

Lillz
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So has anyone figured out what triggers the sunlight being wrong in map view? It has something to do with pqs, I'm sure, as I'm working on a gas giant. Naturally, a gas giant doesn't need much of a pqs file... sunlight is perfect for it in map view. I've had some other planets I've added have perfect sunlight angling as well, but I haven't really tracked down exactly what setting it has to do with...
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Ok I figured out my template issue. Grav, setting a planets template to Tylo doesn't work, no planets will load. If one has a Tylo template none will load. Is this a bug? Another bug, it might be something in my config, but in map view, the sunlight and night time parts of a planet don't line up respective to the angle of the planet and sun. Also, a Gilly-template asteroid moon I made looks fine when in game mode, but in map mode it is a sphere with it's texture. No height map. This happens with and without pqs settings.
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Yah I'm getting there. The Kopernicus files were easy enough, but the files in GameData\KittopiaSpace\SaveLoad and GameData\KittopiaSpace\ScaledSpace don't make much sense. A tutorial is definitely needed. I'd still love it if someone would answer how to get those atmosphere rim .png(s).... - - - Updated - - - Ok I finally got my planets to work in this. However, Burlap, a planet with a very small atmosphere, has a blue ring around it in map view (idk about when you're actually there, hyperedit doesnt work for me -- just explodes my vessel when I try to select an orbit). Burlap config: http://pastebin.com/KqpBkEdz Edit: Figured out Hyperedit. Burlap has the heightmap I wanted and texture in map view that I wanted, but in vessel mode, it's texture looks like duna's (the template I chose).... What's up with that? Changing template for Burlap from Duna makes my planets disappear from the game. Knowing what those bin files are in the KittopiaTech for Trans-Kep mod would be nice. - - - Updated - - - Fixed map view. Changed some setting in my atmosphere that lets me zoom in normally and the blue outline isn't there. Good How do we get proper scaled space? How did you make those bin files in your neptune planet pack? Is that why my planet has the same texture colors as Duna when a vessel is close to it? How do I get the planet to look like it does in map view, even when up close?
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Ever since I updated from the Kopernicuscore from early yesterday to this version my planets that were previously working no longer work. The config files are exactly the same.... Is there something I'm supposed to change? edit: looking over how trans-keptunian is laid out.... this seems like A LOT more work to make planets.......
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I'd like to help. I'm new to the planet making. I've already has success with an asteroid planet and a tiny planet with a small atmosphere and no clouds. I use Space Engine for textures and all, and I'm working on adding a nice warm terra planet to the game. How do I add clouds to the config? Also, how do I create those atmosphere rimColorRamp .png(s)?