Jump to content

LaydeeDem

Members
  • Posts

    1,968
  • Joined

  • Last visited

Everything posted by LaydeeDem

  1. It's clearly obvious the hair was painted on in a third party program. I honestly don't see the reason for character customization if your Kerbals die all the time.
  2. I agree. Really annoying. On topic: I have a suggestion for a moon in the future. I call it Murk
  3. Planet Name: Murk Planet Parent (The body the planet is orbiting): Jool Planet Type: Moonlet/Captured Asteroid Planet's orbital characteristics: Elliptical orbit around Jool brings it in close, and then flings it out for a far distance. Planet's diameter: Hard to tell. Planet's gravity (in cm/s2): 0.2m/s Planet's atmosphere: None Planet's average temperature: N/A Planet's average polar temperature: N/A Planet's landscape description: Covered in sulfur and a few large craters Maps/Photos (Optional): Description: Murk is a captured asteroid that orbits too close to Jool. The tidal forces from Jool's gravity stetch and pull the moon and make it volcanically active. What would you do on the planet?: Possibly send a small probe to attempt to land on the teeny rock. Lander/Plane Designs for planet (Optional): (Not Yet)
  4. Not a picture, but my Kerbonauts say hi from the north pole of Minmus:
  5. http://kerbalspaceprogram.com/forum/showthread.php/19052-About-Greenlight
  6. Sounds cool. Both Tiberion and Slew are active. Perhaps you can PM them about it, I think they would like your work.
  7. I have landed! Titan Polar Base is ready for new crafts! Save file: http://www./?ps366i2sfb95c2j DArkB0mb3rz22 you're up!
  8. Basically, if you have a mod part that feels out of place, or you made a simple .cfg edit to change the mass of a part, it should go here. It's probably recommended to have an image ready. RULES: Do not post a cfg edit of a mod unless you have premission, otherwise stock only cfg edits. I'll contribute first: I made a NERVA! How it looks in the VAB: (Launch Vehicle NOT Shown!) Don't expect it to work in the atmosphere. Download: http://www.kerbal.net/mod.php?id=5 Anyone have a miscellaneous part or .cfg edit they want to share?
  9. It looks fun, but not really mod worthy. CFG edits have to be pretty good if you want to post them.
  10. Why has no one thought of this before? I must try this now. EDIT: How did you deal with removing the command pods?
  11. You wont be able to complete it. Sorry. EDIT: Are you using the SpaceDock plugin?
  12. I do that, but it doesn't come out as a .dll. It likes to compile into a Visual Studio File.
  13. Press F2 to turn off the HUD and press F1 for screenshot.
  14. Sorry about this. I feel really dumb, but how do you compile to .dll? I am using MonoDevelop.
  15. I know it's possible, I know parachutes do it. But how to make an engine do it?
  16. Would it be possible to make a SRB in your active stage fire at a certain altitude? Example: I have retrorockets on my lander and they automatically fire at 400m. I'm really new to plugin making but I want get into writing plugins.
  17. Me! Perfect timing for me to start a new Minmus base. (3 day weekend )
  18. So far they only seem to be cfg edits. You might want to do some modeling and texturing before making it release worthy. Edit: They do seem pretty useful though.
  19. No geo-tag because those horrible google maps people don't know about Kerbin yet. I used the website it's posted on to make the panorama.
  20. Most the times I would agree with this, but a legitimate conversation shouldn't lock a thread. Don't be such a butt head.
×
×
  • Create New...