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MissMolly

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Everything posted by MissMolly

  1. i did set it at utility as well as tried putting it in to the part folder to see if that helped, still had no luck. i do have to plugin right now all i want is the part for now but when it did not show up i figured maybe i needed it for the part to show up not sure why id need it if i just wanted the part for now...... i have way to many plugins right now
  2. ok so i have the ISS CanadArm2 part from BobCat Romfarer but it will not show up in game what would i have to do to get this to show up here the part just in case some one out there know what to do.https://www.dropbox.com/sh/cchdehokuy0zx9n/l-RdrVSKo9
  3. I. Had that happen alot its a mods conflicting i never did fine which one but mj did not like one of my mods Nd iv noticed if i use the debug to reload any changes it would do that but for all my text.
  4. I kinda put mine on hold as my engine would keep sucking up the kethane and very little of the rest as well i cant seem to get it to switch from one to the other
  5. Hey all so im going to try and make a few parts for my self and would like to know if any of you have a link or a tut on maya making ksp parts
  6. thanks but thats to easy just to throw them all in to the start lol ill try Sokar cfg and see if thats what I'm looking for but it may have to do if not i guess ill have to go the easy way lol Edit Hey GavinZac thanks for the info I'm using the cfg from Sokar work very nicely
  7. hello I'm back lol so any ways how would i go about and have MM set all parts that don't have a tech in them. i.e pods,utility,control and so on, basically id like MM to set the tech lv to a set level for its category,sub category, i hope this make sense.
  8. or it would be easer to make the rapier burn kethane I'm thinking, thanks for the help with my tank it works.
  9. i am what I'm trying to do is make the Kethane engine like the Rapier one
  10. one final question on this how do i balance out the consumption rate so that all 3 fuels are used evenly
  11. Thanks Hun thats worked how silly of me to miss that.
  12. ok so this may not be the place to put this, it may be the right place question is i want to make the stock Fl-800 fuel tank hold kethane as well but it will not show up in game have a look RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 RESOURCE { name = Kethane amount = 360 maxAmount = 360 MODULE { name = KethaneWetMassIndicator } }
  13. hey guys so i D/l the client it works but i have no severs, is there an active list of servers, or is anyone willing to share? i can't not run the server as I'm on a mac and using the terminal is to much of a pain lol, I'm lazy maybe?? but iv tried and it makes my brain explode.
  14. no i did not,i will start thou. as i slowly put stuff back in i will watch and see what happens.
  15. yep this one right https://www.dropbox.com/s/2unpcvav479db7m/ALL_Command_3.cfg
  16. yes i want to do this soon then later, as this will let me set up my docking sooner as i dock manually. i just don't want to wait till i get to 180m before i can set as target is all
  17. Hey there i was just wondering is there a way to set the focus, right now i have to be about 180m id like to focus at 1km or more
  18. @sidfu the entries that are being used are what has came with the mod, and the one .cfg i was using was given to me by MeCripp works. its not the matter of the .cfgs not working, it just that when i have ModuleManager in my KSP/GameData/ModuleManager. i can't figure out what the problem is other then if i have ModuleManager is in all goes to hell. but to answer my first question some how with all my fiddling with RT it works now with out ModuleManager @BigD145 iv done that i only have one .dll and i got it from ModuleManager thread.[h=1][/h]
  19. yes i still having problems again with Module Manager when its in my folder ksp is lagging in the VAB or freezing on screen chance
  20. is there a RT that does not need Module Manager? it to problem some, and i don't need it my RT will not work if i don't have Module Manager in the folder
  21. this is the only log file i see in there https://www.dropbox.com/s/3gnpctuvj5o1me4/KSP%20copy.log all that in my GameData folder is ENG,Mechjeb, protractor and of course squad all are up to date
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