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Everything posted by Tw1
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Any value in having SRBs after stage one?
Tw1 replied to The Ideal Gas Lawyer's topic in KSP1 Discussion
I once decided I'd make a rocket with no liquid engines. I had jets for the first stage, and SRB to clear the upper atmosphere, and ion engines to get anywhere else. -
Terraforming takes centuries, and you lose any ability to research the original planet. Not a fan. But I'd love an asteroid belt. So many things to see and explore!
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My aproach to landing long things has been side thrusters. Like my first successful Mun vehicle in 0.18 (Driving that canyon was so awesome.) I soon learnt the value of using aircraft wheels as anti-roll wheels, and low centre of gravity for not rolling over. Its descendants made clever use of drop tanks, to change from a high CoG for flight, to a low one to drive, and back again to return. High CoG (this was a prototype) Low CoG. High CoG again. (This was a test run to the Mun) For things I've no plans to take anywhere else, like my Munar Ground Shuttle, I've been using thrusters in the side, that then get dropped of. (Or, smash into the ground, that works too.) Very important to get them right over the centre of mass.
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Oh God... I Killed My First Kerbal On A Dead Is Dead Mission
Tw1 replied to NeoMorph's topic in KSP1 Discussion
Same! I love their different personalities. Wirhwin, the guy who's been flying my shuttles doesn't like going up. After we reach apoapsis, his face goes from to . Lanlong, who's been taking the test flights of the plane like version of that shuttle's orbiter, (and SSTOs) is a lot happier when in an atmospheric flight. He'll smile wildly even when crashing, but becomes nervous when orbiting. "Why is my plane flying sideways?":huh: Good old Bob seems to get space sick. And car sick when roving for too long. But, take him for a walk, and he cheers up. Or maybe this is my imagination being too active... Nuclear engines seem to have a thing about vaporising. I had these land in this dramatic arrangement quite by chance. Yet they were gone the next time I visited. This is not the only time that has happened. -
I would like to have something that makes the whole stage self destruct after it's discarded, leaving no debris. Something like this guys making. http://forum.kerbalspaceprogram.com/showthread.php/25830-PLUGIN-0-19-1-TAC-Self-Destruct-%28v1-0-1-Apr-28%29/page2?highlight=destruct It shows potential. The other option would be to set up any stage that's lost into an interplanetary orbit as a probe in its own right. Wack on a mechjeb radial unit, or a probe core, solar panels, a dish and some instruments, and there you go. A bonus probe.
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Hahaha. Good point. I imagine there are kerbals in that windowed section of the VAB who act like the mission control. That Gene Kerman guy from the tutorials is probably there.
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I'd suggest the far side of the Mun for your array. That solid (well....) object should keep pesky keribin radio waves away from your dishes. Plus, it's tidally locked, giving you longer to collect signals. Maybe moving it away from the space centre would be a good idea. It'd lesson lag at launch, and debris hitting dishes is probably bad. I may have to set up something something like this myself, once Mun Base One is finished, my first satellite network work is complete, my interplanetary missions have visited all their planned sites are are on the way home... Uni project due in six hours? Oh yeah. Better get on to that.... Your approach remind me of the Square Kilometer Array, which being a fellow Aussie, I suspect you may have heard about. I don't know about joining things together, but maybe you could build a bunch on a flat frame and land it on the Mun in one piece? You'll need a wide launch vehicle, but I got a big crane thing there that way:
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Have you tried hooligan's airships mod?.... Though my first thought was a plane too. Rocket powered, using aerospikes.
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But it is! Kinda. The names of generated Kerbals are stored as a list in the persistence file. Open that up, and you can re-name anyone you like. But always be cautious when editing that file. Alternately, I think crewmanifest was going to let you do that in an update. Maybe it does. I haven't checked for a while.
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I'd love to do a kerbal version of that song some day. If I have the time, and technology. "♪♪ heeere, am I sitting in a tin can... faaaar above the Mun.... ♫♪" I'd probably loop the part of the song where liftoff and orbit are achieved, two or three times. That part is not long enough to show those things in video.
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Do it. But Bob better be ready to bail, should you run out of air. Also, I see no air intakes, only bottles. Why no intakes?
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SSTO lifting a 7.7 ton payload to orbit [load o' pics]
Tw1 replied to katateochi's topic in KSP1 Discussion
Awesome looking SSTO, and the systems inside are so clever. How high an orbit can it get to? -
The crewmanifest mod has a button that lets you create new kerbals, I'm pretty sure. That could be a work around at least.
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I thought -1 was when on Eva. At least, that's what my experiment showed. New save, I set up (from the bottom):a mark 1-2 pod, decoupler, SRB, and a mark-1pod. Launched it. Eva'd Bob. Transferred Jeb to the pod above the SRB, (via crewmanifest) and fired it of... Well, he loved it... I treat Other Jeb as an impostor. But he's on one of my stations somewhere. Have you had other kerbals at all? (You're using the full version of the game right?)
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More like apples and pairs. As you build the stuff you send to space..
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We all salute you! (come on guys, salute!) But seriously, good luck with the future, it sounds like you did an awful lot for this game.
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A Bus network! Because walking is slow.
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I would think most other pics would pale in comparison to yours. I have a more dense ring of test probes/empty stages that think they're probes between 135km and 250km, Three stations in semi-synchronous orbit, something around 1300km, And one station in Kerbo-stationary orbit, and three satellites (so far) in kerbo-synchronous orbit. See, not quite as cool:
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I like to call the munar maria around the Mun's Prograde point "the Mare Pullos." And the sport where my Mun base is "Taris-litral". Just because.
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So, my 4-year old son has been watching me play KSP, and...
Tw1 replied to capi3101's topic in KSP1 Discussion
Ah, you may have a point.... Sure the mutual momentum wouldn't be enough? Shared atmosphere or not, planets with a common barycentre would be cool. The barycenter could act like the SOI of both planets as you approach from a distance, but you'd then enter the SOI of one specifically. To prevent any chance of you orbiting around the barycentre, while between the one SOI would be slightly larger than the other. I imagine the game would be pretty finicky when calculating orbits that when between these. But maybe you could achieve a figure eight shaped orbit! What do you reckon? Feasible for Arde and Binbin? (I'm starting to like those names.) -
I partially disagree. Character and situation are both important parts of the story. Some sci-fi is there to explore what it may be like in the future. Some is for educational purposes, in this case it's best if they point out any liberties they took with the science, like the magic school bus does/did. If the story is just set in the future, and sci-fi elements could almost be interchanged with fantasy elements, then the purpose of the story was probably simply that: to tell a good story. But sometimes, the situations, the realism or the was the author has worked around it, all are quite important. Think of things like Tintin, or LOTR, where research and creation of an extensive world create a much more enriching experience, on top of character interactions.
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[Sowcase] The Grand Re-Entry MEGATHREAD!
Tw1 replied to BlackStealthz's topic in KSP1 The Spacecraft Exchange
... ... The cool thing about this one, is nobody will ever know what it was I was trying to land on Eve. It is just a blazing fireball of mystery. -
Except that black holes don't actually suck.... Though it would make sense for the kracken to create that kind of environment for itself. Think about what is known about the kraken: 1. It is invisible while alive. This means it must be able to distort space so light rays pass around it. 2. It attacks foreign objects (spacecraft) by influencing them with strange forces. Gravity tentacles? That's about it. Maybe we'll find another dead kraken if the Shaft becomes volcanically active....
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"Ghosts" on Moho?
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Man that looks painful! Have you added the sunbeam module to the Eva'd kerbal? Wow. I was wondering if that type of was possible, so someone would be able to make a magnetic shoes mod... Here is Bob to creep you out. Seriously Bob get away from there, you're creeping ME out. And I put you there. Ok, that's somewhat better...