only implemented the system we have already. Let's say there is one guy at Kerbin transferring to Laythe. Then there are 2 guys who want to warp to dock together. It wouldn't be a problem if there was a voting system, but that usually works for 2-6 people. A MASSIVE server wouldn't handle so well. And then you have more problems Plus, if someone pulls off a Danny2462, the whole server is basically screwed. Also, the launch pad. What if everyone wants to launch a craft? It'll take a line system to do it. Unless you code a system of multiple KSC's. People with lower-end Computers will lag like hell with all the stuff to process. Face it people, as someone said earlier, this game is not made for multiplayer. Suggest one thing, you get more problems. Except for a Flux Capacitor