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Everything posted by RuBisCO
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RuBisCO replied to rbray89's topic in KSP1 Mod Releases
I'll check v8 later today with my Eve Aerobot, but from the above it looks like you fixed the hex problem, great. I think your going to have to make the cloud layers nearly or complete opaque though from a distance. Eve's surface should be completely obscured from orbit, it adds more challange to the game... until someone makes a rader mapping science part. -
Actually if they released ARM tommorow it would be funny as heck! So many people woudl think its a prank.
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"Somewhat" is the operative word there, image we could be 10 times as efficient, about 5 MW/hr per person per year (compared to ~50 MW/hr for a high standard of living today), about the same energy usage today as in the poorest countries, but with a high standard of living instead, well then we would gain 78 years on all those predictions because every 78 years our economy would grow ten fold. There is no way we could become that efficient, so fat chance on even a 3/4 a centuries reprieve. No we must stagnate there is no way around it all your gleaning to do is gain time, but you can't stop the inevitable. Population growth is slowing, energy is getting more expensive, easy resources are depleted or depleting leaving the more expensive more energy intensive ores for processing and finally even if we were to be able to keep growing we would hit ridiculously impossible levels of energy consumption in the next 300 years, let alone astronomical unfathomable levels by the next millennium that not even a Dyson sphere could quench! First world countries growth rates have already slowed, cycles of growth and recession are negating each other, some first world countries have negative population growth. Then there is the problem that this slow down is not universal, the banks keep making money out of thin air betting on future growth and growth of third world countries that will eventually slow down (as some like china are already), then there is the problem that certain technologies has not slowed down either, that automation keeps making the production more efficient. In the old days automation was a godsend, we automated the farms for once representing 70% of the work force, much of that even slave or peasant labor to now less then 2% achieving hundreds of times the food production per laborer, all those laborers moved to better jobs in the factory, able to make lots of products for cheap that they could buy, the economy growed by leaps and bounds and everyone benefited, but then industrial jobs gave way to yet to more automation or worse outsourcing to cheaper laborers, which is now also giving away to automation! We went from ~40% industry jobs in the USA at its peak to now 9% and falling, now 80% of jobs are service sector, with cashier and truck driver the most popular jobs in the nation, and the only new job in the top thirty jobs to appear in the last 70 years being computer technician at 0.5% of the population. Some think new jobs will come, that we can train people for high skilled labor, but without massive increases in demand to pay the pay checks for all these high skilled Jobs there will be no such jobs, and demand will eventually stop increasing after population has stop growing, and worse if fewer and fewer people have the money to pay for such labor. Kenyes and asimov, many future speculators thought we would all live in abundance that all this automation would translate in very few worker hours and luxury for all, but as it turns out only those that own automated labor profit from it resulting is our present massive divided between the rich and poor, stagnate upward mobility for the poor and middle class and even a regression in their standard of living, with them working more hours and getting paid less in adjusted dollars. Now don't get me wrong a stagnant economy with enough technology could be almost a utopia but it would require a completely new economic system like nothing every before, and I fear a wholly new political system as well, the social change required is simply beyond most peoples ability to adapt or even comprehend, future shock, Ludditism and revolution likely await us in the coming decades. What does all this have to do with asteroid mining? Well I figure if transhumanism comes around that where they are going to want to go: the earth and humanity will be too much of a mess to deal with. Assuming we managed to hold civilization and technological progress together to make it to such a point I put good bets the next species we birth will likely not choose to destroy us, but rather the best option would be to get away from the insane talking monkeys as soon as possible, ditch the sinking ship so to speak, sinking from the machinations of increasingly irate hairless apes that infest it. And why not, machines need no air, food, or water, no pressure, no 72°C, no habitats. Space is far better suited to machines than humans. A completely autonomous asteroid mine is the cheapest kind of mine and also millions of miles safe from our human stupidity.
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aah do you want me to go over the numbers again on how silly it is to expect use to keep growing? 300 years until we consume more more energy then sunlight hitting the earth, 1000 years until we consume more energy then the sun outputs, ~2000 years until we consume more energy then every star in the galaxy, you want me to keep going? Eventually the growth rate has to go to zero because we won't be able to physically grow anymore.
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Hey everyone buy the blu-ray if you want to find out more about the Making of Frozen... no actually they just spite in your face. Oh this was the video I was originally looking for: See they had to make a whole engine for just generating the snow!
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No no that is not what I'm saying, Its stagnant economy, there is no other option, asteroid mining is not a solution.
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SOMEONE GET THIS GUY A PROGRAMMER STAT!
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Call me a dick but I would not mind if they released ARM with .24 and did not release a .23.5 version, cuts down on all the re-installing, I can wait.
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THAT WHAT I'M SAYING!!! And I totally agree, but do you know what the social and political repercussions of a stagnant economy will be? For one technological progress has not slowed, automation keeps improving the amount of economic output possible per worker, yet demand is not growing enough anymore to match. Anyways image we can create a Von Neumann machine to mine asteroids for us, much cheaper to launch, self replicating, in a few centuries all the processed and purified asteroid metals that come raining down would out-compete territorial mining as it would be technically free stuff.
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I don't know but you have got to appropriate the time and computing power both human and machine that went into making a move like frozen.
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No I'm not assuming constant growth, I'm showing that growth must end, probably in this century. How much power will we need? Again if we continue to grow we will in 3 centuries need more energy then all the sunlight hitting the earth and by the 31st century more energy then the sun outputs, ergo we most definitely will have to slow down our growth rate!
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I watched these before I watched Frozen. https://www.youtube.com/watch?v=2RpZRL-Vt_Mhttps://www.youtube.com/watch?v=2RpZRL-Vt_M
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All the new autonomously generated particle physics and clothing physics in this movie are fantastic! There is this scene where Anna is doing a show tune and dancing around and almost all of it her dress was moving naturally via new clothing collision algorithm, and you can just feel the animators made the scene just to show off their new algorithms, just like in the last movie where they were like “LOOK WHAT WE CAN DO WITH HAIR NOW!!!†Anyways its a fine film.
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It's very simple, just assume 3% growth per year, and take a look at world energy consumotion. Right now it is at 15×10^12 watts (15 Terawatts), at 3% growth it would be at 150 TW by 2091,10 times as much in 78 years. By 2345 our energy consumption would be equal to ALL the energy in sunlight hitting the earth (2.7×10^17 W)! Even if we could produce all that power by nuclear fusion or something the waste heat would exceed solar heating of the planet! And that is why we are going to eventually need to make space colonies that mine asteriods... either that or economic stagnation. Actually we will have to stagnate economically eventually, as is world population growth is slowing down, but more to the point if you keep going onwards with the above exponentially by the year 3058 humanities energy consumption will exceed the energy output of the sun, THE SUN! So clearly we have got to slow down.
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Well I believe it has to do with how much force the suspensions/shock absorbers are designed to handle on the Model 1 and Model 2. At a power level of 10 the model 2 suspension is flatened to the bar. The solution is to either change the squid increments from 10 to 1, so instead of from 0 to 10, 20, 30 it goes from 0 to 1, 2, 3 for the model 2 wheels, or to beef up the suspension which is also available in the .cfg. I would do the former so the wheel behaves the same as a normal wheel when the squid is off. Or as I presently do it to simply have only one wheel squided out of several so that way the squid forced is divided amongs several wheel suspensions. The Model 1 wheel though can handle alot of compression forced, in fact the wheels pop before the suspension flattens out completely. As for the solution to pausing: turn off the squids first, if you hot key the squids it no so bad, got a hot key for on/off all wheels, increase, decrease and pull/push for jumping.
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... tell me more.
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Is there an IVA view from a Kerbal that in EVA? Is it possible to see from a Kerbal's prospective when it is outside the vehicle?
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Well if they make the asteroids prone to massive explosions when impacted, I think impacting/crashing would be worth it for entertainment value. Mushroom clouds and craters is probably asking too much but I can dream.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RuBisCO replied to rbray89's topic in KSP1 Mod Releases
... like I said my understanding of such coding is very limited... I'll trust you'll improve it somehow, what you have done so far is a massive improvement in game immersion -
Look closely, those wheels are charged to 100. I can bring it to 200 before the wheels pop. I guess you mean the model 2 wheels, yes those are generally overpowered so you only need one pair out of 3 or 4 charged to 10 to hold the rover down.
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I've been using squided wheels for some time now and decides to share it with others: http://www.filedropper.com/squided-roverwheel1 I've talked with Hooligan Labs and he OKed me to share this but he is a bit baffled at how I got it to work, I honestly don't know how it works I just copied and pasted the squid .cfg text around, that it. Here some photo proof. The only bug I've noticed is if I pause the game with the squids on, when I unpause the wheels usually pop/explode. I painted the wheels blue so as not to confuse them with normal wheels, I made them weigh a bit more to be fair as well. It also works with the smaller model 2 wheels.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RuBisCO replied to rbray89's topic in KSP1 Mod Releases
Yeah every cloud puff casts a shadow... or could you just disable shadows? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RuBisCO replied to rbray89's topic in KSP1 Mod Releases
Consider Eve is a Venus analog it should be the opposite, you should be able to face solar panels straight down (or any direction) while inside the higher clouds layers and still get Kerbin levels of full power! Cloud cover on the surface should be about the same as a highly overcast day on earth (except very red on venus... purplish in Eve case) I would give it say 1/10 the same power input as Kerbins surface. The problem is the need for the ability to phase out ray casting from the sun and replace it with just ambient lighting as a ship enters the clouds, and reduce ambient lighting all the way to the surface and then link that to how ever the solar panel code works. I have little clue of coding outside Matlab, R (and java by proxy) and html but I'm guessing you would have your work cut out for you if you were to try altering how the game generates lighting. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RuBisCO replied to rbray89's topic in KSP1 Mod Releases
Here are some images from some aerobots on Eve and Duna. -
It should be pointed out that mechjeb in career mode is implemented in piecemeal, so that the player has to earn new autopilot capabilities roughly after achieving them manually.