senoiurkabls
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Everything posted by senoiurkabls
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Hello and thanks for this mod, I still have this bug in 1.8 when using some other mods so its really helpful. I have a very long ship (100 meters or more) that I want to move around with bon voyage but it clips into the ground on load. I am wondering if I can single out ships to load in higher then normal or change something in the configs that might help.
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
senoiurkabls replied to maja's topic in KSP1 Mod Releases
Hello, and thank you for supporting this mod, it has made rovers pretty fun to make. I have made a particularly long vehicle (100 meters or so) and am trying to make it work with bon voyage, it is long enough that it will clip into terrain if it is not perfectly smooth ground that it loads in on after bon voyage moves it. Is there anything I can change in the config that might help? I am also using world stabilizer if that matters. -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
senoiurkabls replied to SuicidalInsanity's topic in KSP1 Mod Development
Not the jet engins , the dual cycle engines. You can push insane mach values at see level. (don't change it). I'll probably try to make it myself, problem being it's a giant sphere and I'd like it to intergrate nicely. Oh well I'll make a post with some badly modeled tube with an even crapper texture some time in the near future with- 860 replies
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
senoiurkabls replied to SuicidalInsanity's topic in KSP1 Mod Development
I can go mach 3 on the deck with the other engines of this pack, believe me we are far from stock already- 860 replies
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
senoiurkabls replied to SuicidalInsanity's topic in KSP1 Mod Development
So if we are going to get a cockpit inspired by the swordfish II then why not the engine? The full name as given by the wiki is a "Rolls-Royce AF-15C axial fusion aero-spike turbine" coupled with a fusion reactor, which sounds sorta believable, a fusion rocket engine hooked up to a turbine with the exhaust going through an aero-spike, with a high degree of gimball, with of course thurst reversers, in a mark2 form factor so it can be used with other aircraft, in space ISP of 600 and a surface ISP of 600 at zero going up with speed to 1800 at mach .75 makes it just as op as the other engines in this pack (hehe) a sorta universal thrust of 400 going up to 650 at mach speeds- 860 replies
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
senoiurkabls replied to SuicidalInsanity's topic in KSP1 Mod Development
I think it's time we blow this scene, get everybody and the stuff together. That cockpits got a carry a lot of resources you know, since the engines going to be right behind it, maybe raise it higher so that it we can look back like in a real bubble. The swordfish 2 shall fly once more!- 860 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
senoiurkabls replied to BahamutoD's topic in KSP1 Mod Development
So the fighter radar is a nosecone? is there a side mounted version like the target pod for mk2 and large aircraft? Also how well will the radar work in space? -
[1.9-1.10] Throttle Controlled Avionics
senoiurkabls replied to allista's topic in KSP1 Mod Releases
i'm guessing the vertical speed control doesn't work with one engine? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
senoiurkabls replied to BahamutoD's topic in KSP1 Mod Development
So i slapped a reactor in my very YF23ish jet to power energy weapons and such but the laser turret we have right now isn't really rated for clipping or going mach 4 on a lovely day, it would be nice if we could have some new more aerodynamic energy weapons! something like this or this that would fit a lot more then the ABL we got now on small aircraft... and also because bebop oh ya i almost forgot! missiles don't seem to like being fired of off b9 wings going very fast a whole lot. They tend to just explode as soon as fired for no reason, maybe an option for the missile to maneuver away from the aircraft before firing its motor? Or change the time to set distance? -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
senoiurkabls replied to SuicidalInsanity's topic in KSP1 Mod Releases
Y it no work- 1,507 replies
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every time i try to launch with a Taurus the rcs escape boosters go off and i'm stuck with them making my ears bleed the rest of the way (which is why i never get to use it). any way to turn them off in the files?
- 786 replies
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Yeah if somebody could update the scramjet that would be great.
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today a scientist figured out that the fly on his telescope was not a fly at all. IT WAS KERBIN X! baffled they consulted sources and came upon a newspaper reel on the successful return of an expedition to kerbin X. So it was that kerbin X was rediscovered.... again. this was before we started the ksp so shut up kerbin X is to say the least a very strange rock. its orbit is highly elliptical and its orbital period is roughy 4 years almost like a comet. As it gets closer to the sun it becomes kerbin like almost too kerbin like. its oceans melt (can we do this with the engine?). and it turns a green hue (unknown if it is biologic). even stranger is the fact that mountains seem to rise up as it nears its periapsis and and shrink as it retreats from the sun. Maybe something is underneath the surface? A massive underground ocean for a crust bordering the mantle perhaps? CLASSIFIED INFO BELOW spectral analysis shows strange metals, unnatural metals, in huge massive quan------- TRANSMISSION LOST----------------------------------------------
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What landing gear are you talking about? I can always fit the fins on hinges if there isn't any clearance. She can move if thats what your asking but the center of life is very far in front of the center of mass but it tips down like god is pulling it. Seems like the top paneling (b9pro wings) might have something to do with it. shes a lifting body for sure. launch in atmosphere would go like this fire vtol engines get high enough to tilt ship and fire rear epstein drives hope to god ferram is not even in the same universe as you she just needs to do that.
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trying to build a ship like the Rocinante from the expanse series (a MUST READ for anyone into space) but i've ran into some problems Pics of ship Im trying to find a landing gear system that can take about 200 tons fully loaded. Wheels are not needed. trying to make it vtol capable too but without breaking the aesthetics much (engines on pivots?). flying in atmosphere is something that would be great! if anybody needs the craft file ill put it up.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
senoiurkabls replied to DYJ's topic in KSP1 Mod Releases
pwings and FAR still do not play together nicely (on my game) any updated files that might fix this issue? my planes bobble up and down and turn awkwardly plus some other weird stuff