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capi3101

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  1. Correct me if I'm wrong and/or being sacriligeous here, but doesn't both sainthood and beatification require the death of the party involved? Last I checked most dead people don't write a lot of code...but then again, that in and of itself may just be a matter of perspective...... Knighthood. Try knighthood.
  2. So try it again the next time OSE is updated - will do. Meanwhile, everything else with 1.35.0 Pathfinder is looking good. Much thanks.
  3. Alright, I've got 1.35.0 up and running. Standard steps to get CRP mode up and running: deleted 1.34.0 entirely (including .cfg in GameData root), copied 1.35 into place, fired up KSP, switched to Pristine Mode, quit, fired up KSP, switched to CRP mode, quit, put my custom settings in for the Pipelines, and fired up KSP yet again. Confirmed the textures are fixed and looking good. Still need to get and check the other two fixes; I'll likely be able to attend to those in the next hour or two. Did note something of concern with the Castillo Factory: Note the listed Max Volume. Only seeing this for the Workshop on the Castillo Factory - the one for the Blacksmith is fine. On the off chance the volume changes might've fixed the disagreement between OSE and Pathfinder, I tried a simple print (a KAS Screwdriver). Still no joy. This is showing up in my log file a fair amount. [ERR 10:25:26.405] [OSE] - Error while determing maximum volume of available inventories! [EXC 10:25:26.407] InvalidCastException: Specified cast is not valid. Workshop.W_KIS.KISWrapper.GetInventories (Vessel vessel) (at <90b8fcfbfc5e4214b18b0d1863520bdd>:0) Workshop.OseModuleWorkshop.LoadMaxVolume () (at <90b8fcfbfc5e4214b18b0d1863520bdd>:0) UnityEngine.Debug:LogException(Exception) Workshop.WorkshopUtils:LogError(String, Exception) Workshop.OseModuleWorkshop:LoadMaxVolume() Workshop.OseModuleWorkshop:OnStart(StartState) Part:ModulesOnStart() <Start>d__297:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 10:25:26.407] [OSE] - Max volume is: 0 liters Log file for this session. I know you were maintaining the OSE code for a while; your 1.3.1 version was working with Pathfinder 1.32.4 in KSP 1.6.1 just fine. I've glanced at OSE's source code versus yours and it looks like there was some kind of change made to the FinalizeInventory function. My C# is rusty a bit rusty or I'd be more specific about the change. Do you think I should try your 1.3.1 version with Pathfinder 1.35.0?
  4. RL's been keeping me fairly busy the last couple of days, which combined with the limits on my playing time as well as an ongoing investigation as to why the OSE Workshop mod doesn't want to play nice with the Pathfinder mod anymore has cut into my time to get things done rather severely lately. Starting to get a little bored with Minecraft, so there is that at least...at least, until I can think of some other things I might want to try to do there... Log shows some activity on Monday, which started with some necromancy - if y'all will recall, pilot Shepry Kerman had unexpectedly gone up in a poof of fuzzy logic after helping to mount a SAFER reactor onto the Hotel 2 rover at the Aban Pearl outpost on the surface of Moho. I'm pleased to report that my efforts were a success; Shepry reappeared in the outpost's Ironworks Foundry looking none the worse for wear. Meanwhile the base finished producing enough Equipment resources to deploy the Rangeland remote launch pad with which it had shipped, giving me access to an alternative method of base building while I was still working out the issues with OSE. So far I've traced the issue to a problem it's having with calculating maximum KIS inventory space with Pathfinder parts; there's a new version of Pathfinder out and I'm hopeful that correcting the issue will be as simple as getting it installed. I'll take care of that at the earliest opportunity. After a delay of one hour and seventeen minutes (on top of a seven day prior delay owing to my own screwups at the orbital Tradidit Lestum Shipyards), the crew at the C. P. Baker outpost on Laythe mashed go on their print of an Auk XVII 24-passenger spaceplane. Alright kids, it's time for another fun-filled, exciting round of "Spot the Kraken!!!" Unfortunately, the crew picked the wrong clock direction when they mashed the finalize button - the plane materialized with its rear wheels dangling over much of the base's northern end, and the effort to release it from the pad so it could get to the nearby Runway, while ultimately successful, was not entirely damage free. I mean, I probably could fly this thing without a nose cone, but I'm pretty sure I don't want to... Not much I could do with the plane with OSE offline, so I deferred doing anything with it for the time being. The fact that I would need to maneuver it into position for takeoff also contibuted to further delays out on Laythe. So I decided to press on with other events, and these proved to be more successful (which was good, since I was getting frustrated by that point). The Sleipnir A outpost on the surface of Dres had completed its print of a Crater Maker 7 8-passenger lander. After a 22 minute delay, the crew there finalized the print and transferred fuel to the new lander. That job complete, the Crater Maker launched without incident and burned for a rendezvous with the Nullus Recogitet Shipyards in orbit, where a Crater Maker Crew Adapter was still under construction. Flight time to that rendezvous was 24 minutes. Towards the end of that period, NRS completed its construction work and transferred fuel over. There was barely enough time to launch the Crew Adapter, cut loose its unneeded transfer stage and get it docked up to the station before the lander made its rendezvous. Crater Maker Crew Adapter coming into dock, with the transfer stage having just been cut loose. That craft at 900-plus meters center background is the oncoming Crater Maker itself barreling in, so I had to get this job done as fast as I could... While a little rushed, the Crater Maker successfully rendezvous with NRS and mated up with the Crew Adapter, at which point the composite 15-passenger craft immediately departed the shipyard and burned for an intercept with space station Dresport. Flight time to intercept and then to rendezvous was 88 minutes. While the Crater Maker was still in flight, the Non Pollinis Grano Shipyards over Pol completed its print of a Spamcan 7a 4-passenger lander. After transferring fuel, the lander was cut loose and began to make its way to space station Polport, which owing to very close proximity at launch time, happened very rapidly. I mean, it's not every day that I only have to send a space craft a mere three kilometers from its launch point to its destination... After a flight time of 63 seconds, the Spamcan rendezvoused with Polport. Final docking occurred first thing Tuesday morning, occurring without incident. Shortly thereafter, the Crater Maker completed its rendezvous with Dresport and docked without incident. My next destination was the SPH - I had that plane at Laythe to repair, and with OSE down for the count I needed to figure out a way to try an expand Aban Pearl. The end result of planning for Laythe was the Wisent 7d utility rover, which contains the parts for a new nose cone (just an NCS adapter, avionics hub and communotron 16 antenna - the parts that blew up) as well as some of the additional fuel needed for the cone and a tow winch. Ideally the Wisent will be able to repair the plane and get it into position for launch. I've used a similar design on Laythe before, so I have no reason to suspect that things won't work as intended. Of course, stranger things have happened, and recently, and in spades. As far as AP is concerned, I designed a craft called Phase 1, which was just a Buffalo Wagon set to KIS storage with two Pathfinder Casa modules and two Pathfinder Doc labs installed. It's what I would've wanted to have printed up in the base's fab lab had the two oft aforementioned mods been playing well with one another. Design work finished, Baker began printing up the Wisent while Pearl began work on Phase 1. Construction time for the Wisent was one hour and 48 minutes, while Phase 1 would take just 88 minutes to wrap up. Spent the rest of my day yesterday experimenting with the idea of using OSE's native parts to do print jobs instead of Pathfinder's Blacksmith fab lab in my litterbox save. Jeb and company, alas, had no better luck, but that was still data to help me track down the problem... Earlier this morning, Phase 1's print completed. Outpost engineer Anemy Kerman went on EVA to the new print and proceeded to install the stored modules onto the base, which went a long way towards finishing up its central spine. Aban Pearl outpost on Moho as of this morning. Still night. Going to be night for a very long time... Job done, the Buffalo Wagon itself was recycled and Anemy resumed her station in the outpost's refinery. At that point Hotel 2 wrapped up its mission to get some Exotic Minerals from the nearby Highlands, and after securing its drill it drove the 750 meter distance back to Aban Pearl. Engineer Gwenuki Kerman hooked up the rover to the outpost long enough to make a 900 unit delivery, after which the rover was disconnected and she joined the crew aboard Pearl to wrap up the morning so far. So right now my highest priority is to upgrade Pathfinder and test to see if the new version fixes the problems between it and OSE. Assuming it doesn't, I'll need to design a Phase 2 module for Aban Pearl; I have high hopes that the upgrade will at least allow me to store more than a mere four parts for my troubles next go around. Aban Pearl's expansion is a high priority item at the moment and it's good to know that the backup plan for that effort will work as intended if need be. Other than that I haven't got much else to report progress-wise. I'm still trying to get set up for the big interplanetary tourist mission I've got set up but a lot of the infrastructure is in place now. If I can get that plane on Laythe repaired and up into space, a huge chunk of that will be ready to go. I daresay I'll try to get that underway before the week is out, knock on wood. Hope to have more for y'all tomorrow.
  5. Today I tried an experiment with my Pathfinder base - I used Extraplanetary Launchpads to print up an OSE 3D Printing Lab to see if I'd get different results utilizing the mod's native parts. Loaded Bill and Vall into the Lab once it was printed up and tried something simple - a KAS Screwdriver. Same results - it'd get right up to 100% then hang. Log file for this session is here. Not sure what exactly to look for but I found this line (line 83,791) here: [ERR 15:39:58.862] [OSE] - Error while determing maximum volume of available inventories! It's followed immediately by an EXC line, so it might be significant. EDIT: So, that same line appears a bunch of times in the log file on further examination. Sometimes it has the correct overall volume but much of the time it throws up and sets the volume to zero liters. Probably explains why it won't print if I've read the source code for what happens when prints finalize correctly.
  6. Well, my recent spate of bad luck has yet to fully abate, though I can report significantly fewer cephalopodae sightings over the weekend than in recent days. No real progress to report, I'm afraid. I spent much of my day on Friday in my litterbox with the veterans on the ground plus rookie-hire engineer Donwin Kerman and a TBD 7e base-seeding rover. I was going through the initial base-building process and and checking to see if my recent problems with the interaction of OSE Workshop and Pathfinder were endemic to my venerable career save or if they were also present in a 1.8.x-native save. The end conclusion of the testing was that the latest versions of OSE and Pathfinder are not playing together, unfortunately. This is something that, had I realized it sooner, would've been a deal-breaker for my upgrade to 1.8.x from 1.6.1. Too late now, of course... Went to my career save to open up the nascent Aban Pearl outpost on Moho, which immediately combusted spontaneously. Revert time. Alright Gwenuki, take 4,728. Let's get it right this time, shall we? and....action! So I spent the rest of my working time on Friday building Aban Pearl from scratch yet again. I can report that things went a little bit more smoothly this time around and when I opened the base up this morning nothing detonated, so there is that. Aban Pearl on Moho, in what are still - and i emphasize still - early days. I do have a plan for the base's expansion to full operational status though. Despite the difficulties, production of Rocket Parts is under way and the base shipped with a Rangeland remote launch site, so it occurs to me that I can print up modules in the same way that I'm building craft at my various bases around the system at the moment. I think I'll mainly do Storage Chuckwagons, which I can pack with parts in the SPH and then deflate for deployment elsewhere in the base. It's a plan that should (keyword: should) work, though it does mean I'll need to get to doing some hopefully rudimentary design work in the very near future. To support this plan and to go ahead with normal base-building operations, earlier this morning engineer Gwenuki Kerman aboard the Hotel 2 rover drove close to the extant storage Chuckwagon at Pearl. Pilot Shepry Kerman went on EVA and together the two kerbals hoisted one of the spare SAFER reactors into a position above Hotel 2's command cabin. While they were out, Gwenuki went ahead and attached the Rangeland to the Rocket Parts Chuckwagon on the other side of the base. Gwenuki then re-boarded Hotel 2 and drove the 750 meter distance to the Highlands to begin mining Exotic Minerals. At the current rate of extraction, that effort should conclude in about four hours. At some point along the line I lost Shepry; I'm thinking it was when Gwenuki attached the Rangeland to the base, since I'd left him hanging onto a ladder while the SAFER was being mounted. I dug into the persistence file after the session was over to see if I could perform some necromancy and get Shepry back; I won't know if I was successful or not until I next visit Pearl... Only other thing that I managed to do was to have engineer Monty Kerman at the C. P. Baker outpost on Laythe reconnect all the Mineshaft crew tubes to one another, putting that base back together; I'd gone out there to launch a spaceplane, but owing to that activity I ran out of time, so that becomes another item for the next session. So my plan for today is to continue to look for a version of the OSE Workshop mod that played nicely with Pathfinder and in the meantime design a care package for Pearl to print up and use as a backup plan. I've got a few craft whose prints are now done or about to finish up, so I need to go ahead and get those launched and ready for their respective missions, and I generally need to try to get everything else I had going on back on track (lost the whole week last week after all). I'm hopeful that my luck will change for the better soon and I can have something a little more substantial to talk about with y'all in the near future. Wish me luck.
  7. It'd probably be against the spirit of the challenge if I were to build instances of my aforementioned A.I.R.S. entry at my bases on Eve and Laythe, right? I use Extraplanetary Launchpads and Pathfinder these days...
  8. So, what's the last known version of OSE to play nicely with Pathfinder? Not being able to print out new base parts is a real drag...
  9. Geez, has it really been a week since my last post on this thread? I wish I had better news to report to y'all today, but owing to multiple events in RL this past week coupled with a vertiable shoal of Krakens (there appears to be some debate on whether you call a group of cephalopods a 'shoal' or a 'squad' - though in the case of KSP, calling them a 'Squad of Krakens' fits in more ways that one), I don't have much at all. At least, not much that counts. So I mentioned last week that I was getting geared up for a gigantic tourist mission to multiple points in the system, and I had largely spent the 30th with design and construction work. I had missed actually beginning the construction on one of the newly designed craft - the Spamcan 7e six-passenger lander designed for Tylo - so my day last Friday began at the Nomina Perplexa Yards in Tylo orbit. After receiving a supply of Rocket Parts via mass driver from the Usumacinta outpost on the surface, NPY began printing the new lander; it should be done in twelve hours and 39 minutes. Job under way, my next job was to check on the Hellhound 7 rover and skycrane I'd lithobraked onto the surface of Moho at the tail end of business on the 30th. As previously mentioned, the only equipment loss in that landing was the two Terrier engines on the skycrane; the rover itself was intact and ready to use, so I cut it loose from the skycrane and drove it 485.5 meters to the southwest of the landing site to the previously designated landing coordinates. Wasn't off the mark by much as it turned out. Of course the landing took place at night...do you have any idea how long the nights last on Moho? I'd hope so - I put the data up in this screenie, apparently, so it's right there... After verifying the target coordinates were in the Midlands and my orbital biome resource scans were accurate, the next task for the newly frocked Hotel 1 rover was to find nearby Highland biomes. Here's where I messed up a bit - the rover set off initially to the west and later to the west-northwest, eventually finding Highland biomes 19.7 kilometers away from the target zone. Turning on biomes via the debug menu, I was surprised to see that it looked like Highland biomes should've been right by the landing site, so Hotel 1 returned to the target coordinates and then proceeded east...finding them a mere 770 meters away. Going west instead of east wound up costing me a fair chunk of time... Despite the debacle, Hotel 1 was able to verify the orbital biome resource scans for the Highlands, confirming the viability of the target site for a surface outpost. The area in a two kilometer radius was plowshared into flatness via Kerbal Konstructs in preparation for the landing of the TBD 7e Moho and crew already in orbit, which was next on the task list and about as far as I can talk about things - this event has been reverted twice already, with the latest revert happening just this morning... TBD 7e Moho preparing for the first landing attempt. So with the first landing attempt, the lander came down a whopping 2.4 kilometers to the north-northwest of the target zone, tipped and pinned the rover to the ground on its side, ending my activities for the day on the 31st. Reverting, the second attempt happened the next day, with a much better landing 927 meters off the target and the rover landing on its wheels. The newly designated Hotel 2 rover drove the distance to the target site, at which point engineer Gwenuki Kerman got out of the rover and began setting up the initial set of base equipment to bring the Aban Pearl outpost on the surface of Moho into existence. Gwenuki deploying the Ponderosa, the base's first structure. Damn but I wish this had turned out better than it ultimately did... I had all the initial base equipment out by day's end and had engineer Anemy Kerman take the unloaded rover over to the Highlands to begin drilling Exotic Minerals, but that's about the time the Krakens started swimming by. First, they detached the Pondarosa from the Saddle, then glued a Mineshaft in place such that the game thought it was the root part of the base (so I couldn't move it, even though I really needed to do so at that point), and finally the OSE Workshop decided it didn't want to work for me, which was particularly annoying given that A) I had tested its functionality in the litterbox right after I'd installed 1.8.1 and B) I needed it in order to expand the base. The final straw was when the game killed Anemy for no reason whatsoever. Didn't destroy the rover or anything...just killed a kerbal sitting in a command pod. That was Saturday...and I haven't had a chance to play since then up until this morning, reverting all the way back to the TBD landing. Landing could've gone a little better but the TBD is down on its wheels about 500 meters to the west-southwest of the target, assuming it's still there next time I fire the game up... So, assuming the rover is actually intact, I'll be re-beginning construction on Aban Pearl today. If it's not I'll be reverting for yet another landing attempt. I might go back into the litterbox to re-verify that OSE actually works, and if it does then it's likely the problem is with the persistence file itself. Considering this particular career save got started back in 1.4.x, that wouldn't be surprising honestly. But it sure as hell would be annoying. Other things on the to-do list (haven't hardly played for a week, so a lot of this is rehashing for myself) include getting LSV House Harkonnen over from Bop to Tylo, getting a plane pier up at space station Munport when possible and conducting a test flight of the Auk XVIII 20-passenger spaceplane when I can. Six contracts ride on the next interplanetary expedition, five more are in progress, I need to get a craft back from Tylo's surface to finish the exploration mission, and then the other two are drilling at Mun (I thought it was Duna - better double-check that) and a long-delayed survey mission to Eve's north pole. Hoping I have better luck and something more exciting to report to y'all come Monday.
  10. Alright, got around to trying a non-command part print. No joy. Log file for this particular session is here. And here's my installed mods list from AVC: Is FirestarterCore still a dependency for OSE? Just asking, mainly.
  11. I am not using MechJeb; never have, though I always said if I ever launched successfully from the surface of Eve I'd install it. I've done four successful launches this past year...irrelevant anecdote to the problem at hand, though. Casas can be used for command functions with Pathfinder, though in general the Pondarosa is better suited for the role. Let me try a not-command print to see if that has an effect.
  12. I need to report similar behavior as @MoonstreamInSpace reported back on September 20th. Earlier today I attempted to print parts in a Pathfinder Blacksmith (Casa) module. There were two kerbals in the unit at the time (the minimum number required to make it work) and the base itself had a productivity rating of 5.2 or so. The base itself had a supply of Materials Kits large enough to complete the print and everything appeared to be working just fine right up until it hit the 100% mark, at which point the print did not finalize and I was forced to cancel the print. Using KSP 1.8.1 with OSE Workshop Reworked v. 1.2.13 and Pathfinder 1.34.0. Log file here. If you need any additional information or need me to see if the behavior is also present in the OSE Workshop's own parts, let me know and I can do some additional testing.
  13. Alright. I can deal with it for that long; just wanted to report it though. Something else that has cropped up today for me is that a little more pressing - items are getting 'stuck' at the tail end of printing in the Blacksmith again; it's the same thing that @MoonstreamInSpace reported on the OSE Workshop Reworked thread on September 20th, where the print gets all the way to 100% and an ample supply of MaterialsKits are present but the item doesn't finish printing. Log file of my last session is available here. Made two attempts to print a Casa, both failed at the same point. Second time around I did pause printing for a little bit while additional Materials Kits were being printed up.
  14. Alright - finally got around to collecting some hard data on the issues with Chuckwagons I noted in my third post from January 14th; looks like it might be more than just the Chuckwagons that are affected. Data's strictly empirical. Took screenies and there's a lot of them; my apologies in advance for that. So, this is first screenshot is my TBD 7e base-seeding rover in KSP version 1.6.1 with Pathfinder 1.32.4. It's based off two Buffalo Wagons; the forward wagon is configured for Equipment while the second is set for Storage and contains the rest of the things I take with me to seed my bases - 3 Haciendas (2 Claim Jumpers and an Ironworks), 1 Casa (Geology Lab), a KAS Screwdriver, a Saddle, 4 Chuckwagons (no prior configuration), 1 Rangeland, 1 Buckboard (Material Kits), 1 Pondarosa (Blacksmith), 6 SAFER reactors and 17 Gaslights. Total storage volume is 12,427 L, within the storage limit of the Wagon. TBD 7e in KSP 1.6.1 and Pathfinder 1.32.4 Second screenshot is the same craft deployed operationally in KSP 1.8.1 using Pathfinder 1.34.0. You'll notice that the stored volume has gone up quite a bit, to 41,331 L. Bit of a jump there. What I did next was to take screenshots as I began building this particular base and watched to see how much the stored volume changes. My usual base-building process begins with the deployment of the Saddle and Pondarosa. I came to the conclusion that the Saddle current registers 100 liters (normal, I think), while the Pondarosa is registering 881 L. Once those are positioned, I remove a Mineshaft from the rover and attach it to the side of the Pondarosa, then connect to the rover using a second Mineshaft. This gets the Pondy access to the rover's Equipment supply and allows me to inflate it. But I also usually take the opportunity to pull one of the Chuckwagons out of storage, configure it for Storage and move all the equipment out of the Wagon into the Chuckwagon (to make it easier to transfer over to the nascent base - you can transfer items internally out of a Chuckwagon but not a Wagon). Using the same method, I calculated the values for each equipment type as follows: Chuckwagon = 4273 L Hacienda = 4321 L Casa = 1649 L Rangeland = 1100 L Buckboard = 1100 L SAFER = 366.3L each (which sounds right) Gaslight = 250 L each (which also sounds right) So it sounds like it's mainly the Chuckwagons and Haciendas that are currently showing higher values than they were. I'd have to go back and double-check on some of the others. Anyways, I hope this is useful information. Was an increase in the storage volume of these parts intended in either Pathfinder 1.33.x or 1.34.0?
  15. Well, I had hoped to be able to report the safe arrival of an intrepid crew on the surface of Moho this morning, but things in RL assured that that didn't happen. Main cause is a sick child, because of which I got dropped off at work after my other children got dropped off at school, effectively eliminating my early morning session entirely. Seriously. So yesterday turned out to be more of a design and construction day than anything else. I had mentioned at the tail end of my last post that I had 38 kerbals in various colonization and tourism contracts that were now heading out of Kerbin's SOI and that I had come up with a plan to transport them all at once. That plan was a simple one - I would put three Mk3 Crew Cabins back to back to back and have engineer Jergar Kerman aboard LSV House Atreides recently returned to HKO from Eve build the resultant module in the ship's drydock. When finished, Atreides would be able to act as a high capacity passenger warp ship. The design is just those three parts and when the mission's done the module can either stay in place or be recycled in the drydock as needed. The dubbed Bus Module was easily assembled in the SPH and Atreides was ordered to begin construction, which will take 19 hours and 5 minutes. While I was at it, the South Base outpost near KSC sent up replacement fuel supplies first to space station Kerbinport and then to Atreides, with a shot of Rocket Parts also heading to Atreides. SL Shai Hulud in HKO also shot over supplies of Xenon Gas and Exotic Matter to Atreides, so she'll be ready to go as soon as the module's print is completed. I will have to send up more Rocket Parts to finish the print job, but that's not that big of a deal. I am a little concerned about the fact that I used the SPH and not the VAB to build the module - there's the chance it could come out sideways and either get stuck in the side of the drydock or stick outside the warp bubble and get blown off next time Atreides goes to warp, but I'll cross that bridge when I come to it. Push comes to shove I'll lose nine hours in construction, de-construction and re-construction. Next on my agenda was figuring out how to get all those kerbals up to Atreides. My largest spaceplane - the Auk XIV - is designed for 36 passengers and as already mentioned, I have 38 heading out. I also don't particularly like flying the XIV; she handles like a pig, especially when time comes to dock. For some reason, my brain said "two flights of a twenty-passenger plane would work", but as I didn't have a twenty-passenger Auk (16 yes, 24 yes, but not 20) and it'd been a while since I'd done it, I went ahead and built a new design - the Auk XVIII. Take an Auk XIV, replace one of the passenger cabins with some forward fuel tanks, cover up the windows so the passengers don't freak out, add many, many, many more RCS thrusters and this is the sort of thing you wind up with. I'll be sending up the passengers to Atreides in these. FAR does report an unstable sideslip condition at Mach 4 and 20,000 kilometers altitude though, so a test flight is in order; I'll attend to that when I can. I try not to yaw much as a rule under those conditions but it if proves to be a problem I can always increase the length of the tail fin. I also went ahead with designs for a new lander rated for Tylo. The craft - ultimately designated as the Spamcan 7e although I'm pretty sure it should've been the 7f - has about 5,000 m/s of delta-V all told with a Skipper engine and can ferry six passengers. Not sold on the design though; its TWR is a bit on the low side for a lander. With only 5k of delta-V, it's also a one-way craft only; all landings will have to be at the Usumacinta outpost on the surface for refueling prior to launch back to space station Tyloport. Again, I'll probably need to do a test mission before I begin using it for general service. And to do that, I'll need to start building one at the Nomina Perplexa Yards in orbit...I knew there was something I was forgetting to do... Design work done, I next ordered up a series of landers across the system in anticipation of the arrival of passengers at their destinations; in many cases, no landers were available at all yet, or the ones that were there were low capacity at best. The Nullus Recogitet Shipyards over Dres began work on a Crater Maker Crew Adapter while the Sleipnir A outpost on the surface began work on a matching Crater Maker 7 8-passenger lander proper. Sleipnir will have the lander ready in just over three hours, with NRS's construction time expected to be just under four hours, so the composite lander should be able to be put together fairly quickly. The Non Pollinis Grano shipyards over Pol also began work on a Spamcan 7a 4-passenger lander, which should be done in about five-and-a-half hours. All told, the infrastructure for this mission should be in place by the time House Atreides arrives at its various destinations. Going to be a big mission, that's for sure. But enough talking about that - meanwhile, over Moho, LSV House Corrino had recently arrived hauling a TBD 7e Moho base-seeding rover and lander, and after engineer Gemlorf Kerman had gotten out of the craft to wave at everybody, landings there had been green-lighted. I didn't want to just dump out the TBD though - I wanted Corrino to be in a fairly decent orbit first to maximize the TBD's available landing fuel. To that end, Corrino burned to a 404.3 by 131.6 kilometer, 0.31° orbit over the planet; she'd have gone lower but I didn't want go below the failsafe altitude for the ship's Alcubierre Drive. Additional maneuvering would've taken place at that point, but I was delayed by the arrival of the Auk XVI 12-passenger plane at Kerbin from its delivery mission to Mün. Do you mind? I'm trying to land on Moho here...lousy planes and their bad timing...... Aerobraking there didn't go as well as it could've - the plane got down to 711.5 by 38 kilometers, so I knew it would likely enter on its next pass and cause delays at Moho, and sure enough it did exactly that. I did have enough time to get Corrino into a 137.7 by 131.4 kilometer orbit, at which point pilot Shepry Kerman, scientist Pasted Kerman and engineers Anemy and Gwenuki Kerman transferred over to the TBD and the craft was released. "Hey, wasn't Neilrey supposed to be in charge of this mission?" "Yeah I think so." "So where is he?" "I think he was taking a dump or something...I hope he likes Eeloo......" About this same time, I was notified that the Hellhound 7 rover with skycrane was in position to begin its descent to the Mohoan surface for final scouting of the potential base site area. The plane was rapidly coming around to position for its second aerobraking (and eventual deorbit) pass, so I had to make a quick decision whether to go/no-go for landing, and ultimately chose to try for it. The skycrane made it to the surface but hit it rather hard (a little over 10 m/s) since my attention was distracted, blowing both Terrier engines at impact. That said, the rest of the skycrane made it down intact as did the rover. I had just enough time to get the job done...didn't even record how far off the target I was (which I would've done in the morning session had I had one...). The Auk entered again, de-orbited, and ultimately affected safe landing at KSC 09 to close out my day. So today I plan to begin with the Hound - I have to get that scouting mission done. If everything checks out, the TBD can come in for landing and base construction can commence, which will then likely take a good chunk of the weekend to complete (assuming RL gives me any time to do any kerballing). Apparently I also need to get started building a Spamcan 7e at Tylo, and since the tourists scheduled to use the thing are already aboard LSV House Harkonnen over Bop ready to head that way, I need to get cracking there. Pretty much everything else not already ongoing is tied up in Atreides's upcoming mission - there are six contracts involved there right now - or in other ongoing construction; the only things that aren't are a drilling mission at Duna and the long-delayed north polar seismic survey to Eve's north pole. I do expect RL to be hectic over the weekend (it's Pinewood Derby time, y'all - and I've got two Scouts participating with enough of an age spread for it to be pretty much an all-day thing), so I don't know how much I'll actually get done. Monday and Tuesday are also going to see RL interference. Push comes to shove, next post will be Thursday morning...wish me luck, y'all......
  16. That's the warp bubble being generated from the 2.5 meter Alcubierre Drive amidships; it's engaged and the ship is at warp at full throttle in this screenie (House Corrino is just getting underway). The text you're seeing is from Kerbal Flight Data (different mod). At the tick in which this screenshot was taken, I was 2 minutes and five seconds from a 958 kilometer periapsis over Kerbin with apoapsis at 2.47 megameters.
  17. This is one of the reasons why I try to design my planes with a NCS Adapter up by the nose. Being able to pump some fuel mass forward mid-air has saved many a plane of mine in the past... But I digress. Well, I had hoped yesterday would've been a red-letter day for me, and for the most part it was. Knowing that I'd have to bleed speed off over Kerbol to get to Moho from Kerbin, the day began with the departure of LSV House Corrino. Bookending my screenies today, you see...here's Corrino heading out. When she comes back to Kerbin again (insert spoiler warning), she'll be down at least another four crewmen... The ship settled into a position 1.285 gigameters over Kerbol to begin a velocity ramp-up (what with Moho traveling faster than Kerbin and all), taking the opportunity to deploy panels and refuel her Exotic Matter tanks while in close proximity to Kerbol. That job done, I turned my attention to LSV House Atreides freshly arrived at Kerbin from a recent tourist expedition to Eve, Gilly and a bunch of other flying about. Strange Cargo docked to Atreides departed first, burning to intercept with space station Kerbinport; flight time to the intercept point was nineteen minutes, during which she aligned to within 0.85° of the plane of the station's orbit. The G-LOC 7a return-to-kerbin craft carrying rescuee engineer Stelgard Kerman departed Atreides next after a slight delay, with the capsule burning down to a 114.4 by 82.4 kilometer, 0.24° orbit. After Strange Cargo burned to set up a rendevous with Kerbinport at her intercept point (flight time to rendezvous was 47 minutes), the G-LOC circularized its orbit around 82 kilometers and then proceeded to conduct a deorbit burn to attempt a landing at KSC. So close...and yet, so far... The G-LOC landed safely in the Grasslands 6.3 kilometers west-northwest of KSC, completing Stelgard's rescue contract and finishing up a criterion on the current exploration contract to bring back a craft from Moho flyby (Atreides having visited Moho on flyby immediately before returning to Kerbin). Only conducting an orbital spacewalk remained between me and finishing up the current exploration contract. Shortly afterwards, Strange Cargo put into her assigned berth at Kerbinport. Please make sure your tray tables are up and in their locked position before our arrival. Not that that would matter much in space... Upon docking, the eight tourists aboard Strange Cargo joined rescuee pilot Thomlas Kerman aboard the awaiting Auk XI 10-passenger spaceplane (he'd been waiting for their return specifically), which then departed the station. The de-orbit burn was delayed for one orbit; the Tradidit Lestum Yards over Laythe reported that they had finished up their print of an Auk XVII 24-passenger spaceplane scheduled to deliver 20 colonists to the C. P. Baker outpost on the surface. Going out there, though, I discovered a bit of a hiccup. I mean, call me wrong, Jubald, but I'm pretty sure the wings are not supposed to go through the sides of the drydock... With the plane unusable and unsafe to release, I reluctantly had Jubald begin the teardown process. It will take just over 39 hours - the same length of time it took to build it in the first place - to finish. To make up for the delay, though, I decided to bite the bullet and have the crew at Baker begin printing up an Auk XVII down on the surface instead. The outpost has more available staff, so it will take quite a good deal less time - just over five hours - but I was hoping to avoid the hassle of a second ground launch... That out of the way, the Auk over Kerbin landed. Owing to the fuel distribution though, the plane blew the landing by nearly 300 kilometers and had to circle back to KSC 27. Absolutely nobody was screaming at this point, as you can tell by the looks of unrivaled joy on the passengers. The guy behind the controls certainly wasn't nervous at this point either.... Landing was a little bumpy but otherwise uneventful, bringing two tourist missions and one rescue mission to a successful close. A subsequent trip out to the Samwell Tarly Yards over Gilly for the transmission of a crew report for contract happened next, with my day ending at Mission Control and a selection of five new contracts, three of which were accepted (the two that weren't were ones for a new orbital station over Duna, which I don't need, and to move a communications satellite, which I really don't want to do...). This morning, I wrapped up the last piece of business I had hoped to accomplish yesterday, which was to get House Corrino to Moho. The ship had finally achieved a relative velocity slow enough for direct entry into Moho orbit. Bookends, like I said at the top of the post. One of these days I really have to get around to installing radiators on my warp ships, not that I imagine they'd help much near Kerbol... Corrino arrived at Moho at a speed of 635 m/s and rapidly established herself in a 1,527.7 by 251.1 kilometer, 7.24° inclined orbit. An orbit is an orbit; ship's engineer Gemlorf Kerman got out and I got credit for the orbital spacewalk, closing out the exploration contract. Went to Mission Control and... It's about bloody time. I went ahead and accepted that colonization contract while I was at it, too. I had a little bit of time left for my pre-work session, which I spent beginning conventional maneuvers to put Corrino into a slightly better orbit for deployment of the TBD 7e Moho base-seeding rover/lander currently in the ship's drydock. Right now she's at 404.4 by 223.6 at 4.94° inclination; my hope is to get her down to a 125 kilometer equatorial orbit prior to TBD release. I've also completed Operation Baked Alaska, which was basically just crew selection for the Moho ground base - the crew will be pilot Neilrey Kerman, scientist Pasted Kerman, and engineers Anemy and Gwenuki Kerman, with Anemy slated to become the station engineer aboard the eventual Moho-orbiting shipyard. The remaining four Kerbals slated for ground assignment aboard Corrino - pilot Shepry Kerman, scientist Lageremy Kerman and engineers Necale and Sigzer Kerman - will ultimately crew the forthcoming Eeloo expedition, which will be the final set of bases anywhere in the system (Moho and Eeloo - Baked Alaska, get it? Yeah, it's stupid...). So y'all can probably guess at my itinerary for the day, but here it is anyway: I have a Hellhound 7 rover and skycrane in orbit of Moho already. It will conduct the initial landing at the set of coordinates previously targeted(0° N by 98.261719° E near a Midlands/Highlands boundary) in order to verify the orbital resource readings. Assuming the area checks out, the TBD will release as soon as Corrino is in position and land, and then it's base-establishing time. This will be the first time I've done a base in 1.8.x and with the latest version of Pathfinder, so hopefully not too many surprises await me when I get to Moho's surface. I also need to do some refueling shots for House Atreides and Kerbinport (especially Kerbinport since there are no planes docked there at the present time). The plane I sent with the colonists out to Mun is almost back to Kerbin, so I'll likely have to deal with landing it, and Baker's plane doesn't have too much longer to go, so I'll likely be dealing with its flight up to space station Laytheport later today. LSV House Harkonnen has been waiting for a window to proceed from orbit of Bop to orbit of Tylo, so I might do that as well today presuming I have time to do so. I still have yet to design a Tylo landing-capable passenger lander other than what I've got written down in my notes, so I might take some time to get that out of the way (because I definitely need to get started printing the stupid thing). Longer term there's the plane coming home from Minmus and the Crater Maker Heavy 7 under construction at the Non Caseus Yards over Mün that will take 12 colonists now at space station Munport down to the Piper Alpha outpost on the surface. Beyond that, there's all the new contracts I've signed on in the past 24 hours. The vast majority of these are tourist and colonization missions, with destinations now at Bop, Dres, Vall, Pol and Laythe. I was already worried about how I was going to haul twenty kerbals out to House Atreides for the next run; at this point I've got 38 kerbals all wanting to head out to their various destinations. My largest spaceplane design - the Auk XIV - hauls 36 passengers, so getting everybody up is already going to be a hassle. Atreides herself can hold all of ten kerbals at maximum, my large ferries can do nine (I can get two docked) and my small ferries do six (again, two docked). That's forty kerbals maximum and the part count will be stupid high... That said, I do have a plan...which I'll let y'all know about it when I get it underway.
  18. Had a reasonably interesting past 24 hours, but it got started mundanely enough (apparently 'mundanely' is indeed a word) with a visit out to the Nostromo 7 ore hauler I put out in a very high orbit over Jool a few months ago. Having dug up and gotten credit for drilling 450 units of ore at the Bohai 2 outpost on Bop, the visit to Nostromo completed a contract to 'haul' said ore into Jool orbit. Got better uses for my time, thank you very much... (Didn't really get credit for the drilling, BTW. I had dug up the required ore, but the game said I hadn't, so I had to hack the persistence file. It's one of those things about Pathfinder's GoldDigger/Claim Jumper modules that I hope gets fixed one of these days). That taken care of, I went out to the Vermilion Block 380 outpost on Vall and had engineer Ludvis Kerman take a quick EVA report, which was then transmitted back to Kerbin to clear another contract. With three contracts done over the last two days (including the recent EVA survey mission out on Bop), my next stop was to Mission Control, where two new contracts were offered and accepted - one a two-kerbal tourist mission to Bop, the other for orbital sci at Gilly. Both can wait for later days. The meat of my day began next with the arrival of the Auk XVI 12-passenger spaceplane at space station Munport. As feared, I had never set up the necessary infrastructure to support a spaceplane docking at Munport like I had at space station Minmusport. To make matters even worse, I had never upgraded the station's Crater Maker 7 8-passenger lander with the adapter module to accommodate 15 passengers, and I discovered that I hadn't refueled the station after the last expedition there to boot. Making the most of the situation, the Crater Maker departed the station to offload the first eight of the plane's passengers. Thus begins a twenty minute real-time pain in my backside...at least I had the Crater Maker available. Without it, I'd have had to do yet another set of docking maneuvers to get everybody over. The Crater Maker docked without incident, offloaded eight passengers and took them over to Munport, again docking safely. At that point the station's Spamcan 7a 4-passenger lander departed to pick up the remaining four colonists, docking to the plane and then returning to Munport safely. I was beginning to lose my light about the time the Spamcan was putting back into dock at Munport; figured I'd take one final screenshot of this whole operation. With the passengers offloaded, Lusitania departed from the station and delivered a Jumbo 64 fuel tank's worth of fuel to the plane, bringing it up to about 78% of its normal maximum fuel capacity, which should be more than enough for it to safely return to Kerbin and land. Lusitania then returned to her berth at the station, docking safely. With its delivery job complete, the Auk conducted a return burn for Kerbin nine-and-a-half minutes later; it should arrive at a 47.5 kilometer periapsis over Kerbin in just over seven hours. In the meantime the colonists bound for the Piper Alpha outpost on Mun's surface are all at Munport and the Non Caseus Yards have begun printing up a Crater Maker Heavy 7 15-passenger lander (i.e. the Duna-rated model), which will be complete in just under 24 hours. I have other things I need to do, so I don't mind the delay all that much. Those colonists might mind though, especially once they find out that Jeb clogged up all the toilets on his last visit... While I was dealing with the Auk debacle, LSV House Corrino in orbit over Kerbin completed its print of the TBD 7e Moho base-seeding rover with lander. After a seventeen minute delay, the finalize button was pressed and the new craft came to life in Corrino's drydock. Supplies of fuel, Xenon Gas, replacement Rocket Parts and Equipment for the TBD were shot up via mass driver from the South Base outpost near KSC to Corrino. At this point, Corrino is ready to head to Moho for deployment of the TBD. All that's missing is the go-ahead to land - that and final crew selection for the Moho expedition. Closed out the day yesterday with the arrival of J. G. Backus at LSV House Harkonnen high over Bop. This is the way we use our monoprop, kids. Backus docked safely to Harkonnen without incident. Might have to make this one my new wallpaper. House Harkonnen providing a glamour shot...which is a sentence you definitely never read in the novels or heard in the screen adaptations for sure, not even with Sting portraying Feyd-Rautha... This morning with no more excuses for delay, LSV House Atreides broke orbit over Eve and warped to a flyby position over Moho. The G-LOC 7a return-to-Kerbin craft she had printed while still in Eve orbit was released at that point and maneuvered to a point five meters off of Atreides's last available central docking port, at which point engineer Stelgard Kerman EVA'd from Atreides and jetpacked over to the G-LOC. I've considered the magenta squares to be more of a nuisance than anything up to this point, but this time around it proved to be quite the hindrance, blocking my view of the G-LOC's hatch - I was lucky to get Stelgard into the pod... Once Stelgard boarded, the G-LOC docked up with Atreides and the ship proceeded to warp to Kerbin, arriving at 12,235 m/s. 39 warp-backs later, the ship settled into a 505.7 by 384.8 kilometer, 2.73° inclined orbit to close out the session. So today is liable to be a red-letter day. I have Strange Cargo docked to Atreides with passengers aboard; they need to get to space station Kerbinport where an Auk XI 10-passenger spaceplane has been awaiting their return for some time now. The landing of that plane with the passengers aboard will clear out two tourist contracts and one rescue contract. The G-LOC also needs to be de-orbited, which will clear Stelgard's rescue contract and go a ways towards finishing up the current exploration contract - I did get credit for a crew transfer near Moho and the G-LOC should clear the requirement to return to Kerbin from Moho flyby, but the contract explicitly states that the spacewalk be in orbit. So the plan at this point is to go ahead and have House Corrino head to Moho orbit and conduct a spacewalk upon arrival. A warp to Moho orbit is likely to take quite some time since bleeding off the speed will have to be done high enough over Kerbol so as not to cook the craft, so I may get started with that process first thing next session. Assuming I get Corrino to Moho orbit I'll probably get House Harkonnen over to Tylo for the next phase of its mission, but at that point I'll probably have to stop and get a lander for Tylo printed - I'm pretty sure I don't have one yet. I'm also liable to clear out that Gilly science contract today; I can easily transmit a crew report from the Samwell Tarly Yards or something to get that done. Longer range plans see the beginning of a colonization mission to Laythe with 20 kerbals heading that way, and I'm liable to piggyback those two kerbals headed to Bop while I'm out that way. Plenty going on at the moment. Hoping to have some good news to report to y'all tomorrow morning.
  19. Spent a fair chunk of the past 24 hours out on Bop. It turned out that the issues I had over this past weekend with the launch and release of the Hellhound 7 rover from the Bohai 2 outpost on Bop's surface were indeed caused by a nascent cephalopod, confirmed at the beginning of my day when I went out to the Spamcan 7 lander on the surface at Bohai 2 with tourist Hadnard Kerman aboard and found the base missing. This historically occurs when the game thinks the entire base has crashed into the ground and restoration only required a quickload. I had last quicksaved just after engineer Lemvin Kerman returned from hitting the first waypoint of an EVA survey out at Bop, so not very much was lost at all - Bohai 2 began printing of the Hellhound (again), with a total of 34 minutes construction time required. While I was waiting, the South Base outpost near KSC shot up supplies of Enriched Uranium and Rocket Parts (again) to LSV House Corrino in HKO, which is currently building the TBD 7e Moho base-seeding rover destined to put a base on the surface of Moho. Corrino at this point has all the parts it needs to finish construction, pushing completion of the construction from nine hours to ninety minutes. 34 minutes later, a Hellhound 7 rover rolled off of Bohai 2's launchpad, this time without incident or dancing around uncontrollably for ten minutes (still F5'd the damn thing before I released it, of course). Lemvin left Bohai 2's factory module and boarded the new rover, which was designated Bravo 2 at that point (Bravo 1 being the name of the lander that seeded Bohai in the first place). The new 2020 model Hellhound 7 now comes complete with a do-nothing magenta square for your personal annoyance... Lemvin drove Bravo 2 9.6 kilometers to the east-southeast to the next point of the survey, then drove another 2.5 kilometers north-northeast towards the third point before events required me to switch gears. Driving on Bop is like driving anywhere on Minmus outside of the flats. You can catch some pretty spectacular air and do some wicked stunts while still landing safely as long as you maintain some semblance of control. Specifically, the Auk XVI 12-passenger spaceplane I launched out to Mün over the weekend had arrived at periapsis and needed to conduct its orbital insertion and burn to set rendevous with space station Munport. The plane completed the burn successfully and set a flight time to rendezvous at 56 minutes, aligning to within .02° of the station's orbital plane in the process. Had a freak out moment when the plane first popped into view...objects in background aren't quite as close as they appear, it seems...... Bopport had also come around into position for Hadnard's Spamcan to make its return flight; the lander took off and set up a rendezvous with the space station with flight time estimated at 25 minutes. That job done, my attention returned to Bravo 2, which drove another 3.5 kilometers to the north-northeast to reach the third point, then proceeded 6.2 kilometers to the southeast before reaching the fourth and what turned out to be the final waypoint of the survey, completing that contract. All said and done, Bravo 2 wound up 15.7 kilometers to the west of Bohai 2 in Bop's Slopes. Job done, Bravo 2 began the drive back to Bohai. Time constraints required me to stop for the day about three klicks west of the outpost. This morning's activities began with the arrival of the Spamcan at Bopport; docking went off without incident. Hadnard boarded J. G. Backus docked to the station, after which Backus departed and made preparations to return to LSV House Harkonnen in a high and inclined Bop orbit. I took the time while Backus was waiting to conduct its departure burn to finish Bravo 2's drive to Bohai, with Lemvin rejoining his fellow engineers aboard the outpost's Factory module. Bohai sent up replacement fuel supplies to Bopport via its mass driver and then proceeded to drill 450 units of ore for another contract I have going on at the moment, which pretty much finishes everything I've needed to get done out on Bop's surface for now. Wrapped things up in my last session with Backus's alignment and departure burn; I was able to set things up so that Backus burned directly to set a rendezvous with Harkonnen. Flight time to that rendezvous will be 74 minutes. So the very first thing on my agenda for today is the arrival of the Auk at space station Munport; that's coming up in the next few minutes at this point. I don't recall if Munport has got a plane docking pier installed or not; if not, it's going to make delivery of the passengers to the station's Crater Maker 15-passenger lander a little bit more challenging, to say nothing of making sure the plane has enough fuel to return to Kerbin. Lusitania is deployed at Munport at least, so if need be I can pull the same shenanigans I did with Island Princess over Kerbin when the plane first launched. House Corrino is almost finished with the TBD at this point as well, so I really do need to take the time to get LSV House Atreides to Moho from Eve and then to Kerbin so I can finish up the current exploration contract and hopefully get the go-ahead to land on the surface. Backus will undoubtedly reach House Harkonnen today; next up on the itinerary for Harkonnen is a scheduled landing at Tylo, and I still haven't gotten around to designing a passenger lander there. Of my warp ships, Atreides now has unconditional priority once I get a two-hour window open; Harkonnen will wait if necessary. I'm likely to finish up two more contracts today, after which I'll go ahead and check for new ones and hope nothing happens to derail the current schedule too badly. I still have yet to get the 20-kerbal colonization mission to Laythe underway, and I still have the survey mission at Eve to kick off, but everything else is at least ongoing at the moment. Plenty busy right now; hoping I can get a fair amount done today. I'll keep y'all posted.
  20. Had another busy weekend in RL so once again the survey mission up to Eve's north pole has been delayed. I'm sure I'll take care of it one of these days... So last Friday I had gotten an Auk XVI 12-passenger spaceplane with twelve Mün-bound colonists aboard to a near-rendezvous with space station Kerbinport (which turned into a proper rendezvous when the plane drifted into the station's physics range despite my efforts to avoid that very scenario on account of high part counts). Island Princess had been dispatched from Kerbinport to dock with the plane and transfer fuel over so it could head on to Mün, and docking had occurred without issue. First order of business was a mass driver shot from the South Base outpost near KSC up to Island Princess to deliver the fuel supplies, after which Island Princess undocked from the plane and returned to Kerbinport, docking successfully. Job done, the plane's trans-Münar burn was set up. Love how KAC and KER differ on timing sometimes with these burns...usually I go with what KER tells me, if I manage to catch the discrepancy in time... The plane executed the burn without incident and is now inbound to Mün. Arrival at periapsis over Mün is currently scheduled to occur in five hours and 32 minutes. Next item on the KAC calendar was the rendezvous between J. G. Backus and LSV House Harkonnen high, retrograde and inclined over Pol. I had about 25 minutes left on the rendezvous but decided to go out to Backus anyway, to find the target relative velocity at about 5 m/s and with Harkonnen only about six kilometers off, so I decided to go ahead and have Backus conduct a "sixty second" burn to speed things up a little. The craft rendezvoused with Harkonnen one minute later and docked without incident. I complain about a lot of things when I take screenshots - bad lighting, not being able to tell what body I'm around, lack of inherent coolness, etc. This one was damn near compulsory... With Backus secured, Harkonnen broke Pol orbit and warped over Jool to make the necessary trajectory adjustments for a warp to Bop orbit, and then proceeded there once she was ready. Harkonnen arrived at Bop at 105.7 m/s, quite a good deal slower than needed to establish a low orbit. With some slow and steady low-throttle warps, the craft was able to settle into a 167.6 by 166.7 kilometer, 21.22° inclined orbit without the need for a conventional burn (aside from the inclination, damn near perfect for once). Backus then departed Harkonnen for space station Bopport, arriving and docking safely after a flight of just under three hours. During the transition, LSV House Atreides in orbit over Eve finished its print of a G-LOC 7a return-to-Kerbin craft slated to deliver rescuee engineer Stelgard Kerman to Kerbin and also to help fulfill the latest exploration contract. Atreides is still at Eve awaiting the next available warp window. After Bopport transferred fuel supplies over to Backus, tourist Hadnard Kerman boarded the station's Spamcan 7 2-kerbal monoprop lander and departed the station on course for the Bohai 2 outpost on Bop's surface. The landing at Bohai wasn't necessary, strictly speaking, but I had some other things to do while I was there and this seemed like a good opportunity to get them out of the way. Before the Spamcan reached the point for the de-orbit burn, the Auk arrived at Mun and conducted a burn to take it to intercept with space station Munport, with orbital entry scheduled for that point as well - time to intercept is 88 minutes. That done, the Spamcan deorbited and affected a safe landing at Bohai 2 to close out my Friday. Hadnard decided to take the sign that said "next rest stop in 50,000 kilometers" seriously... I did get a few things done on my Saturday. I have one of those surveys to hit an unknown number of points near Bohai at the moment requiring EVA reports, so I had engineer Lemvin Kerman get out and hit the first of those points after taking the time to attach the Spamcan to the outpost for refueling and then de-attach it once it was done. The first point was five klicks off, and wouldn't you know it, the first waypoint wasn't the source of the anomalies. Lemvin had to return and was close to being empty on EVA fuel once he was finished. Lemvin flying a little high over Bohai 2. I guess the agricultural experiments going on at Bohai were successful. Can't remember exactly what it was they said they were going to try to grow out there, though... Since it was obvious that direct EVA flights weren't going to be practical, I decided I'd go ahead and get a Hellhound rover printed up; Lemvin went back aboard and the outpost's engineering staff had one ready 34 minutes later. After taking the time to conduct a resupply mass driver shot between South Base and LSV House Corrino in HKO (Corrino is in preparation to put a base-seeding craft on Moho), the new rover was released from the pad. Quick, time to play "spot the Kraken!!" Because I hadn't released the airbrake on Bohai 2, the base itself was floating several meters off the ground (WorldStabilizer had done its intended job) - which meant that the pad was also several meters off the ground...a bit too high for a safe release, as it turned out. The game registered a collision between the pad and one of the rover's RTGs, which promptly exploded and sent the thing flying through the air. I spent the next eight or nine minutes trying to get the damn thing to a stop, which it never did; it was one of those deals where you could tell the game was doing something it really shouldn't have been doing, and I did have other things to do at that point so I went ahead and hit the button to quit out. Game's revered to the point at which the rover was released, so I will get to try again first thing next session. Would've played earlier this morning for a bit but my box decided to BSOD on me rather that cooperate... So the re-release of the rover is on my short list of things to do. Hounds were designed for Mün originally but historically they've done very well on Minmus. Bop has higher gravity than Minmus, so I should be okay provided I get a clean release this next time. Assuming that happens, Lemvin will be hitting the next few points to complete the mission; it's likely that the Spamcan will launch to return to Bopport at some point during all of that. Once Hadnard returns to Backus and Backus returns to Harkonnen, Harkonnen will be hitting Tylo next. I do have a tourist landing scheduled there and that's got me concerned if for no other reason than that I'm pretty sure I don't have a Tylo-capable passenger lander printed up yet (not to mention the daunting task of conducting Tylo landings - I have yet to complete one without running out of gas in the process). I want to get Atreides to Moho and then back to Kerbin; with luck that will happen in the next few days, and I'm hoping to establish an outpost on Moho before the week is out. Still need to get the Laythe colonization effort under way but that's awaiting Atreides's return to Kerbin; everything else is pretty much ongoing at his point. I'll keep y'all appraised.
  21. Certainly plausible...but it wouldn't change the fact that all the water would sublimate; Jeb would have to work really, really fast... Haven't got a whole lot to report this morning, mainly on account of a slow box coupled with an untimely F9 when a simple "revert to launch" was what I really wanted to do. My day began in the VAB looking at the two extant designs of the TBD 7e base-seeding rover - more specifically, I was looking at their landing stages in preparation for a trip down to Moho. I came to the determination that the Mün lander was a little light on the TWR, while the Tylo lander was definitely a bit excessive for the job. So I took the Mün lander, slapped on a few more X2-800 tanks and replaced the Poodle engine with a Skipper, dubbing the new design the TBD 7e Moho. After transferring up supplies of fuel, Xenon Gas and Rocket Parts to LSV House Corrino in HKO from the South Base outpost near KSC via mass driver, Corrino's crew got to work on the new design, with total construction time set at fourteen hours and 28 minutes. Two resupply shots of Rocket Parts would from South Base to Corrino would be required during the construction on account of the TBD just needing that many... After a quick review of the latest Moho exploration contract - a requirement to spacewalk, transfer crew between craft and return to Kerbin's surface from a Moho flyby, I decided I would go ahead and have LSV House Atreides currently in orbit of Eve conduct the mission. To that end, engineer Beamon Kerman along with engineer Stelgard Kerman were going to be ordered to begin building a G-LOC 7a return-to-Kerbin craft aboard. That plan changed when I double-checked Stelgard's stupidity rating, which at 96% with Badass effect had dropped Atreides's productivity level down to -1. 5-star pilot Gwenlock Kerman transferred over to Atreides's Bigby workshop from Strange Cargo docked to Atreides, while Stelgard transferred over to SC's pilot seat, an act which bumped productivity well into the green and construction began. The G-LOC will take three hours and 37 minutes to complete. Once done, the plan is for Atreides to warp to Moho for a flyby only, do the things, then head to Kerbin. Her tourists are all ready to come back anyway. With ninety minutes before the next KAC alarm, I decided I'd go ahead and get one of the colonization missions going, specifically the one for twelve Kerbals to Mün. To that end, the colonists were loaded aboard an Auk XVI 12-passenger spaceplane at KSC and began their takeoff when space station Kerbinport came into the proper position. Unfortunately, the Auk design in question has a combined flaw of a) low back wheels and b) strong pitch control, and suffered a tail strike on liftoff. My intent had been to refuel the plane in orbit and send it on to Mün, so being down two engines wasn't acceptable, and it was at this point that the unfortunate F9 occurred. My last quicksave had been where Elon Kerman was riding down the G-LOC that Corrino had brought home from Moho, and I didn't have any more recent backup saves... So all of that from the beginning of this post up to this point? Completely undone... So the day that counts anyway began with getting pilot Elon Kerman and the G-LOC down safely to the ground. If there's a bright side to all of this mess, it's that I knew just exactly how far off KSC the first landing attempt was. So I was able to adjust accordingly... Yep. Much better. The G-LOC (again) returned safely to Kerbin, landing 1.6 kilometers SSE of KSC, completing Elon's rescue contract as well as the last Moho exploration contract. The replacement exploration contract didn't change, but instead of getting a satellite mission over Duna, I got an surface science contract for Vall; I don't necessarily mind this as it will be a far easier and less time consuming contract to complete... Only other things I was able to accomplish in light of the reverted game were the loading up of the Auk (again) and the beginning of TBD construction aboard House Corrino (again); the game got stupid slow at that point and I had to quit out. Didn't get a chance to play again until this morning, where I refueled Corrino (again) and began printing the G-LOC aboard Atreides (again). At that point it came time to launch the Auk (again), and you better believe I quicksaved the game while the damn plane was still on the ground...didn't want to have to do everything a third time. After a 26 minute ground delay, Kerbinport came into position and the Auk took off - much more gently this time. ♫ Oh what a craptastic morning ♫ / ♫ Oh what a craptastic day ♫ / ♫ I've got this crappy-ass feeling ♫ / ♫ That nothing is going my way... ♫ Launch was successful, with the plane coming to a point three klicks away from Kerbinport thirteen minutes after breaking atmo. Island Princess departed the station once the plane arrived at the rendezvous point and docked with the plane two minutes later to transfer fuel. Island Princess didn't have enough fuel available to complete the job, so she's still docked to the plane as of this post. The hope had been to do the rendezvous far enough away from Kerbinport that the station's high part count wouldn't cause too much lag, but the plane has since drifted into the station's physics range... First priority in the next session is to refuel the plane and get it headed towards Mün, while Island Princess returns to dock. After that I've got whatever was going on with the KAC alarm - I want to say it was J. G. Backus arriving at LSV House Harkonnen over Pol but I don't remember - and then I want to get Atreides to Moho and back to Kerbin before the day is out. I might also get Harkonnen to Bop today, which is her next scheduled port of call. I've got overseeing the TBD construction ahead of me, but other than that what's on my plate is pretty much the same things that have been there all this past week. Hoping to have a better day today; I'll let y'all know how the weekend went on Monday.
  22. Bothers me how Jeb can make these castles...I mean, wouldn't you have to get the Mün dust wet for it to keep its shape like that? I might have to ask Kyle Hill or something... Yesterday's planned activities of hauling butt everywhere in the system turned out to be fairly productive. The day started with the G-LOC 7a return-to-Kerbin craft launched from the Sleipnir A outpost on Dres into orbit, which was scheduled for LSV House Corrino to pick up. The craft made its initial burn to take it to an intercept point with Corrino. Flight time to that intercept point was twenty-one minutes, during which time Eunice Howell in orbit over Eve made a burn to take her to rendezvous with space station Eveport - time to rendezvous was 44 minutes - and the Spamcan 7 lander carrying tourist Alzer Kerman departed space station Polport and affected a landing in Pol's Highlands. At the intercept point, the GLOC burned for plane alignment and rendezvous, aligning successfully. Time to rendezvous was 88 minutes. Shortly afterwards, Eunice Howell rendezvoused with Eveport and docked without incident, and the Alexander L. Kielland outpost on Eve's surface shot up replenishment fuel supplies to the station via mass driver. Howell's return secures all currently ongoing operations at Eve and clears the way for LSV House Atreides, which is still currently in Eve orbit, to return to Kerbin at the next available KAC window (i.e. when I haven't got anything else scheduled for at least two hours that can't afford a delay). With Polport having come into position to do so, the Spamcan lifted off of the surface of Pol and conducted a direct burn to rendezvous; which it affected seven minutes later. This is called "cutting it close". Eh...could've been worse. Could've clipped the station and torn off all the solar panels again. At least I was able to catch the screenie, right? The lander docked successfully, with Alzer transferring back to J. G. Backus docked to the station. The Petrobas 36 outpost on Pol's surface shot up replenishment fuel supplies to the station via mass driver (not often I need that much monoprop in a shot) and Backus departed. She aligned with LSV House Harkonnen in a highly inclined and retrograde orbit of Pol before burning to set an intercept point. Flight time to that intercept was 46 minutes, during which time the G-LOC rendezvoused and docked with House Corrino over Dres. This was one of those screenshots I took just because I was happy to see it happen - had a lot riding on this rendezvous. As a screenie in its own right though, it's rather dull. At the intercept point, Backus burned to set a rendezvous point with House Harkonnen; flight time to that rendezvous is six hours and seven minutes. I next had to deal with a scheduled resupply of the Tradidit Lestum Yards in orbit of Laythe. The yards are currently in the process of building an Auk XVII 24-passenger spaceplane and it's one of those builds that requires more Rocket Parts than the shipyard could contain all at once (so pretty damn big). The C. P. Baker outpost on the surface shot up supplies of Rocket Parts along with fuel supplies via mass driver to the shipyard, and at this point there is a sufficient supply to complete the build scheduled for about nine hours hence. I'm still worried about the plane coming out of the drydock sideways, which would mean I'd have to scrap it and start completely from scratch - aside from the material costs, it has taken seven full days to build the thing so far and it'd take just as long to tear it back down again. Hopefully everything will be cool and froody when I go to mash the finalize button. At least if there's a screw up I don't have to worry about the delay it'll impose on the colonists the plane will be bringing down to Baker; at the moment they're all still back on Kerbin... After conducting the third and final burn of a Boop-Boop 7w probe into a 1,445.1 by 18.0 kilometer, 116.58° inclined tundra orbit for contract, I closed out my day yesterday with House Corrino. The ship broke orbit over Dres and warped to Kerbin, arriving at a speed of 5,467.8 m/s. After seven warp-back maneuvers to bleed off speed, the ship was able to settled into a 556.8 by 478.6 kilometer, 5.28° inclined orbit. First thing that happened this morning was the departure of the G-LOC from Corrino. Nothing spectacular here, but it was an important event that happened in daylight for once... Rather than have the G-LOC head for deorbiting right away, I decided to go ahead and send it to pick up pilot Elon Kerman (yes, the game itself generated the name) from LKO. The G-LOC burned to set an intercept point; after a sixteen minute flight to that point, it burned to set a rendezvous with Elon's Derelict and conducted the rendezvous burn 72 minutes later, at which point Elon abandoned his craft and boarded the G-LOC. Given his name, I was mildly disappointed that Elon's Derelict turned out to not be a cherry red Tesla roadster, but at least Elon decided to rock a magenta square... Once Elon was safely ensconced aboard the G-LOC, the necessary maneuvers were made to aim for KSC and the craft de-orbited. Missed the mark by 46.7 kilometers to the east, but the craft still safely splashed down, fulfilling Elon's rescue contract as well as the latest exploration contract (which was to return a craft to Kerbin's surface from Dres's surface). The replacement for Elon's rescue was an easy satellite deployment mission at Duna. My hope had been for the G-LOC's return to get the go-ahead for landing on Moho. Dammit Gene, you're killing me. You know, one time I followed up some bad news with a subordinate by sipping coffee too...it cheesed her off something fierce and the next six months were hell. Just saying... Accepting the new Moho exploration contract, which as y'all can see is comprised of random horse hockey, was the last thing that's happened so far today... So at this point plans are in the works to take care of the new Moho contract. I've still got House Atreides deployed at Eve and it's occurred to me that I could go ahead and have Corrino's crew begin constructing the TBD base-seeding craft for Moho while Atreides handles the mission. Atreides needs to head back to Kerbin at this point anyway - all of her tourists are ready to come home now. Backus is about ninety minutes out from rendezvous with Harkonnen; her next port of call will be Bop, and I'm liable to be handling that maneuver at some point today as well. Picked up a twelve-Kerbal colonization mission for the Piper Alpha outpost on Mün that I can get underway at any time, while the twenty-kerbal dual colonization mission to C. P. Baker is still on hold pending the completion of the plane at the tail end of their journey. Got the probe mission at Duna to get underway whenever I feel like, and I'm thinking I'll be taking care of the two extant missions I've got at Bop when I get my tourists there. Still plenty going on; getting anxious to get a base set up on Moho at this point...
  23. Last 24 hours have been reasonably active for me. The period both began and ended with J. G. Backus recently delivered to orbit of Pol via LSV House Harkonnen, which is in a highly inclined and retrograde orbit her own self at the moment. Having arrived in orbit close to the descending node with space station Polport, Backus conducted a burn first to align itself with Polport's plane and then conducted a burn to take her to rendezvous in five hours and 41 minutes. That job done, my attention switched over to the Sleipnir A outpost on Dres, which had completed its print of a G-LOC 7a return-to-Kerbin capsule sixteen minutes hence. The capsule was fueled up and then successfully launched to a 22.7 by 20.7 kilometer, 1.63° inclined orbit to await pickup. That job remains a high priority for my program at the moment, as the return of a capsule to Kerbin from Dres's surface is likely the only thing currently preventing me from getting the go ahead to land a craft on Moho. LSV House Corrino's warp from Kerbin orbit to Dres was, unfortunately, delayed a little bit due to an upcoming KAC alarm for that damn Boop-Boop 7x probe I've been trying to stick in a stationary orbit over Dres for the last couple of weeks. I figured I probably wouldn't have any better luck this time around, so I headed out there thirty minutes early to see where things stood. Lo and behold, though, I was over the target point and in a position where a quick radial burn would put me within the target orbital parameters, so that happened - the probe burned to a 747.6 by 716.9 kilometer, 0.00° inclined orbit to finally close out the contract. And what did I get for a replacement? A satellite contract for Dres...this one for a tundra orbit at least. Crying out LEEEEERRRRRROOOOY JEEEEEEENNNNKKIIINNNNS!!! at the top of my lungs, the contract was accepted and a Boop-Boop 7w probe was ordered up at the Nullus Recogitet Shipyard over Dres. Total print time was 83 minutes. Taking opportunity of the window to do so, House Corrino broke orbit over Kerbin and warped to a position 1.25 Gm over Kerbol to begin the process of slowing down enough to enter orbit at Dres, taking of the opportunity to auto-recharge her Exotic Matter tanks while she was at it. At this range, those Gigantors produce tremendous amounts of power, though it occurs to me that this screenshot would be even more impressive had I actually had the XM generator turned on at the time... Corrino eventually slowed sufficiently and warped to Dres, arriving at 289.1 m/s and immediately establishing herself in a 64.9 by 10.1 kilometer, 115.13° inclined orbit (i.e. close, highly inclined and retrograde). Periapsis was a bit too low for comfort (though above the hard deck for Dres), so a conventional radial burn took place to change that to a 70.6 by 65.0 kilometer orbit instead. The launch of the probe at NRS was delayed two hours and 21 minutes thanks to Corrino's warp maneuvering, so that took place next - the probe was fueled and then launched, then burned to an initial 60.5 by 16.4 kilometer, 114.88° inclined orbit. Prior to the second of the probe's burns, though, Eunice Howell finally arrived at her rendezvous with LSV House Atreides over Gilly after a flight of at least twelve hours, counting the diversion of the craft from her original rendezvous with space station Gillyport. Off-center, because its artsy-fartsy. Also Gilly's not in view thanks to lighting issues. This is a pretty boring screenshot and I probably wouldn't have posted it, but I only took two yesterday.... Howell docked with Atreides without incident. My day yesterday ended with a second burn of the Boop-Boop 7w over Dres, taking it to a 1,445.1 by 25.6 kilometer, 116.58° inclined orbit. This wasn't quite enough to grab the contract - the periapsis is about eight kilometers too high at the moment but the rest of the parameters are spot-on for the contract involved, so I'll have to deal with that when the probe gets closer to periapsis in about four hours' time. Earlier this morning, House Atreides conducted the maneuver to take her back over to Eve orbit, ramping up before establishing herself in a 701.4 by 616.0 kilometer, 11.25° inclined orbit. Once there, she transferred fuel from her reserves to Eunice Howell while tourist Obsen Kerman boarded Strange Cargo currently docked to Atreides, while rescuee engineer Stelgard Kerman boarded Atreides's Bigby workshop module. Howell then departed for her assigned berth at space station Eveport, aligning to within 0.24° of the station and setting an intercept point for sixteen minutes later. I'd've stuck with Howell to get her burn for rendezvous done, but J. G. Backus arrived at her rendezvous with Polport at that point. Docking there went off without issues and Backus was refueled from the station's stores. I had worried about the presence/absence of a lander at the station but found that I did indeed have a Spamcan 7 2-passenger monopropellant lander awaiting use at Polport, so tourist Alzer Kerman boarded the craft at that point. Alzer is currently still at Polport but his scheduled surface excursion will likely happen during my next KSP session. So at the moment I've got a lot of stuff needing to get going places. I need to get the G-LOC to House Corrino (I need to conduct the burns there), I need to get Alzer down to Pol then back up so that Backus can get back to Harkonnen and then Harkonnen can get on to Bop, I need to get Eunice Howell to Eveport and I need to get House Atreides back to Kerbin. If I get the G-LOC to Corrino, I need to get Corrino back to Kerbin as quickly as can be managed. Assuming all these parts get done moving to their respective destinations, I've got the probe over Dres to position, another rescue mission to get underway at Kerbin, a large pair of colonization missions for Laythe to commence, and a couple of hopefully small jobs at Bop to get done. Still plenty going on at the moment; hoping things will calm down fairly soon. I'll let y'all know how things go.
  24. Minecraft was pretty interesting over the weekend. Finally found a village on my Win10 save built over a system of caves, and the village I had to rebuild on my Xbox save is starting to thrive again - damn villagers are breeding like jackrabbits. Plus I found the ocean...but this is not a Minecraft forum, oh no. On with talking about KSP!! Actually did manage to find some time to play this past weekend and a fair amount of things happened. Friday kicked off with Eunice Howell in orbit of Gilly, which had to shift gears to head towards LSV House Atreides after she finally found a window large enough in which to warp over to Gilly from Eve orbit. A rather complex and time-consuming set of maneuvers would be required on Howell's part just to get her to an intercept with Atreides, so I took my time to set one up; the maneuver would take place 56 minutes after planning was complete and was performed before the day was out - Howell closed to 1.2° off the plane of Atreides's orbit, with intercept for another 2 hours and 16 minutes from that point. That done and with a warp window still open, LSV House Harkonnen took the opportunity to begin her next interstellar tour. ♫ Star Trekkin' across the universe... ♫ The ship's tour began with a flyby to Moho. ♫ ... on the Starship Enterprise, under Captain Kirk!! ♫ Upon arrival in Moho's SOI, her mass driver was quickly activated, as was the mass driver aboard LSV House Corrino in Moho orbit at the time. Harkonnen shot enough Rocket Parts to Corrino to enable the latter to begin printing a Hellhound 7 rover and skycrane, which is planned to be used to conduct a ground survey of the planned site for the Moho outpost. Construction aboard Corrino commenced - construction time was estimated at 61 minutes. Meanwhile the ships' respective mass drivers were secured and Harkonnen warped over to Eve for a flyby, then departed for a flyby of Dres. ♫ Star Trekkin' across the universe / boldly going forward 'cuz we can't find reverse... ♫ At Dres, Harkonnen once again activated her mass driver, this time to receive a shipment of Xenon Gas from the Sleipnir A outpost on the surface. The amount received was not as much as I'd hoped - a mere 3000 units - but still helped Harkonnen's chronic Xenon shortage quite a bit. Finally, the ship headed to Jool, arriving at 12,067 m/s. Three warp-back maneuvers later, she settled into a 5,692 by 5,345.7 kilometer, 2.28° inclined orbit. The multiple flybys satisfied many of the conditions of her passenger's contracts aside from scheduled landings in Jool's SOI - namely at Bop, Pol and Tylo. After a sixteen minute delay to finish seeing Harkonnen safely into Jool orbit, House Corrino printed, fueled and launched the Hellhound. I love how these things always look like they're coming out at an angle. One of these days I'm going to get one stuck in there... The Hound burned from Corrino's position to a retrograde equatorial orbit at 49 kilometers periapsis to end the day on Friday. Yesterday I finished bringing the craft to a 49.3x48.3 kilometer, 179.86° inclined orbit over Moho to await the go-ahead for landing, though not before conducting a burn to align the Auk XVI 12-passenger spaceplane en route back to Kerbin from Minmus with space station Kerbinport. Alignment was a success - the plane will arrive at a 47.5 kilometer periapsis over Kerbin in 47 hours and five minutes. With the Hound printed and launched, all of her business over Moho complete and a warp window still open, House Corrino broke orbit and proceeded to warp to Kerbin, arriving at 11,769 m/s. After 32 warp-backs (including an interruption to have Eunice Howell burn to set a rendezvous with House Atreides in just under eight hours), Corrino settled into a 551.3 by 452.9 kilometer, 4.29° inclined orbit. Once orbit was secured, the G-LOC 7a return-to-Kerbin craft that she had hauled back from Moho orbit departed and proceeded to burn down into an equatorial orbit before de-orbiting. Eh...took the screenie too late - that's not fire as much as contrails at this point... The craft deorbited safely and splashed down in the ocean about 24 kilometers to the east of KSC, fulfilling the current exploration contract. It had been my hope that this would unlock the go-ahead for a Moho landing, but instead I got another contract for Dres. Apparently I had yet to return a craft to Kerbin's surface from Dres's surface. To rectify this state of affairs, this morning began at Sleipnir A, whose crew was ordered to begin printing up a GLOC 7a; print time was estimated at ninety minutes. With a window open, Harkonnen proceeded with a warp to the first of its Jool destinations: Pol. ♫ Star Trekkin' across the universe / boldly going forward and things are getting worse... ♫ The maneuver to bleed off speed over Jool prior to the warp to Pol went well...a little too well, as it turned out. She arrived at 67 m/s and I inched her in to a position at 150 kilometers over Pol, but I was going so slow that that still put her on a suborbital trajectory; it was necessary to conduct a brief conventional radial-in burn to get her into a stable orbit at 359.9 by 30 kilometers at 136.04° inclination. That said, once she was in a stable orbit, I was able to allow J. G. Backus docked to Harkonnen to depart for space station Polport; owing to the fact that she was near the descending node already she was able to make an initial alignment burn with the station that set her just 9.3° off its plane. Another alignment burn is scheduled for five minutes hence. So my plan for today is to get J.G. Backus over to Polport to get tourist Alzer Kerman down to the surface. Once that's done, Backus will head back to Harkonnen and she'll head over to Bop for the next leg of the trip. Meanwhile the GLOC at Dres is ready to go, so I'll need to launch it and get Corrino over to Dres, which will be a trickier, longer-term maneuver. I'm hoping that getting this GLOC to Kerbin will unlock a Moho landing; Corrino will be overseeing base construction there as usual. I might also see about getting Atreides back to Kerbin today if time permits; she's scheduled to take twenty colonists to Laythe at this point in what is liable to be a pretty complex set of maneuvers. Still got another Kerbin-orbiting rescue to do, still have surveys at Eve and Bop to do, still have drilling at Bop to do and I'm still fiddling with that stationary-orbit satellite at Dres (which at this point is hacking me off). Plenty going on at the moment. I'll keep y'all appraised.
  25. For the heck of it, earlier today I turned off the lights on one of my Castillo domes; the dome's appearance returned to normal, so whatever is going on with them right now has to do with whatever governs the way things look with the lights on. Figured I should share that particular observation. Sleipnir A on Dres - the lights on the Castillo dome are shut off; the rest of the lights are on.
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