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MissMolly

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Everything posted by MissMolly

  1. ok so i got the debug log here https://www.dropbox.com/s/ktt7xxt4lpo59r5/KSP.log
  2. no i did not look in to the debug data lol i didnt think of it as we'll im not sure what to look for
  3. ok so i put this in to my MMPART.cfg file i have MM.dll and MMSardianExt.dll as well now it all works yes was happy i finely got something to work as "i did type it out" thats a plug for my self lol but my problem is that now i cant not open the save folder in the vab nor can i use the Subassemblies option ether iv pulled out all mod frome parts to .dll's and it not broke so iv d/l a new file as long as i dont put MMSardianExt.dll in it all works. @PART [*]:HAS[@MODULE[ModuleCommand]] { MODULE { name = MechJebCore RESOURCE { name = ElectricCharge rate = 0.005 } } }
  4. not sure where to put this. any ways id like to know if theres away to find out if the build is unbalanced? or is there a Mod out there thats can help? it seems i always have some part of my builds unbalanced even thou it the same all around my builds.
  5. so here is a copy of my MM.cfg where did i go wrong? @PART[roverWheel1] { // this is my first MM .cfg, file hope this works @MODULE[ModuleWheel] { @braketorgue = 300 @impacttolerance = 2000 @overspeeddamage = 600 @part[GooExperiment] // dam thing is to big // there is no MODULE for this part i wanted to change @ rescaleFactor = .5 } }
  6. it dose for me i just edit the .cfg and persistent files no problems here
  7. ok i think i got this just to be safe instead of editing the .cfg part it self i.e. iv edit the roverWheel1 part in squads part list all i have to do is make a new .cfg file named @part [roverWheel1] { // so is this all that i need to add and is the (@) required @module[modulegenrator] { @braketorgue = 300 @impacttolerance = 2000 @overspeeddamage = 600 } } do i have it this is the most iv done to a .cfg i usually just change a few values
  8. OMG my brain is fried im so lost lol. im sorry to have to ask this really dumb question. where do i put this thingy? iv put it in to my ksp/gamedata nothing happen, so i came here and from what i have red im not sure where to put it. i thought maybe it was to go in to to ksp show package contents if so where? and after that what do i need to do if any thing? just a side note yes i can edit .cfg files
  9. why thanks you for all your help very insightful ill keep this in mine for any other parts i may want to screw around with, thanks for the link.
  10. thanks this is what i got, the part does indeed look right but i have no nodes and i dont have the window come up on the launchpad but that may be do to it has not been up dated to .21.1 yet but still if i can get the part to fit then i just have to wait for the update thanks for your help name = TacFuelBalancer Z5000 module = Part author = TaranisElsu Edit i did get the window to come up by fluke by pressing the ESC to leave the pad MODEL { model=Squad/Parts/Electrical/batteryBank/model position = 0.0, 0.0, 0.0 scale = 1.0, 1.0, 1.0 rotation = 0, 0, 0 } change all the node stack node_stack_top = 0.0, 0.1108553, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -0.1108553, 0.0, 0.0, 1.0, 0.0 Change the attachment rules allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 cost = 600 category = Science subcategory = 0 title = Z5000 Fuel Balancer manufacturer = Thunder Aerospace Corp. description = The Z5000 is the newest to the TAC family, Allows transfering fuel to maintain vessel balance. attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.001 dragModelType = default maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = .5 crashTolerance = 15 maxTemp = 3200 MODULE { name = TacFuelBalancer }
  11. thanks you ill try it again i must of missed some thing the first time, for it to change back
  12. Ok hope this is the right place to post .. i want to change a part in how it looks size and fits on my builds, the TacFuelBalancer is nice and all but i dont like the way it looks or fits i was thinking about making it look more like Z 1k Rechargeable Battery Bank. iv tried it and it keeps changing the back to the original Tac, what did i miss or is there more to it? P.S i dont want to change the mod it self just the looks of it
  13. im not asking about an addon im asking how many sat dishes should i have on a sat thats in a orbit
  14. ok so my question is how do i make my relaynet work the best way i.e. how many dishes do i really need on each relay-sat?? how many relay sats do i really need i do have a command station in geo orbit around kerbin and it has about 12 dishes and room for more if needed, each would pointed to a sat or planet. now if this is over kill please let me know. at this time I'm not going to be running any .dll i just want to build and put them up in to orbit.
  15. so im trying to in put the cords of my kethane -61.695,-137.890 as these dont fit into MJ2, as MJ2 does not have the same function as the older MJ how do i convert the cords to put in to MJ2 **,**,** N **,**,** E thanks you
  16. hey when i put the parts in my KSP folder ether /Users/*******/Desktop/KSP_osx/parts or /Users/*********/Desktop/KSP_osx/GameData/ all the parts but Damned Robotics are gone i can keep the plug in in the folder but not the parts none of them.
  17. just my thoughts. well im still not happy with v.20.2 at all and MJ2 is still buggy to the point i just keep the old one from v.19 thought MJ2 would work better with the v.20.2 but that was wishful thinking this could be Ksp more them MJ. im thinking on running my v.19 as it worked better with MJ2.
  18. Ty good to know, now if there is no scale = in the .cfg where can i put it if it will work? right now there only two groups of parts i want to keep useing JoolV and kosmos iv been changing the nodes them selfs i was about to start on the jool tonight
  19. Thanks i did fix all of them by hand each and every node it was a pain. I do have others i will try what you said and see if that works the scale line would that be the same as the rescalefacter?
  20. Sweet thank you very much.. this will safe so much time
  21. hey there all so as of .20 being out I'm trying to fix some nodes. my question is there an easier way to see if the nodes are in the right place other then starting to game up to see then shut it down
  22. thanks but what part the info looks so much the same from the .cfg files, 'm not sure if i have copyed the right pc. I did try copying and pasting but it did not work do i need to move one of the models as well
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