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MissMolly

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Everything posted by MissMolly

  1. ooo ya opps i tossed it out my winches would not work they kept falling off
  2. for KAS all i want is the info as i build most of the mod/plugins i us are for info only i like the hands on approach. edit ok all works nicely now thanks
  3. yes nice point just rebooting as KSP does not like it when i use the debug menu https://www.dropbox.com/s/hzfn8iu0my7tlmf/Add%20ALL%20COMMAND%20PODs.cfg%20copy edit and unfortunately all 3 don't work with @PART [*]:HAS[@MODULE[ModuleCommand]]]:Final so I'm going to try it as before
  4. i was thinking that but was not sure is i can put them together, as well as kerbal eng (i hate them parts on my ships)
  5. well thanks guys for you help i was silly in missing the .txt at the end of the .cfg file, not sure how or why i missed that. again thanks
  6. Opps now i feel like a… well im not going there thanks now it works how silly of me.
  7. so iv tried yours and it did not work ether. and yes she has 1.5.6 .dll well thanks for the help guys here is my Modulemanager https://www.dropbox.com/sh/su457pxqutl11r0/HyqbiD5AzY
  8. hello again i was hoping i could put this in as i keep forgetting to put the dam part on but it does not work. did i miss some thing or is Protractor not supported? @PART[Mark1-2Pod] { MODULE { name = ProtractorModule } }
  9. Challenge #95 Simple one Launch Jool "ONE" Refueler Put in to LKO thats it. Or you can put it in to a transfer orbit to Jool. Don't for get to top up the tanks before you leave Kerbins SOI Challenge https://www.dropbox.com/sh/xfabvl9vr2zocac/XDr820_x0m https://www.dropbox.com/s/qccaph4c3wllilw/screenshot14.png And iv tested the craft and it does fly and has plenty of fuel left Good Luck!
  10. Well then i guess ill hit that tonight after work. i think i know whats next. Challenge #95 on its way
  11. A fresh Start i think would be i good idea... Ill start it off i we can but not sure if a new thread needs to be started or not.. If someone that can make the call on this pm and we can get started
  12. Challenge #94 Complete as #95 build was Broken Now there's one problem! No one has help anyone that has had a ship on an encounter, after i finished Challenge #94 i took a look around and what did i see?? a Mess as i go through whats floating around up there i wonder whats the point and trying to continue if no one is going to help with what others have done?? so i ask you this do we continue or start fresh i take the time and build a ship togo on its own mission or do i try to clean up the mess........ here is the Pic of Sampson and twintanks https://www.dropbox.com/s/1bmytz67k3nj79f/screenshot3.png Challenge files https://www.dropbox.com/sh/xfabvl9vr2zocac/XDr820_x0m so if you all want to play lets do this and lets do it right.........
  13. well since no one has posted till lately and the last post was saying the ship was not working ether ill start with challenge #94 and go from there..
  14. sorry I'm no help as iv had problem after problem, iv put this on the back burner. and I'm not modder so i can't even try fixing it.
  15. hey there question do i need to D/L all the files or just the qsave and Persistent files. not sure on what craft files are needed never-mined i figured out how to d/l all of them so if no one is trying this i will.. So here goes wish me luck.. ok so iv tried for the last 2 hrs but i can not get this ship in to orbit it explodes as soon as its unpacked or shortly after and thats if nothing falls off before i launch, so can one edit the ship so it will launch? theres alot of structural flaws, adding and removing struts might help but not sure if this would be a violtion of the rules and the point of the challenge. or we can just remove this one and start from Challenge #94?
  16. Thanks it would be nice if this mod gets updated. it is useful and i am trying to put only stock parts together as i don't like using non stock parts if i can help it,iv found them to be a bit buggy at times,i do have a few favourite mods only cause Squad i figure i can all ways edit the part if i need to. but as you build theres all ways a part you can't put together do to KSP in how it lets us build. its sad that this mod is not be worked on i found it very useful in .22 when you have a build that lags you to death with 1500 parts and can get that down to half helps..
  17. had to try , even with a new d/l it is still not working if i do get my new part to show up in the game its all buggy i.e. its been pulled apart. for the most part none of the pcs i make show up in the game. my new parts are only 2-10 pcs so there very small. is there some thing i need/should do to the .cfg file??
  18. well not sure if this mod is dead or not, anyways I'm using it in .22 or trying iv welded one part and it worked. Now when i try welding it tells me my part was delivered, but when i go look for it its not there. iv reload the game but no luck, it is in the mod folder and thats it. iv tried redown loading the mod from sp and an .dll i found on the forum but no luck.. i hope some one will get this mod up and running its a big help.. thanks
  19. ok thanks at least some one is think of this as well. now that i can't do what i wanted to, can i put this in to a sat dish so when i aim, activate it i can get sp from it? if so how would i go about it.
  20. so i v been looking and have not found any info on if i can put Science on a part. but what id like to do also is have this give over time a very low amount of SP's like say i put a telsat network up id like to give it a first time say 20 SP's for every sat i put up and connect, and then over the course of a long period of time get some more. like .01 sp a day with a active network and as long as i keep the connection, to a max amount of Sp
  21. i think i did thanks i guess ill wait till you publish the new one, but in the mean time i will keep trying thanks guys for you time
  22. they are, and this only happens when i have them in ksp/gamedata/ModuleManager.dll ksp/gamedata/MMSarbianExt.dll i have not other problems with or with out them at this time
  23. ok so i got the debug log here https://www.dropbox.com/s/ktt7xxt4lpo59r5/KSP.log
  24. no i did not look in to the debug data lol i didnt think of it as we'll im not sure what to look for
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