This tutorial will assume you have basic knowledge of modeling and texturing, if you don't, stop reading this now and watch some tutorials on youtube. To get started: You need Unity: http://unity3d.com/unity/download/ And the KSP Parttools: http://kerbalspaceprogram.com/files/...rttools-18.zip Then you open unity with the parttools package loaded up. Drag in the model. Drag the texture into the "Materials" folder. (I prefer to keep textures and materials separate.) Open the material your part is using. Change it to a material under the "KSP" prefix. .......KSP Specular for shiny stuff .......KSP Diffuse for basicl textures .......KSP Bumped for if you have a "normal" map. .......KSP Emissive for glowing and engine heat effects, wonderful tutorial by CardboardBox here: http://forum.kerbalspaceprogram.com/showthread.php/25023-Emissive-tutorial Now that you have your material set, just drag in your texture. Now you need to make a new empty Gameobject. Drag the part tools script into it. It should look like this: Drag your model into the gameobject. Make sure everything is located at 0,0,0 ADD A COLLIDER MESH. I forget to do this often, it doesn't work right without a collider mesh Set it to "convex" Name your object and name the folder to export to. Just don't change the last field, keep it as "Model". Hit "write" and you're done! Give it cfg file, set attachment nodes, and you should have a working part! If you need any more help here's a video tutorial by the best dev: C7.