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KSP2 Release Notes
Posts posted by Tw1
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Choose your window before you launch. Perhaps you need this, or go to spaceport and get the protractor mod.
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Hold on, you're right. Derp.
Umm... *blames Jeb. Or the Kraken*
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It's about 2 meters different
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Made some more kerbal cannons, which blew up, then played around with a neat little cart, and the KAS cables.
Then, I visited my crew on Moho, and moved them around a bit.
It's a cool place. Very, very sunny.
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The wiki has a different figure. I'm going to take this guy's figure for future launches.
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I used to have a bunch of parachute holders on escape orbits out of the sun. They were the furthest thing away I had, and I checked up on them every so often.
One time, I did that and found all my satellites had gone. Everything except a few stations survived.
Naturally I immediately quickloaded, and ended the fight of those parachute things from the tracking station.
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Welcome!
Quicksaves are stored with the permanent saves, they last until you quicksave again. But launching a new rocket or plane will make the game quicksave automatically, so be careful.
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It may be a problem with the technique you're using to transfer. Also, you probably only need two LV-Ns, unless you really need high TWR.
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Loaded up this craft file from that reddit challenge.
It defied everything I'd previously found out.
Maybe this is how Einstein will feel one day if FTL is invented...
Should've stuck with threefold symmetry, like I'd intended, not four..
The reddit craft:
The craft was certainly impressive. And achieved twice the height that I kept reaching.
With a little help from the Jetpack.
I tested the bottom bit on its own, and it only got slightly higher than the single mainsail.
So it was definitely the stack above doing a lot of the work.
This design showed potential. But one drawback was it always fell apart during launch. Also, it needed to be bigger. Much bigger.
I put it through the roof. And the floor. And then the roof again.
It started to lag in the VAB, so I knew it was nearing its maximum potential for overbuilding.
When it finally loaded on the pad, it was certainly impressive.
And it was holding the one and only Jedediah Kerman.
Don't you love the enthused look on Jeb's face? Put him in a 52 mainsail monster cannon, and he's like "Whatever this is all about, I'm so glad to be here."
His first task was to retrieve the parachute from the yellow box on the side.
Then it was time to descend to the bottom down a very long ladder. A turning area was added after one try, where Jeb tried to go down head first.
It's quite a long way down, a result of the construction technique, which involved moving the command pod to the very top, and building below it, and lowering it to the ground, and building above.
What's more scary, looking down, or looking up?
Neither as far as Jeb's concerned , he's totally unflappable when there's rocketry to be done. He descended that 40m ladder with eager anticipation in his eyes.
Well, this is it. Boom time.
Not Jet packing this time, and got to a respectable 11.5km.
But Jeb wasn't very well lined up. We could do better.
Again with Jetpack?
That's more like it. And again:
17.3Km. That's pretty good. (I think Kerbin orbit is probably not feasible with these parts though.) I'm pretty happy with that. Jeb forgot his parachute that time, not that imminent death bothered him in the slightest.
Decided to see if I could squeeze a few more engines into the design. Bill was also back (from the dead) and wanted to have a go. But he wasn't very cooperative.
I had to send him back when he forgot to pick up a parachute.
He wanted to try parachuting down the middle, with me putting the engines on while he was airborne, so he'd get extra lift. Unfortunately, he descended too rapidly for that, and ended up on the ground.
Hit F9, tried again. This time, he parachuted right down the middle, and landed safely on the step-off platform. Kinda.
Ok. Bill's acting weird. Perhaps he hit his head too hard..
Decided to go a head with the launch. Bill didn't move. It was reassuring that my version of the kannon didn't pull it self to bits under prolonged thrust, but odd that Bill wasn't going anywhere. I even tried standing him on the side engines instead of the middle.
Nup. Not going flying today.
That's enough canons for me. I'll finish up with this epic picture, Bill, in the smoke of 58 mainsails, looking up through an engine's bell.
And that's the end of that.
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Z4 Munar Rescue Rocket, and its successor, the very similar Z5.
Because, well, the name says it all.
I say most useful because my space program couldn't run with out it, and its smaller brother. It's no good sending something for a trail run, if there's no guarantee of a safe return.
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That is strange. Perhaps the mainsails are closer? I've got to check that out.
Their craft looks not unlike the original concept I had...
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i have an idea, use a very large array of very large fuel tanks. point a mainsail directly at each one (think of it as a detonator). and have a platform with a kerbal suspended over it by a platform with a decoupler. set up the action groups to light the mainsails and release the kerbal bearing platform at the same time.
So that the platform manages to get thrust from every mainsail? ? Maybe.
Platforms tend to be pretty light, this idea could have potential. But I'm all cannoned out for now. Maybe some other day.
These things are pretty quick to make, once you know about the hold Alt to copy trick. Testing and refining still takes a while.
If anyone else has a go, that'd be cool to see.
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286 Shotguns for Kerbals, so they can go hunting
Makes me think of the firespitter plane cockpit with ammo in it. The kerbals probably had no clue what it did.
"These bullets aren't chocolate!. These are inedible, what good are they?"
291.
Sonic screwdrivers for kerbals. Why should they ever need any other tools?
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The horizontal cannon in that video is a bit like what my last experiment did.
I wanted to see if I could space the mainsails enough apart that they'd have an effect. I also wanted to see if I could use a horizontal and a vertical mainsail to achieve a 45 degree (approx) trajectory.
After a few failed designs, I ended up with this:
Bearly fit in the SPH. It also shows of my modified extra-long struts.
It made use on the mechanism that was to be used on the orbital canon. I call it the dropping platform.
Melbald walked (down) the plank, glad that this was not my "real" save only a simulation.
I tipped the platform, and whoosh!
What happened next was so fast, I didn't get any images.
As the earlier experiments predicted, he was accelerated by the first engine, but not the second.
Splat. Poor Melbald.
But what was completely unexpected, was this:
I switched back to the cannon-vessel only to find it flying. Gravity soon did its thing, and we were going down again. Fast.
I decided to bail Deremy. Then a second strange thing happened.
He started heading skywards. Very fast. As you see, he reached an apoapsis of 6750 meters, far higher than any previous kerbal without using rockets. So that was some achievement then.
He did not enjoy his decent. I attempted to turn him so he'd land head first, as legend says they always land safely head first.
It's very tricky to reorient a kerbal using the jet pack. I'd prefer it if they could be controlled like spacecraft, WASD to turn, IJKL to translate.
He did not land on his head, but still managed to bounce. At first he was terrified:
Though this was soon replaced with a grin,
It was all to soon, and he did not survive the landing.
I was hoping to use this to fire then to the island with the runway. But perhaps a simpler approach, with a mainsail at 45°, is necessary.
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I almost doomed my Moho mission because of a quicksave mistake, and a warping error. This prompted me to learn save file editing. Popped them back at apoapsis, and although I was still on a sub orbital path, I had enough time to devise a safe way to land the lander.
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True! 0.18
The user below me has made a space station just for looks, no fuel storage, or anything.
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Danny2462 have made this with an "unique" part:
I though about that. I'd only add enough thrust to reach the orbit I want, but it just wouldn't be the same, you know?
Unless I managed to make the unique part cannon shaped, and use appropriate amounts of fuel...
Though the first thing I'll probably do in 0.20 is build put three mainsails really close together, with a seat in the middle, so I can control it using him.
I tried something like this earlier, just getting him stuck between the engines. But he just disappeared. There was no report of his death.
He may have gone flying out of render distance before I could switch control to him. They disappear when they do that.
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You're back! How did I miss this!
Good to hear from you.
*Takes Mun Prograde City's plans of down from the dusty shelf*
It looks like it was close to completion before, it will be great.
I'm quite happy to have to go to the base to launch the ship. That way, I will be visiting the base, the and guys who are actually doing the construction work.
If I remember correctly, you were making it so you'd have to have kerbals there if you wanted to put them in the ship?
This design looks like could be a very useful variant:
Will you share it when the mod is ready?
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It does that to a person...
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Have you tried launch clamps to prevent self destruction.
Maybe...
I avoided using them at first, as these where prototypes to work up to a bigger cannon, which would be at an angle, and permanently set up 2.5km away from KSC.
As it would need to be moved with hyperedit, and past experiments showed that the launch clamps don't like to be moved, so I was avoiding them.
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The place you have put those images does not seem to be publicly visible.
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Hmm... What if they replaced the conventional explosive charge with a nuke? And somehow got the payload to survive? This might actually work after all!
Makes me think of pulse detonation engines... I prefer nuclear thermal.
It reminds me of a story that claims an American manhole cover was the first man made object in space.
It was supposedly put over a shaft in which a nuclear weapon was being tested/exploded, and inadvertently achieved Earth escape velocity.
Dr Karl (a well known Australian science communicator) talked about it as part of a show he did.
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I've seen people use a mainsail to return Kerbals home from the Mun. (Hope he packs a parachute next time.)
I want to put something like that on my Minmus base eventually.
It'd be the greatest skydive in (my) Kerbal history. Two whole days of free fall.
What do you name your space agencies?
in KSP1 Discussion
Posted
I never really thought about doing that. I just called it the Kerbal Space Program.
(It's a Space Program with in a Space program. I love puns.)
But there's no "Human space program" is there? Maybe I'll have to think of something.